Metro 2033 Performance review

Tempered81

Diamond Member
Jan 29, 2007
6,374
1
81
Metro2033-HD5k.png


http://www.pcgameshardware.de/aid,7...t-DirectX-11-und-GPU-PhysX/Action-Spiel/Test/
 
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Tempered81

Diamond Member
Jan 29, 2007
6,374
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81
looks like he messed his 4890 numbers up and rebenched it, because the graph is different now... haha. I was really suprised with that score too- well shucks.
 

Apocalypse23

Golden Member
Jul 14, 2003
1,467
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Ouch, I don't think my system will be able to play that.....Hopefully the GTX480/470 will bring in some answers to this weak performance? Either way, Crossfire and SLI are going to be some big viable options right now....users can expect to pay around close to triple digits to build their extreme video setups...
 

Kuzi

Senior member
Sep 16, 2007
572
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At least some developers are pushing PC hardware to the limits, instead of porting some more DX9-quality console garbage.
 

vj8usa

Senior member
Dec 19, 2005
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At least some developers are pushing PC hardware to the limits, instead of porting some more DX9-quality console garbage.

But the game's out on 360 as well. Why does the PC version run so poorly even under DX9? Maybe the 360 version looks/runs even worse.
 

dguy6789

Diamond Member
Dec 9, 2002
8,558
3
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Lazy programmers and their console ports, same story as always. *Is reminded of Halo PC*
 

Lonbjerg

Diamond Member
Dec 6, 2009
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But the game's out on 360 as well. Why does the PC version run so poorly even under DX9? Maybe the 360 version looks/runs even worse.

Did you just compare a 720P, no AA, scaled down I.Q. ect to the PC version running at high settings a console could only have wet dreams about?

Lazy programmers and their console ports, same story as always. *Is reminded of Halo PC*

You are clueless...this game was developed on PC and THEN ported to the Crapbox, by reducing resolution, I.Q ect...sliced down...do read up.

But this is interresting.
With this kind of performance, it would indicate that Eyefinity is only for "consolized" games, while true DX11 PC games is a pipe dream...
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
Wow for the first time since BF:BC2, 5800 series shows a massive advantage over 48xx series and GTX285. 5870 is almost twice as fast as 4890. Even 5770 smacks 4890!

This game will allow GTX 470/480 to spread their wings in all their glory. I am now looking forward to benches of GTX480 vs. 5870 in Metro 2033 over any other game!

Of course one theme repeats though, it will take another 1-2 generations before a graphics card can handle DX11.
 

Friendo

Banned
Nov 24, 2009
121
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I didn't know Metro uses dx11, that's some killer graphics there, but that depth of field is way too heavy.
 
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ShadowOfMyself

Diamond Member
Jun 22, 2006
4,227
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Yeah the 5xxx series puts out some impressive numbers, specially minimum frame wise

And well, it might not be the most optimized game out there, but at least its visuals justify the performance
 

toyota

Lifer
Apr 15, 2001
12,957
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Yeah the 5xxx series puts out some impressive numbers, specially minimum frame wise

And well, it might not be the most optimized game out there, but at least its visuals justify the performance
the visuals justify 13 fps at just 1680 on a $300 video card? even without AA its not even cracking 20fps with all DX11 features.
 

dguy6789

Diamond Member
Dec 9, 2002
8,558
3
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You are clueless...this game was developed on PC and THEN ported to the Crapbox, by reducing resolution, I.Q ect...sliced down...do read up.

I'll make it really simple for you. This game is not the best looking PC game. There are games that look better than this game and run better than it. Is that simple enough for you to understand?
 

happy medium

Lifer
Jun 8, 2003
14,387
480
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Hey,finally a *good* game that *needs* a high end graphics card.
Now it's time for most of us to get rid of our 48xx/gtx2xx cards and upgrade.
Just in time for Fermi and some nice 58xx series price drops.
One could hope.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
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the visuals justify 13 fps at just 1680 on a $300 video card? even without AA its not even cracking 20fps with all DX11 features.

Fun fact:
If a game runs a +60FPS the developer is flamed for making "consolized" game.
If a games hurts current hardware the developer is flamed for making an "unoptimized" game

:hmm:

I'll make it really simple for you. This game is not the best looking PC game. There are games that look better than this game and run better than it. Is that simple enough for you to understand?

