Medieval 2 Kingdoms

lupi

Lifer
Apr 8, 2001
32,539
260
126
Last night I installed my copy of Medieval 2 Kingdoms. I had not really read anything about it yet, but after doing so I am a little disappointed that the expansion changes nothing with the base game unless you go to the developers site and also install the expansion mod. While the new campaigns do look rather interesting, why couldn't they either also change the original campaign or provide the expansion mod with the expansion itself. I did not get the RTW expansion, although now that the Total Wars compilation is getting cheap I plan on buying it via that package soon, does that also neglect to do any changes to this base package?
 

jandrews

Golden Member
Aug 3, 2007
1,313
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I bought it and enjoyed it quite a bit, there is a mod out for it as well that helps out. The campaigns are rich and contain heroes and new events and the regions are smaller and more focused which is nice. The teutonic campaign as the lithuanians really presents a tough challenge. I also enjoyed the scottish campaign on brittania, the americas and crusades werent that great imo because they were just too easy.
 

Netscorer

Member
Jan 27, 2002
83
0
0
I actually preferred that they left the main campaign unmodded. The fours new campaigns are all great and really focus on the specific region which I liked versus one big conquer-all scenario.
And besides, by leaving main campaign untouched they did not break the compatibility with multiple fan community mods out there that I enjoy playing.
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
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Not sure how you'd incorporate all the expansion's additions into the original "base" game. Just units? Maybe. The way it's done is fine by me though.

I finished the Americas Campaign and am currently working through Brittania as English (I like power:)). The America's was kinda boring. Everyone and their mother seemed to have the same units. Even the Europeans had essentially the same 3 base units (conquistadores for all). The natives were all crappy and was all numbers. I got annoyed at having to fight horde after horde of 2000+ people stacks that were essentially the same. The one thing that annoyed me the most is that they did nothing to improve gunpowder infantry. Now I can understand them getting raped when engaged in melee, but their muskets were crap. "Can pierce armour" my as*. I had about 240 muskets in rows of 3 fire on "naked" natives and armoured Europeans: about 5 guys would fall. Even with good line of sight, point blank shooting, I could only average 30-40 kills per engagement for muskets.

I absolutely love the campaigns in this expansion in that everything is more focused. It got kind of lame in the original campaign that there were about 5(?) cities in all of Britain.
 

jandrews

Golden Member
Aug 3, 2007
1,313
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0
Originally posted by: Imp
Not sure how you'd incorporate all the expansion's additions into the original "base" game. Just units? Maybe. The way it's done is fine by me though.

I finished the Americas Campaign and am currently working through Brittania as English (I like power:)). The America's was kinda boring. Everyone and their mother seemed to have the same units. Even the Europeans had essentially the same 3 base units (conquistadores for all). The natives were all crappy and was all numbers. I got annoyed at having to fight horde after horde of 2000+ people stacks that were essentially the same. The one thing that annoyed me the most is that they did nothing to improve gunpowder infantry. Now I can understand them getting raped when engaged in melee, but their muskets were crap. "Can pierce armour" my as*. I had about 240 muskets in rows of 3 fire on "naked" natives and armoured Europeans: about 5 guys would fall. Even with good line of sight, point blank shooting, I could only average 30-40 kills per engagement for muskets.

I absolutely love the campaigns in this expansion in that everything is more focused. It got kind of lame in the original campaign that there were about 5(?) cities in all of Britain.

yes gunpowder units still suck and dont know how to line up properly. Anyway there is one exception and that is the lithuanian aquebesitieres. There is a bug in the game where they dont need to reload so they fire about one shot every 3 seconds and just decimate anyone they are cheap as hell but pretty dang fun lol.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Originally posted by: Imp
Not sure how you'd incorporate all the expansion's additions into the original "base" game. Just units? Maybe. The way it's done is fine by me though.

I finished the Americas Campaign and am currently working through Brittania as English (I like power:)). The America's was kinda boring. Everyone and their mother seemed to have the same units. Even the Europeans had essentially the same 3 base units (conquistadores for all). The natives were all crappy and was all numbers. I got annoyed at having to fight horde after horde of 2000+ people stacks that were essentially the same. The one thing that annoyed me the most is that they did nothing to improve gunpowder infantry. Now I can understand them getting raped when engaged in melee, but their muskets were crap. "Can pierce armour" my as*. I had about 240 muskets in rows of 3 fire on "naked" natives and armoured Europeans: about 5 guys would fall. Even with good line of sight, point blank shooting, I could only average 30-40 kills per engagement for muskets.

I absolutely love the campaigns in this expansion in that everything is more focused. It got kind of lame in the original campaign that there were about 5(?) cities in all of Britain.

Units and certain features like Forts. I didn't thoroughly read the unofficial/official mod review to see how it changes the main game to tell for sure what they did.