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Medieval 2 Total War: Kingdoms Announced!

Bateluer

Lifer
Medieval 2 and Rome: TW rank as some of my all time favorite games, and this looks like a really hefty expansion. 🙂

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Medieval II: Total War Kingdoms is the official expansion to last year?s award-winning Medieval II: Total War, presenting players with all-new territories to explore, troops to command, and enemies to conquer.

Kingdoms is the most content-rich expansion ever produced for a Total War game, with four new entire campaigns centered on expanded maps of the British Isles, Teutonic Northern Europe, the Middle East, and the Americas. In Medieval II, players were only given a tantalizing glimpse of South America, but in Kingdoms, vast tracts of land in both North and South America have been opened up for players to conquer. All-new factions from the New World are also now fully playable, including the Aztecs, Apaches, and Mayans.

Along with the new maps in the Britannia, Teutonic, Crusades, and New World Campaigns, there are 13 new factions to play, over 110 units to control, and 50 building types, adding up to 80 hours of new gameplay. Kingdoms also offers new multiplayer maps and hotseat multiplayer, a first for the Total War series, allowing players to play one-versus-one campaign games on the same computer.

Features:

* Four new campaigns ? Britannia, Teutonic, Crusades, and New World
* 110 new units
* 13 new factions
* 9 new agents
* 50 new buildings
* 60+ new territories across four new maps
* 15 new multiplayer maps and scenarios
* All-new 1v1 hotseat multiplayer campaign mode

 
Does it include fixes for the host of bugs still present (including the very obviously crappy AI)?
 
Originally posted by: kedlav
Does it include fixes for the host of bugs still present (including the very obviously crappy AI)?

Doesn't say, but there is an upcoming 1.2 patch patch for Medieval 2 with aims to address AI issues.
 
Yeah, this expansion pack looks absolutely awesome, 13 playable civs, crusader kingdoms, 150+ new units, being able to build forts, and moats. The whole thing pwns! Pwns!
 
Looks awesome. It also looks like they listened to their customers as well wiith some of the new features added to the expansion.

Those ideas include buildable defenses with moats, hero characters, and control over inforcements.



 
They desperately need to improve the AI though... passive units on the battle map and poor garrison management on the strategic map are real game killers.
 
Well, patch 1.2 is coming the 5th I believe. This patch will be fixing a crap load of stuff. But this expansion looks very good. I am very interested in the Britannia Campaign. I am a bit skeptical as to why there are Vikings in 1258, but I guess you could call em off as Norwegian Raiders. I still think a Viking expansion should be in order.
 
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