So those interiors in Crysis are "well designed"? :eek::D

You confuse you taste for "bright jungles" over "dark underground" with what is actually going on (read: being rendered).
If you want to be a taste-jugde, find a fashion show and stay out of IT...is that simple enough for you to understand?
 

Lonyo

Lifer
Aug 10, 2002
21,938
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Fun fact:
If a game runs a +60FPS the developer is flamed for making "consolized" game.
If a games hurts current hardware the developer is flamed for making an "unoptimized" game

:hmm:
Fun fact you made up?
Generally people complain about things being consolised more when the UI is crap, or the options available are screwy. I don't mind getting 60fps, but if my only option is 60fps because I can't change any graphics options, that's different.
I don't see people complaining about Dragon Age being consolised, but the frame rate is fine, I don't see people complaining about Mass Effect being consolised because it runs well, but because the UI is pretty poor and not very good for PCs.

If a game "hurts" current hardware (read: is not playable on a high end PC with all details high on less than maximum resolution) and doesn't even look hugely amazing, they get flamed.

So those interiors in Crysis are "well designed"? :eek::D

You confuse you taste for "bright jungles" over "dark underground" with what is actually going on (read: being rendered).
If you want to be a taste-jugde, find a fashion show and stay out of IT...is that simple enough for you to understand?

Typically exterior scenes are more demanding than interior ones, so you should, in theory, be able to get good performance if you are focusing on the interior and closed level design.
The proof of this is by looking at benchmarks from games with broadly exterior scenes and comparing them to the same game with a broadly interior scene, e.g. UT3 and Oblivion benchmarks which have done this and typically show the exterior scenes to have different demands on the hardware and typically show lower frame rates than the interior ones.

Sure, maybe they are rendering some obscene amount in their closed, tight, interior environments, but most people expect that due to that performance wouldn't be in the doldrums, considering there is a lesser workload than one might typically expect from exterior rendering.

http://www.anandtech.com/video/showdoc.aspx?i=2746&p=4
If you want some benchmarks of exterior vs interior from Oblivion in order for me to give some evidence for my assertion.

Hence the comparisons with Crysis (argued to be the best looking current game) which is typically an exterior focused game and manages to run, with Metro 2033, which seems to be typified by interior scenes, and has worse performance, despite the fact that it also has a console port (meaning it should be able to perform decently on lower end hardware).
 

happy medium

Lifer
Jun 8, 2003
14,387
480
126
I have a feeling this will run well on a gtx 470/480 and mabe come packed in the gtx package.

Just like the 5800 was packed with Dirt 2.
 

formulav8

Diamond Member
Sep 18, 2000
7,004
522
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I'm more interested in finding out if theres some artificial limits put on ATI hardware like what another twimtbp game did by shutting out intelligent AA on ATI cards. Or to purposely make ATI hardware perform/look worse then it would otherwise.

I just don't trust TWIMBP developers anymore. Its pretty sad actually.


Jason
 

tviceman

Diamond Member
Mar 25, 2008
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http://www.youtube.com/watch?v=WdS0Te0jJ7I&feature=player_embedded ragdoll failed @ 0:24, do they use physX for ragdolls? I'm guessing there is no PhysX for ATi even though they have it on.

The majority of all games don't implement collision detection with dead AI. A few do, but not all. This has nothing to do with physx and everything to do with performance - if they're are 10 dead bodies on the screen and 10 currently interacting npc's that is potentially double the amount of collision detection/processing that has to be done.

Half Life 2 has collision detection for dead bodies, but L4D does not and those are both the same engines using HAVOCK.

I'm more interested in finding out if theres some artificial limits put on ATI hardware like what another twimtbp game did by shutting out intelligent AA on ATI cards. Or to purposely make ATI hardware perform/look worse then it would otherwise.

I just don't trust TWIMBP developers anymore. Its pretty sad actually.


Jason

Right, but the dev didn't shut lock it out nvidia did because it was Nvidia that did the coding for it. Anyways, if it was that easy to code in and from what AMD has said it was a pretty standard algorithm, why hasn't AMD lent a hand to implement their own version of AA in the game instead of complaining about it over and over again?
 
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SHAQ

Senior member
Aug 5, 2002
738
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76
I have a 295 and play at high settings in DX9 at 1920x1080 and the framerates are only a bit better than the 5850 so far. Average seems to be a bit below 60. The game has strange frame rate drops...probably needs more optimization.