I cant agree with that since Max Payne 2 offers great physics and greatly designed enviroments. You also need to remember that 3Rd Person games need to draw more on the screen since the camera offers more of a view of your surroundings, while a First Person shooter only needs to draw the things that are ahead of the player.
Not quite true. In a third person perspective the camera angle tends to be down a bit, allowing you to view your character effectively. Due to this you spend less time drawing things further in to the distance. BTW- There is a FPS mod out for MP2.
makes me wonder why Max Payne is a LOT better looking than Halo....but Halo needs a beefy pc just to get acceptable rates while Max Payne can uber shine on a good pc
Older DX7/DX8 style game build versus a DX9 style game build. Halo was built to run on fixed hardware, as such they decided to exploit the features of the hardware heavily and relied on pixel shaders for a very large part of the visual flair their game has. Disable shaders on Halo and your framerate will likely more then double(sometimes quite a bit more). For non DX9 hardware, Halo is still relying on pixel shaders heavily, something that we have not really seen in PC games much to date(TRAoD being the only other example I can think of).
MaxPayne2 is using a more "old school" style of graphics engine to give an improved version of what we are used to seeing in PC games.
Obviously, MaxPayne2 rather clearly demonstrates that the old school method is a lot less system intensive then the shader intensive games that are going to start becoming more common at some point(when is a good question, but at some point they will).
With HL2 they worked on making a game that looked stunning without shaders, and then used the shaders for a bit more visual flair. Halo looks quite fugly without shaders, it needs them(being fixed function platform native, this isn't unusual). Doom3 is like Halo in that aspect, although they are relying on a very different type of lighting model and less intensive shaders, still a massive departure from the older style of games, but not the same path that Halo takes quite.
If Halo were PC native it would almost certainly have better looking 'fall back' visuals, something that MP2 and games of that type do.