MechWarrior creator relicences MechWarrior, crimson skies and ShadowRun from MS

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FallenHero

Diamond Member
Jan 2, 2006
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Originally posted by: child of wonder
Did any of you play the table top Battletech game that Mechwarrior was based on?

for a good year or two. It was excellent. Designing Mechs and pitting them against 4-5 other players was priceless. I STILL have my mech books somewhere, with advanced rules and pre-built mechs. God I miss it.
 

child of wonder

Diamond Member
Aug 31, 2006
8,307
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I try to play about once a year. Usually it ends up being in Megamek over the internet with friends from back home.

All the Mechs I painted are still sitting in a shoe box somewhere.
 

chizow

Diamond Member
Jun 26, 2001
9,537
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Originally posted by: child of wonder
Did any of you play the table top Battletech game that Mechwarrior was based on?
I never did play the pen and paper versions if that's what you mean. I think WizKids had a card-based game based on BT within the last decade (ala Magic the Gathering), but that's certainly not BT's first table-top incarnation. I played the very early PC games like BattleTech: Crescent Hawks Revenge and BattleTech 2, which were also lots of fun. Regretfully I never finished BT2.... The manual for that game was soooo detailed and massive though, small glimpse of the available pen and paper books available at the time.

Then came MW and MW2 by Activision which were both great as well. I thought that franchise went downhill after MW2 with MW3 and 4 though many here would probably disagree. There was also MechCommander which was an RTS based on BT. First one was very good, I enjoyed it a lot as well. The 2nd one looked great...but was developed under MS' watch at that point after the buyout. Had great potential, but I'm guessing poor early sales and a lack of good online support (already forgot what MS had for gaming back then....) led to the Dev team being canned/refocused onto a different project. MC2 soon went out of support and into obscurity.

Since then the franchise has been pretty obscure with MS focusing on MechAssault games for the Xbox with 2 iterations. I played the first MA and it was fun...but it was more like Quake with Mechs than a Sim..... Not sure how the 2nd panned out, but I'm guessing not too well since FASA Interactive was shut down by MS this year or last.... :(
 

Build it Myself

Senior member
Oct 24, 2007
333
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Originally posted by: chizow
Originally posted by: child of wonder
Then came MW and MW2 by Activision which were both great as well. I thought that franchise went downhill after MW2 with MW3 and 4 though many here would probably disagree. There was also MechCommander which was an RTS based on BT. First one was very good, I enjoyed it a lot as well. The 2nd one looked great...but was developed under MS' watch at that point after the buyout. Had great potential, but I'm guessing poor early sales and a lack of good online support (already forgot what MS had for gaming back then....) led to the Dev team being canned/refocused onto a different project. MC2 soon went out of support and into obscurity.

Since then the franchise has been pretty obscure with MS focusing on MechAssault games for the Xbox with 2 iterations. I played the first MA and it was fun...but it was more like Quake with Mechs than a Sim..... Not sure how the 2nd panned out, but I'm guessing not too well since FASA Interactive was shut down by MS this year or last.... :(


MW2 was the best, and from then it went downhill, i agree...

as for MA, the first one was good because people like me have been craving a mech game for so long...the second one...it sucked pretty bad.
 

Oakenfold

Diamond Member
Feb 8, 2001
5,740
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Originally posted by: child of wonder
Did any of you play the table top Battletech game that Mechwarrior was based on?

Heck yeah!
My brother and I actually built a battlefield out of plywood for a map and put grass, trees, rocks etc. on it and painted out individual mechs. We'd typically set a tonange limit and dole out our individual conifgs from there. One of my favorite configs was outfitting an Atlas with as many jumpjets as possible to do a death from above attack. 100tons multiplied x number of spaces=major damage!
:D

Another Mech game, ooooooooooooo can you imagine it with HDR and Dynamic lighting? :cool:
 

child of wonder

Diamond Member
Aug 31, 2006
8,307
176
106
Originally posted by: Oakenfold
Originally posted by: child of wonder
Did any of you play the table top Battletech game that Mechwarrior was based on?

