warcrow
Lifer
I adore the Metroid series. To me it is the franchise I hold above all others? This includes the Half-Life series (which I adore as well). I love the atmosphere, the music, the sound effects, the story, the exploration aspects, the protagonist and the rewards inherent to the games design. It's an incredible experience.
When the MP trilogy pack was released recently I could not wait to sit down and relish in the series meloncholic atmosphere once more! After completing MP1, it turns out that it was an even more enjoyable experience (I think it's fantastic in it's original form btw) with the integrated Wii remote support.
This last weekend I decided to move on to MP2 to give it another shot. This would be the 4th time I've entered its world. Mind you, my attempts are always with a clear mind in a state to seriously tackle the game?I want to love this game. I figured, hey with the newly released remake for the Wii, the controls might help sugarcoat the experience just enough to help me through the game.
Nope.
Two hours into the game and I just could not take it anymore. The feeling of being caged up and so restricted just made me want to scream (I didnt)! It was as if someone had bound my hands behind my back and set me loose on a shopping spree with no cart saying "Hey! Have fun now <wink> <wink>!" Defeated a 4th time I slumped back in my chair, the Wii remote falling to my side. I was totally baffled that a group of people sat down and said, "Yup this is the direction we're going with this game and we feel good about this".
MP1 and 3 both foster and encourage the player to explore in wonder of it's architectual achievements and off-world mysteries! To marvel at its design. It says, "hey, it's ok to stop and take it all in. Sure sure!"
I think it's probably hard not to appreciate the first and third games no matter who you are.
MP2, on the other hand, invites you into its world batting its eyelashes as it slips it's soft curvy foot under the table to rub your leg. Once submerged in it, though, it completely confines and restricting you, slapping you in the face each time you reach out. The game looks back and laughs at its predecessor completely ignoring its teachings! The very same design philosophies we all fell in love with all over again with these new games.
It's obvious I'm so disappointed with this game and being a bit melodramatic?I'm teetering on absurdity here--but it makes me sad that I will not be returning to this specific game (MP2) ever again.
Here's to MP3--a true sequel and worthy of belonging in the Metroid series.
When the MP trilogy pack was released recently I could not wait to sit down and relish in the series meloncholic atmosphere once more! After completing MP1, it turns out that it was an even more enjoyable experience (I think it's fantastic in it's original form btw) with the integrated Wii remote support.
This last weekend I decided to move on to MP2 to give it another shot. This would be the 4th time I've entered its world. Mind you, my attempts are always with a clear mind in a state to seriously tackle the game?I want to love this game. I figured, hey with the newly released remake for the Wii, the controls might help sugarcoat the experience just enough to help me through the game.
Nope.
Two hours into the game and I just could not take it anymore. The feeling of being caged up and so restricted just made me want to scream (I didnt)! It was as if someone had bound my hands behind my back and set me loose on a shopping spree with no cart saying "Hey! Have fun now <wink> <wink>!" Defeated a 4th time I slumped back in my chair, the Wii remote falling to my side. I was totally baffled that a group of people sat down and said, "Yup this is the direction we're going with this game and we feel good about this".
MP1 and 3 both foster and encourage the player to explore in wonder of it's architectual achievements and off-world mysteries! To marvel at its design. It says, "hey, it's ok to stop and take it all in. Sure sure!"
I think it's probably hard not to appreciate the first and third games no matter who you are.
MP2, on the other hand, invites you into its world batting its eyelashes as it slips it's soft curvy foot under the table to rub your leg. Once submerged in it, though, it completely confines and restricting you, slapping you in the face each time you reach out. The game looks back and laughs at its predecessor completely ignoring its teachings! The very same design philosophies we all fell in love with all over again with these new games.
It's obvious I'm so disappointed with this game and being a bit melodramatic?I'm teetering on absurdity here--but it makes me sad that I will not be returning to this specific game (MP2) ever again.
Here's to MP3--a true sequel and worthy of belonging in the Metroid series.
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