Fun fact:
If a game runs a +60FPS the developer is flamed for making "consolized" game.
If a games hurts current hardware the developer is flamed for making an "unoptimized" game
:hmm:
Fun fact you made up?
Generally people complain about things being consolised more when the UI is crap, or the options available are screwy. I don't mind getting 60fps, but if my only option is 60fps because I can't change any graphics options, that's different.
I don't see people complaining about Dragon Age being consolised, but the frame rate is fine, I don't see people complaining about Mass Effect being consolised because it runs well, but because the UI is pretty poor and not very good for PCs.
If a game "hurts" current hardware (read: is not playable on a high end PC with all details high on less than maximum resolution) and doesn't even look hugely amazing, they get flamed.
So those interiors in Crysis are "well designed"?

You confuse you taste for "bright jungles" over "dark underground" with what is actually going on (read: being rendered).
If you want to be a taste-jugde, find a fashion show and stay out of IT...is that simple enough for you to understand?
Typically exterior scenes are more demanding than interior ones, so you should, in theory, be able to get good performance if you are focusing on the interior and closed level design.
The proof of this is by looking at benchmarks from games with broadly exterior scenes and comparing them to the same game with a broadly interior scene, e.g. UT3 and Oblivion benchmarks which have done this and typically show the exterior scenes to have different demands on the hardware and typically show lower frame rates than the interior ones.
Sure, maybe they are rendering some obscene amount in their closed, tight, interior environments, but most people expect that due to that performance wouldn't be in the doldrums, considering there is a lesser workload than one might typically expect from exterior rendering.
http://www.anandtech.com/video/showdoc.aspx?i=2746&p=4
If you want some benchmarks of exterior vs interior from Oblivion in order for me to give some evidence for my assertion.
Hence the comparisons with Crysis (argued to be the best looking current game) which is typically an exterior focused game and manages to run, with Metro 2033, which seems to be typified by interior scenes, and has worse performance, despite the fact that it also has a console port (meaning it should be able to perform decently on lower end hardware).