MC68000 @ 7.6 MHz compared to 65c816 @ 3.58MHz

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NTMBK

Lifer
Nov 14, 2011
10,400
5,635
136
The CDi was... interesting. The base controller was like a Wii remote almost, without the motion controls. Which for 7th Guest, was great. Kick back on the couch, and play the whole thing with just one hand. We had the wireless one, which was IR based, but it functioned fine. The gamepad was a bit meh.

From a hardware perspective it was pretty impressive, but it really lacked games. Even finding games was hard.

Quake and Quake II were both available for the N64. I recall playing both of them. But being that I normally played on Expert CTF servers on the desktop, going to console controls felt like playing underwater. It looked fine for the time, did not play great. Quake played about the same on the PlayStation, it just looked a lot worse.

Did the N64 ports of Quake I/II add anything special? I know Doom 64 was actually a whole new campaign, but I don't know much about Quake.
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
136
Did the N64 ports of Quake I/II add anything special? I know Doom 64 was actually a whole new campaign, but I don't know much about Quake.

I know Quake 1 was a bit different. It did not have the level select room with the portals like the PC/Mac version. It had 2 player split screen (ran terribly), it had different music. The thing that stuck out to me was colored lighting, which made the game look quite a bit different.

Quake II had a few extra levels, and it had FOUR player split screen, and thankfully the quality was dropped so it ran ok.
 

skaertus

Senior member
Mar 20, 2010
218
28
91
Back to the main topic of this thread, I found this page (https://gamicus.gamepedia.com/Instructions_per_second) which brings a chronological list of processors and how they performed relative to each other. The measures are in MIPS and MFLOPS. MIPS (million instructions per second) is now considered to be an obsolete measure of speed and power. MIPS only measures the CPU speed and does not take into consideration other factors. Still, I suppose this website gives us a hint of the relative power of those older systems which cannot be compared with Geekbench or so. I am not sure if the information is accurate, but it seems not too far from the truth.

There are some interesting things there. The Atari 2600 seems to be more powerful than the Apple II, and about as much as the Sega Master System, released almost a decade later. And the NES seems to be more powerful than the Master System in terms of raw power.

The 16-bit consoles are not many times more powerful as the 8-bit ones, as one could imagine. The Genesis is about 10% faster than the Super NES, and about 10% slower than Capcom CP System (the board used for Final Fight and Street Fighter II). The Neo Geo is 50% faster than the SNES, and therefore not much more powerful than any of the other 16-bit consoles. The TurboGrafix 16, although an 8-bit console, was more powerful than any of them.

The Super FX made the SNES much faster. However, the SVP for the Genesis made it eat dust, and was even faster than the Super FX 2 which was released after it.

The Capcom CP System II (used for later 2D fighting games, such as Street Fighter Alpha and Marvel Super Heroes) was double the speed of the Genesis, but far slower than consoles released that year. The Atari Jaguar is much faster than any of the other consoles that came prior to it, and miles ahead of the 3DO.

The Sega Saturn was about 40x faster than the Genesis, a considerable difference! But it was half the speed of the Sony Playstation, which seems to be even faster than the Nintendo 64. The Sega Dreamcast is almost 5x faster than the Saturn; and the following generation brought much more power. By then, MIPS probably became a very obsolete measure of power.

The table may be flawed, but it is interesting. I put some of the processors which I found more interesting in the table below, for reference.

