Microsoft announces Simple Multi GPU option for DX12

Bacon1

Diamond Member
Feb 14, 2016
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Very nice, should remove most of the heavy lifting / required coding for MGPU support for DX12 meaning more games will support it. Wonder if they are working with Oxide on this, as Oxide was working on creating a generic way to do it for other game engines.
 

Headfoot

Diamond Member
Feb 28, 2008
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Can we not turn this thread into yet another AMD vs. Nvidia thing? It gets old fast.

I'm glad we finally have real API competition again. MS is actually feeling some pressure to provide more value to the developers now that Vulkan is good enough to compete. Hopefully their abstraction layer is solid and we don't get the situation where it provides subpar scaling but nobody sees the market in developing a competing middleware solution since the MS one is free
 

Yakk

Golden Member
May 28, 2016
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Very nice, should remove most of the heavy lifting / required coding for MGPU support for DX12 meaning more games will support it. Wonder if they are working with Oxide on this, as Oxide was working on creating a generic way to do it for other game engines.

I believe some Oxide developers were involved in DirectX development at Microsoft, so I'd say that is a definite possibility.
 
Feb 19, 2009
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I wonder if this tech is based on Oxide's multi-GPU implementation. They did say they would license it out for others to use and the best way would be via Microsoft directly, patched into DX12.

Edit: Oops, notice this was brought up already. :)
 

prtskg

Senior member
Oct 26, 2015
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This was bound to happen. The question was when. Glad to see Microsoft working on it. I was expecting game engine developers at the forefront though. May be Vulkan is doing good and Microsoft is trying to improve DX12 as much as possible to maintain their market share.
 

Nhirlathothep

Senior member
Aug 23, 2014
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Check off another box in AMD's master plan.

This was bound to happen. The question was when. Glad to see Microsoft working on it. I was expecting game engine developers at the forefront though. May be Vulkan is doing good and Microsoft is trying to improve DX12 as much as possible to maintain their market share.

no, dual gpu support is going to be worst despite all these good news