https://www.youtube.com/watch?v=aG2kIUerD4c#t=6170
Highlights for me were:
- Nvidia does not have contracts in place stopping games developers from optimising their games for the competitors cards. But they wont show the contracts.
- Nvidia sends in the engineers that work on using Nvidia specific features, so its not the games company developers doing the integration of this stuff. So TXAA will be added by an Nvidia engineer.
- They asked how often gameworks developers get source code. They didn't answer the question. They added more detail about gameworks like the binaries are free and some of their partners the source is also free.
- Mantle - Nvidia isn't convinced by the benefits on "hardware that matters". However they do think we will see the benefits on DX12, which is very two faced comment.
- Mantle - They also mention with low level APIS we will loose the benefits of new hardware that is radically different and hence loosing compatibility with older games. They aren't sure what happens with multiple generations of cards, maybe its a constantly changing API. On consoles you have it for a long time, but not on the PC.
- Mantle is not true openness.
- Nvidia engineers don't just add their features when they go into game companies, they also optimise general DirectX use which helps their competitor as well.
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Gsync does NOT have 1 frame of latency, its a lookaside buffer
- Tom direct calls Huddy a liar, he repeats quite a few times. He also says he wont come into that chair and lie to the interviewers.
+ loads more
Highly recommended watch