Console/ComputerYearCPUGPUMIPS
Apple II1977MOS 6502 @ 1 MHzDiscrete Circuitry0.43
Atari 26001977MOS 6502 @ 1.19 MHzN/A0.51
IBM PC1981Intel 8088 @ 4.77 MHzIBM MDA0.71
Nintendo Famicom / NES1983Ricoh 2A03 (MOS 6502) @ 1.8 MHzRicoh PPU0.78
IBM PC/AT1984Intel 80286 @ 6 MHzIBM EGA1.3
Apple Macintosh1984Motorola 68000 @ 8 MHzApple DMA Video Controller1.4
Sega Master System1985NEC 780C (Zilog Z80) @ 3.58 MHzSega 315-5124 VDP0.53
NEC PC Engine / TurboGrafx 161987Hudson Soft HuC6280 @ 7.2 MHzHudson Soft HuC6260, Hudson Soft HuC6270A3.1
Sega Mega Drive / Genesis1988Motorola 68000 @ 7.67 MHz, Zilog Z80 @ 3.58 MHzYamaha YM7101 VDP2
Capcom CP System1988Motorola 68000 @ 10 MHz, Zilog Z80 @ 3.58 MHzCapcom CPS-A, Capcom CPS-B2.3
Nintendo Super Famicom / Super NES1990Ricoh 5A22 (65C816) @ 3.58 MHzRicoh 5C77 (PPU1), Ricoh 5C78 (PPU2)1.8
SNK Neo Geo1990Toshiba 68HC000 (Motorola 68000) @ 12 MHz, Zilog Z80 @ 4 MHzSNK PRO, SNK LSPC2, SNK NEO2.7
Sega Mega CD / Sega CD1991Motorola 68000 @ 12.5 MHz (+Sega Genesis)Sega Custom ASIC (+ Sega Genesis)4.2
Capcom CP System II1993Motorola 68000 @ 16 MHz, Zilog Z80 @ 8 MHzCapcom CPS-A, Capcom CPS-B4
Super FX (Super NES chip)1993(+ Super NES)Super FX GSU-1, Super FX GSU-2 (+Super NES)4.8
Atari Jaguar1993Atari Jerry @ 26.6 MHz, Motorola 68000 @ 13.295 MHzAtari Tom @ 25.591 MHz56
Panasonic 3DO Interactive Multiplayer1993ARM60 @ 13 MHz, ARM FPAPanasonic Custom Math11
Sega SVP (Sega Genesis chip)1994(+ Sega Genesis)Samsung SSP1161 DSP @ 23 MHz (+ Sega Genesis)27
Sega 32X1994Hitachi SH-2 @ 24 MHz (+ Sega Genesis)Hitachi SH-2 @ 24 MHz (+ Sega Genesis)50
Sega Saturn19942x Hitachi SH-2 @ 29 MHz, Hitachi SH-1 @ 20 MHz, Motorola 68EC000 @ 12 MHzSega VDP1 @ 28.7 MHz, Sega VDP2 @ 28.7 MHz80
Sony Playstation1994IDT/MIPS R3051 (R3000A) @ 33.8 MHzSony Geometry Transformation Engine, Sony MDEC176
Super FX 2 (Super NES chip)1995(+ Super NES)Super FX 2 (+ Super NES)23
Capcom CP System III1996Hitachi SH-2 @ 65 MHzCapcom DL-2729 PPU SD10-505, Toshiba DL-2829 CCU SD07-1514
64
Nintendo 641996NEC VR4300 (MIPS R4300i) @ 93.75 MHzSGI RCP (Reality Co-Processor) @ 62.5 MHz126
Sega Dreamcast1998Hitachi SH-4 @ 200 MHz, ARM7 @ 45 MHzHitachi SH-4 FPU @ 200 MHz, NEC/VideoLogic Power VR2 @ 100 MHz
391
Sony Playstation 22000Sony/Toshiba Emotion Engine @ 300 MHz, MIPS R3000A @ 38 MHzSony/Toshiba
Emotion Engine FPU @ 300 MHz,
Sony/Toshiba Graphics Synthesizer @ 147 MHz
1997
Microsoft XBOX2001Intel Pentium III @ 733 MHzNVIDIA GeForce 3 XGPU @ 233 MHz1203
Nintendo Game Cube2001Nintendo/IBM PowerPC 750CXe (PowerPC G3) "Gekko" @ 486 MHzNintendo/ArtX Flipper @ 162 MHz1596
 
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Kilobit81

Junior Member
Apr 27, 2017
3
0
66
Back to the main topic of this thread, I found this page (https://gamicus.gamepedia.com/Instructions_per_second) which brings a chronological list of processors and how they performed relative to each other. The measures are in MIPS and MFLOPS. MIPS (million instructions per second) is now considered to be an obsolete measure of speed and power. MIPS only measures the CPU speed and does not take into consideration other factors. Still, I suppose this website gives us a hint of the relative power of those older systems which cannot be compared with Geekbench or so. I am not sure if the information is accurate, but it seems not too far from the truth.

There are some interesting things there. The Atari 2600 seems to be more powerful than the Apple II, and about as much as the Sega Master System, released almost a decade later. And the NES seems to be more powerful than the Master System in terms of raw power.

The 16-bit consoles are not many times more powerful as the 8-bit ones, as one could imagine. The Genesis is about 10% faster than the Super NES, and about 10% slower than Capcom CP System (the board used for Final Fight and Street Fighter II). The Neo Geo is 50% faster than the SNES, and therefore not much more powerful than any of the other 16-bit consoles. The TurboGrafix 16, although an 8-bit console, was more powerful than any of them.

The Super FX made the SNES much faster. However, the SVP for the Genesis made it eat dust, and was even faster than the Super FX 2 which was released after it.

The Capcom CP System II (used for later 2D fighting games, such as Street Fighter Alpha and Marvel Super Heroes) was double the speed of the Genesis, but far slower than consoles released that year. The Atari Jaguar is much faster than any of the other consoles that came prior to it, and miles ahead of the 3DO.

The Sega Saturn was about 40x faster than the Genesis, a considerable difference! But it was half the speed of the Sony Playstation, which seems to be even faster than the Nintendo 64. The Sega Dreamcast is almost 5x faster than the Saturn; and the following generation brought much more power. By then, MIPS probably became a very obsolete measure of power.

