Is it just me, or could you literally swap nVidia with AMD and swap Gameworks with Mantle and you'd have just as valid of an argument...
Case in point:
Mand said:
And it's not Nvidia's fault that AMD is dropping the ball. The proper response to Gameworks is to come up with something as good or better, not whine and moan when your competitor doesn't let you piggyback on their products.
And it's not AMD's fault that nVidia is dropping the ball. The proper response to Mantle is to come up with something as good or better, not whine and moan when your competitor doesn't let you piggyback on their products.
Mand said:
And how good will it be for gamers when the companies don't make improvements because there is no financial incentive for them to spend millions of dollars and years of engineering time in order to develop new features and capabilities?
Again, the claim that titles that use Gameworks can't be optimized for AMD is false. Stop repeating it.
And how good will it be for gamers when the companies don't make improvements because there is no financial incentive for them to spend millions of dollars and years of engineering time in order to develop new features and capabilities?
Again, the claim that titles that use Mantle can't be optimized for nVidia is false. Stop repeating it.
Mand said:
Too bad?
Gameworks is Nvidia IP. No, their competitors don't get access to it. If they want to have comparable performance, then they need to either generate their own IP or learn how to optimize what they have access to. Nvidia is under no obligation whatsoever to give away their IP to their competitors, and it is wrong for you to ask them to.
Not all devs themselves even choose to get access to Gameworks source code. How in the hell do they do optimizations for anything at that point? The same way they always do, in the same ways that all games do. /snip
Too bad?
Mantle is AMD IP. No, their competitors don't get access to it. If they want to have comparable performance, then they need to either generate their own IP or learn how to optimize what they have access to. AMD is under no obligation whatsoever to give away their IP to their competitors, and it is wrong for you to ask them to.
Not all devs themselves even choose to get access to Mantle source code. How in the hell do they do optimizations for anything at that point? The same way they always do, in the same ways that all games do.
Mand said:
The developers who have chosen to use it knowing that it's a proprietary middleware would seem to disagree.
Nvidia can't force Gameworks on the market. If Gameworks truly were this evil conspiracy to screw AMD over until they go out of business, the devs wouldn't use it. Because doing so would mean that people with AMD cards wouldn't buy their game, which they don't want.
The developers who have chosen to use it knowing that it's a proprietary middleware would seem to disagree.
AMD can't force Mantle on the market. If Mantle truly were this evil conspiracy to screw nVidia over until they go out of business, the devs wouldn't use it. Because doing so would mean that people with nVidia cards wouldn't buy their game, which they don't want.
Mand said:
Unless you flip that around, and call "unoptimized crap" the baseline, and then Nvidia comes along and gives us something that's better, which is good for gamers.
Is it really better to not have something at all than to have something one company does a better job of optimizing? If Nvidia had never come up with Gameworks, would we as gamers be better off? No.
Unless you flip that around, and call "unoptimized crap" the baseline, and then AMD comes along and gives us something that's better, which is good for gamers.
Is it really better to not have something at all than to have something one company does a better job of optimizing? If AMD had never come up with Mantle, would we as gamers be better off? No.