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Max Payne 2: Filtering at its worst in current gen ATI cards. PICS included

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I get this effect in some older games on my 6800 GT. In the original Deus Ex, if you go into Paul's apartment and look at the tiled bathroom floor from a distance while crouching, it is especially noticeable. The floor texture will sort of get warped as you move around. The effect is lessened on HQ mode but it only really goes away if you turn off AF completely.
 
Here is a shot from my 6800gt with all your requested settings:

http://www.sunflower.com/~kyleb/MaxPayne2.JPG

looks notably beter than some of your shots but still the same issue. I was also going to get some screengrabs from the GTA games but I figured I could find some alread on the net and sure enough there were some at nvnews, about half way down this page:

http://www.nvnews.net/vbulletin/showthread.php?t=53086&page=2

I'll get a shot from some really nasty filtering artfacts in Halo a bit later.
 
Wow, how sad that whoever that was got banned. Typical nvnews fashion though. If its something bad towards NV, they dont want to hear it. But hey, the can run that site however they want. However, buring your head in the sand doesnt make problems go away, just makes you look silly.
 
The moire on the carpet texture: those semi-circular bands, kinda like tree trunk rings. Basically, it's a pattern where there shouldn't be one, and it's fairly obvious over the rug's regular, predictable striped pattern. It's an artifact of insufficient texture samples, AFAIK.

Edit: I just read that NVN thread. I'm surprised the OP was banned and the name-callers weren't.
 
Originally posted by: Pete
The moire on the carpet texture: those semi-circular bands, kinda like tree trunk rings. Basically, it's a pattern where there shouldn't be one, and it's fairly obvious over the rug's regular, predictable striped pattern. It's an artifact of insufficient texture samples, AFAIK.

Edit: I just read that NVN thread. I'm surprised the OP was banned and the name-callers weren't.

No kidding. That was a pretty lame example of Moderating there.
 
So what options in tray tools did you try to disable these optimizations? I'm using the latest version, there are options to enable/disable AF and trilinear optimizations, and there are also options to force mip-map filter and adjust the texture LOD. Did you try those, to see if it makes a difference?
 
LOD was already at 0, The hightest mip-map quality was on and I enabled AF with FUll trilinear.

I actually did think of something that I didn't do. Maybe someone could try, I'm not doing tonight or something cause I'm not doing it yet. But try disabling Catalyst AI and then Using Full trilinear. It might work then.
 
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