The table may be flawed, but it is interesting. I put some of the processors which I found more interesting in the table below, for reference.

Console/ComputerYearCPUGPUMIPS
Apple II1977MOS 6502 @ 1 MHzDiscrete Circuitry0.43
Atari 26001977MOS 6502 @ 1.19 MHzN/A0.51
IBM PC1981Intel 8088 @ 4.77 MHzIBM MDA0.71
Nintendo Famicom / NES1983Ricoh 2A03 (MOS 6502) @ 1.8 MHzRicoh PPU0.78
IBM PC/AT1984Intel 80286 @ 6 MHzIBM EGA1.3
Apple Macintosh1984Motorola 68000 @ 8 MHzApple DMA Video Controller1.4
Sega Master System1985NEC 780C (Zilog Z80) @ 3.58 MHzSega 315-5124 VDP0.53
NEC PC Engine / TurboGrafx 161987Hudson Soft HuC6280 @ 7.2 MHzHudson Soft HuC6260, Hudson Soft HuC6270A3.1
Sega Mega Drive / Genesis1988Motorola 68000 @ 7.67 MHz, Zilog Z80 @ 3.58 MHzYamaha YM7101 VDP2
Capcom CP System1988Motorola 68000 @ 10 MHz, Zilog Z80 @ 3.58 MHzCapcom CPS-A, Capcom CPS-B2.3
Nintendo Super Famicom / Super NES1990Ricoh 5A22 (65C816) @ 3.58 MHzRicoh 5C77 (PPU1), Ricoh 5C78 (PPU2)1.8
SNK Neo Geo1990Toshiba 68HC000 (Motorola 68000) @ 12 MHz, Zilog Z80 @ 4 MHzSNK PRO, SNK LSPC2, SNK NEO2.7
Sega Mega CD / Sega CD1991Motorola 68000 @ 12.5 MHz (+Sega Genesis)Sega Custom ASIC (+ Sega Genesis)4.2
Capcom CP System II1993Motorola 68000 @ 16 MHz, Zilog Z80 @ 8 MHzCapcom CPS-A, Capcom CPS-B4
Super FX (Super NES chip)1993(+ Super NES)Super FX GSU-1, Super FX GSU-2 (+Super NES)4.8
Atari Jaguar1993Atari Jerry @ 26.6 MHz, Motorola 68000 @ 13.295 MHzAtari Tom @ 25.591 MHz56
Panasonic 3DO Interactive Multiplayer1993ARM60 @ 13 MHz, ARM FPAPanasonic Custom Math11
Sega SVP (Sega Genesis chip)1994(+ Sega Genesis)Samsung SSP1161 DSP @ 23 MHz (+ Sega Genesis)27
Sega 32X1994Hitachi SH-2 @ 24 MHz (+ Sega Genesis)Hitachi SH-2 @ 24 MHz (+ Sega Genesis)50
Sega Saturn19942x Hitachi SH-2 @ 29 MHz, Hitachi SH-1 @ 20 MHz, Motorola 68EC000 @ 12 MHzSega VDP1 @ 28.7 MHz, Sega VDP2 @ 28.7 MHz80
Sony Playstation1994IDT/MIPS R3051 (R3000A) @ 33.8 MHzSony Geometry Transformation Engine, Sony MDEC176
Super FX 2 (Super NES chip)1995(+ Super NES)Super FX 2 (+ Super NES)23
Capcom CP System III1996Hitachi SH-2 @ 65 MHzCapcom DL-2729 PPU SD10-505, Toshiba DL-2829 CCU SD07-151464
Nintendo 641996NEC VR4300 (MIPS R4300i) @ 93.75 MHzSGI RCP (Reality Co-Processor) @ 62.5 MHz126
Sega Dreamcast1998Hitachi SH-4 @ 200 MHz, ARM7 @ 45 MHzHitachi SH-4 FPU @ 200 MHz, NEC/VideoLogic Power VR2 @ 100 MHz391
Sony Playstation 22000Sony/Toshiba Emotion Engine @ 300 MHz, MIPS R3000A @ 38 MHzSony/Toshiba
Emotion Engine FPU @ 300 MHz,
Sony/Toshiba Graphics Synthesizer @ 147 MHz
1997
Microsoft XBOX2001Intel Pentium III @ 733 MHzNVIDIA GeForce 3 XGPU @ 233 MHz1203
Nintendo Game Cube2001Nintendo/IBM PowerPC 750CXe (PowerPC G3) "Gekko" @ 486 MHzNintendo/ArtX Flipper @ 162 MHz1596
I don't know where you got your chart from but I do know the Genesis/Mega Drive can only perform 1.33 MIPs @ 7.67 MHzand the SNES performs 1.79 MIPs @ 3.58 MHz. Just thought I would clear that up for you.