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Metro Last Light benchmarks, share yours.

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Is there any reason why all the result screenshots posted so far say that tessellation isn't supported?

It's a display error with the tool. Mine were done with it set to Very High.

Could the Titan SLI performance be worse because there isn't a SLI profile for Metro Last Light? I looked at the last two beta drivers from nVidia (320.00 and 320.14) and neither of them mention one. However, 320.14 does mention gains for Metro Last Light for the 660 SLI. :hmm:

SLI is working, usage is not perfect 99% on both cards, but is generally 80-95% or so, and turning it off gives a large performance drop. The game is very demanding with SSAA enabled, even on the 2x setting.
 
The pre-set quality settings don't adjust all the settings to their highest levels.
I used very high, but texture filtering, motion blur are not at their higher settings.
Also in my run as shown ssaa is off and tesselation. I can only imagine how low the fps would be with all those turned on and/or cranked up. It did look nice the way I had it 🙂
 
I just ordered a steam key for this game off of eBay. How do the graphics and performance compare with it's predecessor?

I'm hoping I will be able to play with everything maxed except for SSAA on my overclocked 580s and GTS 250 PhysX card.

I was able to max out Metro 2033 with the exception of MSAA, Depth of Field with no problems and this game is supposed to be more optimized.
 
GTX 670 @ 1241 MHz
3570K @ 4.2
320.14 drivers

3 runs at 1080p max settings for the bench.

In game, I have AA off and it runs/looks great.


lzdUz0W.jpg

mLp1m8S.jpg

8VpCg1c.jpg
 
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I just ordered a steam key for this game off of eBay. How do the graphics and performance compare with it's predecessor?

I'm hoping I will be able to play with everything maxed except for SSAA on my overclocked 580s and GTS 250 PhysX card.

I was able to max out Metro 2033 with the exception of MSAA, Depth of Field with no problems and this game is supposed to be more optimized.


It has been a while since I played/benched 2033 but I'm almost certain Last Light runs & looks better to me.
 
SSAA makes this game look much better, especially outdoor scenes. Titan sli with oc and 2xssaa struggles to keep 60 fps at 1440p. I think tri sli titan is ideal for this game.
 
Anyone running sli gtx580? Having a slight problem lol...

Running 320.14 Nvidia betas:

Single 580

metroll1.png


SLI 580

metroll2.png


Ok, reinstalled drivers with a perform clean install and deleted Metro user.cfg

metroll3.png
 
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Sorry, I just noticed I used a "low" setting on the 670s in sli. Tonight I'll rerun with "very high" setting to be consistent with the 660s.
 
Unhooked, IMPRESSIVE scores for 2560x1440! With 3 machines, I'm first running all tests at 1920x1080 which is the lowest resolution monitor I have on my 8320 rig to give fair comparisons of the video cards. In addition to the rigs below, the 3rd rig is a FX 8320 @ 4.3Ghz with 2 GTX660s in sli.

When I get time (these take awhile), I'll crank the 670s to 2560x1440 to see the actual number. And run the rig with the single gtx680 at it's native 1920x1200 resolution.
 
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Anybody has an optimal setting for regular gameplay on GTX 580 sli 1080p? I will be getting the game probably next week.
 

hmm it looks ^^ like multithreading isn't doing very well on AMD cpu's

Similarly, CPU usage is fine-tuned for maximum performance, allocating tasks such as the rendering of physics effects or the playing of sound to any available CPU thread instead of pre-determining the rendering of physics to thread two, and sound to thread three. This ensures that every task is completed as quickly and efficiently as possible, and that every ounce of CPU power is used in the most demanding moments, improving performance by a considerable margin in comparison to traditionally-threaded games and engines.
 
hmm it looks ^^ like multithreading isn't doing very well on AMD cpu's

Similarly, CPU usage is fine-tuned for maximum performance, allocating tasks such as the rendering of physics effects or the playing of sound to any available CPU thread instead of pre-determining the rendering of physics to thread two, and sound to thread three. This ensures that every task is completed as quickly and efficiently as possible, and that every ounce of CPU power is used in the most demanding moments, improving performance by a considerable margin in comparison to traditionally-threaded games and engines.

Yeah even a good ole 930 is mopping the floor with 8350.I have real doubts how the jaguar cores going to perform in Xbox Next/PS4(OT sorry for that).
 
Yeah even a good ole 930 is mopping the floor with 8350.I have real doubts how the jaguar cores going to perform in Xbox Next/PS4(OT sorry for that).

I'm sure they'll be fine with being fixed hardware, and developers concentraing on wringing as much performance out of each core as possible.
 
Anyways to add to it during the benchmark my Physx card showed a max used usage of %53 percent, for the most part it was around %25 or so. With Physx enabled I have small parts flying all over my screen 🙂
 
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I have doubts as they are not even PD cores to boot.You can't extract gold from a coal mine.

Jaguar and PD/Bulldozer/SR are completely different designs. You cannot infer one's performance by looking at the other. Jaguar was built with only one thing in mind, performance/watt, and could end up being AMD's Memron.
 
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