Mantle is a unique pc low level graphics API. It does not exist on the next gen consoles. It was developed by Dice with help from AMD.
Yes, if we believe that Microsoft and Sony using the same software stack for their graphics API. :\
Nvidia is a broken and beaten company, devoid of ideas or hope. Tegra is failing, Geforce just got...conroe'd?
Originally Posted by SiliconWars
Nvidia is a broken and beaten company, devoid of ideas or hope. Tegra is failing, Geforce just got...conroe'd?
That's mighty big talk there. You sound a lot like charlie.
My point is AMD games are top on sale like TB 2013,Hitman,Sleeping Dogs,Crysis 3 and now upcoming most advanced tech game BF4 is with AMD what i mean is most high tech demanding are now shifting to AMD if it countine than of course i will be shifting to AMD and why the hell i will buy Nvidia cards if they are not providing high tech games support.I don't think nvidia is in that much trouble. They still have the HPC market to fall back on for now.
I do agree that maybe going after the mobile space is a losing battle for them. They can't compete with Qualcomm and Intel there. As far as PC gaming sales we'll just have to wait and see, but by not going after a console contract with more gusto they may have unwittingly made their life difficult moving forward.
My point is AMD games are top on sale like TB 2013,Hitman,Sleeping Dogs,Crysis 3 and now upcoming most advanced tech game BF4 is with AMD what i mean is most high tech demanding are now shifting to AMD if it countine than of course i will be shifting to AMD and why the hell i will buy Nvidia cards if they are not providing high tech games support.
Meh, nvidia has some good ones coming too. Witcher 3 mainly. That game is going to be amazing, but sell a fraction of what BF4 does.
However, both combined will see a fraction of COD: Ghosts will will have PhysX
However, both combined will see a fraction of COD: Ghosts will will have PhysX
It's like he's not even on the same planet. I have no clue where he gets these thoughts.
...
No, they dont deal with architectures. That's the reason why we can play 10 year old games like Half Life 2 on hardware like Titan.
Even then a high level API is necessary for people who dont want to go deeper and only want to realize certain effects.
Which mean you need to develop a Mantle path. Without it, Frostbite is not better or worse than any other Engine.
Where is Nvidia's response? They've had days to put out any kind of response - official or not - and so far we've not heard a peep from anyone. They long since turned themselves into a failed smartphone company, gave up on gamers and now have been completely blindsided by the boldest move in the history of gaming. They have no response - they are simply left hoping that AMD messes up again to save their skins.
I actually hope that their upcoming big secret is really good but I doubt it. It would be great if they have developed some benefit to gaming that wasn't a graphics card, as has been suggested. Then we can all happily get on playing with our Nvidia peripheral on our AMD cards (I have zero doubt that anything Nvidia has developed will only work on Geforces). Sadly I don't believe Nvidia is capable of any kind of quality technology, it's just pure marketing BS that comes out of the company. Losing all the consoles, releasing crap like Shield and being forced to make their own tablets because nobody wants T4, on top of that they are being kicked out of Macs left, right and centre even to Intel's Iris Pro...how can you not see this company is failing badly?
Where is Nvidia's response? They've had days to put out any kind of response - official or not - and so far we've not heard a peep from anyone. They long since turned themselves into a failed smartphone company, gave up on gamers and now have been completely blindsided by the boldest move in the history of gaming. They have no response - they are simply left hoping that AMD messes up again to save their skins.
I actually hope that their upcoming big secret is really good but I doubt it. It would be great if they have developed some benefit to gaming that wasn't a graphics card, as has been suggested. Then we can all happily get on playing with our Nvidia peripheral on our AMD cards (I have zero doubt that anything Nvidia has developed will only work on Geforces). Sadly I don't believe Nvidia is capable of any kind of quality technology, it's just pure marketing BS that comes out of the company. Losing all the consoles, releasing crap like Shield and being forced to make their own tablets because nobody wants T4, on top of that they are being kicked out of Macs left, right and centre even to Intel's Iris Pro...how can you not see this company is failing badly?
I'm pretty sure Nvidia is being used in the reference SteamBox (and probably ALL SteamBoxes). Seeing as how AMD's Linux driver and OpenGL support is so pathetic, I highly doubt any sane company would rely on an AMD+Linux combination.
Try searching throughplease provide some proof of this...cuz I am sure you are just saying to bash amd. fglrx is no where as bad as internet people make it out to be...
rotflYou should continue using AMD Catalyst 13.8 Beta for Linux. We mistakenly posted a Linux AMD Catalyst 13.9 driver, which was older than the AMD Catalyst 13.8 Beta driver. Linux users can expect a new Linux driver coming in Oct, 2013
However, both combined will see a fraction of COD Ghosts will will have PhysX
please provide some proof of this...cuz I am sure you are just saying to bash amd. fglrx is no where as bad as internet people make it out to be...
The quality of the code in the userland AMD driver looks horrible from the outside: using valgrind on a program using the AMD driver causes valgrind to complain about the large number of errors (ioctls using unintialized structures, access to unintialized memory). In some error cases, instead of reporting an error to the caller, the AMD driver will simply call exit(123) and kill the whole application. This kind of issues impacted SDL 1.3: calling XCloseDisplay caused the driver to exit. A workaround was put in place later in SDL 2.0 to avoid this problem which should have never happened in the first place. Fun fact: this bug was found while writing a minimal program that reproduce the mipmapping issue…
Pity it runs like donkey..
Which is weird, because comparing it with Shogun 2.. I noticed Rome 2 has much better or higher cpu utilization in all things. Loading for instance S2 uses only 1 thread, whereas Rome will use at least two for me (fully).
Same thing in campaign/battlefield, S2 continually has lower usage, but it runs at a higher FPS.
I think CA went buck wild with animations, or maybe not I can't say for sure but what I can say is Rome uses more cpu for less performance, Shogun 2 uses less CPU which results in longer load times, but it can produce more FPS with less usage at the same time.
Empire was Intel, Shogun 2 was AMD, Rome 2 is Intel... Not sure what Napoleon was...
Either way would have really liked to see support for AVX/2/FMA3 instead of just additional graphics features... But I heard the game runs well on the HD4600 at the same time.