Heck yeah!
My brother and I actually built a battlefield out of plywood for a map and put grass, trees, rocks etc. on it and painted out individual mechs. We'd typically set a tonange limit and dole out our individual conifgs from there. One of my favorite configs was outfitting an Atlas with as many jumpjets as possible to do a death from above attack. 100tons multiplied x number of spaces=major damage!
:D

Another Mech game, ooooooooooooo can you imagine it with HDR and Dynamic lighting? :cool:

We would go on BV and C-Bills. We ended up finding and designing the lowest cost, lowest BV BattleMechs out there. :)

Our biggest battle took most of the summer in between 10th and 11th grade (about 40 hours of PT per week). We had 5 maps by 6 maps. Clan Jade Falcon planetary invasion of a Steiner world.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
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If that trailer is for a new up and coming Mechwarrior game, I am sorely disappointed and currently would not consider buying it.

I know its a trailer, it doesnt look good at all. It barely looks better than MW4.

My judgement shall be reserved for the Anandtech Forum reviews.

EDIT: Note to self - Wake up!!! Read the whole thread slowly and properly before posting.


I seriously welcome a good Mechwarrior game. Mechwarrior 2 and Ghost bears legacy were my first PC games on my old Cyrix 200. Mechwarrior 3 was the best in the series and Mech Commander was just gorgeous. Great FMV.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
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I wonder if the Transformers movie encouraged him that it was time again to do another MW? Obviously the two are not the same but MW could pull in a broader audience now which is often needed for successful game. A MW MMO would be cool if done right.
 

ConstipatedVigilante

Diamond Member
Feb 22, 2006
7,670
1
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Mechwarrior with a modern engine would be beyond my wildest dreams. I can imagine the lasers shooting across the battlefields, and that awesome battle against the Atlases.
 

BladeVenom

Lifer
Jun 2, 2005
13,365
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Originally posted by: Elcs
If that trailer is for a new up and coming Mechwarrior game, I am sorely disappointed and currently would not consider buying it.

I know its a trailer, it doesnt look good at all. It barely looks better than MW4.

My judgement shall be reserved for the Anandtech Forum reviews.

EDIT: Note to self - Wake up!!! Read the whole thread slowly and properly before posting.


I seriously welcome a good Mechwarrior game. Mechwarrior 2 and Ghost bears legacy were my first PC games on my old Cyrix 200. Mechwarrior 3 was the best in the series and Mech Commander was just gorgeous. Great FMV.

That trailer is from 6 years ago for MPBT 3025. Those were nice graphics back then.
 

mechBgon

Super Moderator<br>Elite Member
Oct 31, 1999
30,699
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Mechwarrior 3 was the best in the series

For its time, especially. I think the overall environmental sim looked way better than MW4. When you destroyed stuff, it looked relatively legit. It felt like you were controlling a lumbering war machine. I don't recall having significant difficulty getting my AI helpers to follow me in MW3, unlike MW4's city missions where my lancemates were frequently AWOL because they couldn't pilot a 'mech around buildings :roll:

pfffft. What a crappy mech :)

He's drooling, silly :p



If they build a new MW game, I'd like options to tell lancemates how to attack. Two options I've often wished for are "stand off and attack at at maximum range, idiot, that's why your 'mech has 5 Clan ER Large Lasers and NO LBX20 on it :roll:" and "conserve ammo, retards!"

Also, a voice-command system where you could literally say to the AI helper, "OK Andrew, switch to passive sensors, sneak up on the Atlas, attack it, then fall back to our position using terrain as cover, and wait until we launch a coordinated attack before re-engaging" would be fun. Real AI with unpredictable results could add a lot of replay value :)
 

adairusmc

Diamond Member
Jul 24, 2006
7,095
78
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Someone needs to get the Freespace rights from whoever owns them and make a new Freespace game.
 

aka1nas

Diamond Member
Aug 30, 2001
4,335
1
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Originally posted by: mechBgon

Also, a voice-command system where you could literally say to the AI helper, "OK Andrew, switch to passive sensors, sneak up on the Atlas, attack it, then fall back to our position using terrain as cover, and wait until we launch a coordinated attack before re-engaging" would be fun. Real AI with unpredictable results could add a lot of replay value :)

A new Mechwarrior game could really be the poster child for in-game physics also, hardware accelerated or otherwise.

Hell, they can even do it in the Dark Age timeline if they must, the books have sorta grown on me. That would also give a nice opportunity to flesh out vehicles and infantry. It might be fun to play a multiplayer game with a combined arms aspect and have Elementals grappling onto mechs, etc.