My thoughts (copy-pasted from my thread on bioware forums)
The EC: Am I happy? Am I satisfied? Should you care?
The third question I cannot answer as the following is just my opinion.
The first two questions summarize the basic criteria I used to judge the EC.
TLDR: Am I happy? No. Am I satisfied? Moderately. The second question is based on my feelings on the game in isolation. The first question is influenced by my feelings towards Bioware's writing quality and handling of the endings, and better options (indoc theory) they obviously ignored, and the ME series in total.
*SPOILERS SPOILERS SPOILERS BELOW*
I'll start off with the 2nd question:
Am I satisfied? Somewhat. Given the plot direction Bioware decided to take they did about the best they could in terms of improvement. I'd say the game is orders of magnitude more satisfying regardless of which ending is picked, due in large part to the added detail in conversation with the catalyst. The explanation of his origins and
the in-depth explanations of each choice helped me feel like he was more a part of the universe and less like a shoe-horned in plot device.
When you pick the "reject all choices" ending, his voice turns into Harbinger's, in a very slight nod to indoc theory's basic themes. In my opinion, the catalyst is not an independent entity, but essentially harbinger. This is further backed up when the catalyst states that he is the combined intelligence of all reapers. Given that Harbinger is the
established authority in reaper society, it would make sense that his consciousness would take up the lion's share of the catalyst. After learning this, I felt not that I was talking to star-kid, but essentially to harbinger.
This calls into question the nature of the catalyst/reaper relationship. Note the catalyst states he is the combined "intelligence" of the reapers. It is important to note the use of "is". Not "has" the combined intelligence of the reapers, but "is" the combined intelligence of the reapers. This presents the largely unanswerable question of how much is consciousness influenced by intelligence; but if the catalyst's very being is the reapers' knowledge, then the differences in their consciousness must be very slight IMO. Therefore, I operate under the assumption that the catalyst is essentially Harbinger, taken form in a manner that Shepard would find sympathetic. Perhaps Shepard is even partially indoctrinated as per common theory. That belief alone effectively eliminates most issues with star-kid IMO.
Now onto the endings themselves:
Rejection/*BOOM HEADSHOT* ending: I found this to be the most satisfying. Some have stated that it is a slap in the face to fans, but I'm not so sure. It is repeatably stated that we cannot defeat the reapers conventionally, and this is borne out by how badly they're kicking the ass of the combined forces of the galaxy. It makes sense that we would eventually fall but, being the first collection of races to complete the crucible and pass down a complete archive, the next cycle defeats the reapers. In fact I'd love a new trilogy describing the events of that cycle, or perhaps 2 games that begins with discovery of the archive.
Personally, I feel this is the decision most Shepards would make. It holds true to his/her character, and the effects are accurate enough.
Control ending: I found this to be the most likely ending for a paragon Shepard. It is essentially selflessness personified. Shepard gives up everything he has to safeguard and lead the galaxy. The ethical implications are complicated, but basically Shepard becomes the ideal benevolent dictator. As far as futures go, that doesn't sound so bad if you think about it.
Synthesis ending: I found this to be the most intriguing, given the obvious physiological implications, but unfortunately these were not explored in much detail. Effectively it's the control ending where no one died and the future is not managed by Shepard-led reapers but by the simultaneous interconnection of all life. Effectively a synthetic version of Issac Asimov's Galaxia from the Foundation series. This seems to be the most peaceful and ideal ending. No one, not even the reapers, dies. Even Shepard doesn't so much die as get "distributed", much like Legion.
Destroy ending: Definitely the renegade options. Screw the Geth, screw EDI, I'm in this to save what I love most. However even this is somewhat satisfying as it is the only ending where Shepard obviously lives, and his/her LI remains hopeful. I'd love to see an expansion on this ending. Even if Shepard dies in the rubble, they did bring him back once from even more catastrophic circumstances. Also note we never see the Geth or EDI destroyed, only the reapers. It's quite possible that both survived, given the "hole" that opens up in the wave around the Normandy and the fact that the blast wave doesn't seem to cover the entire galaxy. Remember the Geth are AIs now, even one lone survivor could restart the race, and it's been proven by the very existence of things like the crucible and Javik that reaper-tech is far from perfect at wiping out everything.
Now onto the first question: Am I happy? I'll add a "hell" to that "no".
Bioware, you brought an F up to a C+. I'll give you credit for that, but the fact is Mass Effect failed in
its promise. I don't know if it's you, EA, or a combination, but you failed. You created a 3 game Deus Ex with an extra ending and a cosmetically fluid universe. Our choices do not do diddly squat. Our war assets do not matter. We are led down a path with many sub-paths, but one beginning and 4 preset ends. Now granted this creates a fluid universe that is intriguing to explore, but that's not what we were sold or promised. We were promised a world where our choices led to distinct endings. Now I'm not asking for a billion different endings based on every conversational choice, but how about just the major ones?
Save/kill the rachni? Doesn't matter.
Save/kill the council? Doesn't matter.
Cure/Don't cure the genophage? Doesn't matter.
Save/Destroy the collector base? Doesn't matter.
Save/Destroy key characters? Doesn't matter, here's a bland stock character for you.
I could go on, but you essentially created a universe where the Hiroshima bomb could be dropped several times a year and a few years later it doesn't affect anything other than the color of the Japanese flag. If I didn't save the Rachni in game one, I expected to be missing a key ally in game 3. All I got was a couple hundred war asset points that are easily made up for. Likewise making a human-based council should increase diplomatic
difficulty in uniting the galaxy. Keeping the collector base should make Cerberus units stronger/introduce more advanced units. Just to name a few ways to make these decisions matter. I'll even call them relatively "simple", since you've done tasks just as complex in the work we've seen. The endings were also a miss. A much improved miss, but a miss all the same. Why couldn't there be a more concrete reason for the reapers? Why do we even need one? Why is star-kid's logic still circular and make no sense? This whole thing was caused because some idiot race made a flawed AI they couldn't control? And why didn't you use indoctrination theory?
That theory was gold. You could have claimed it as your own, and we wouldn't have cared. It would have turned the whole situation into a sad mistake and you would have lost much fewer fans and customers IMO.
But that's the issue here, Bioware's claims of "artistic integrity", while no doubt mostly marketing spiel, were probably grounded in reality. Here's the thing Bioware: We were sold this game on being able to build our own future. To create our own character and to choose the fate of our universe, within limits. I mean no offense, but I know no one who bought this game to appreciate its "artistic qualities". We bought a "game". Now I do not mean to denigrate the artistic components of video games, but I think as the creator of a video game you misunderstood its perception. You saw it as a creation where you were conveying a story to readers, much like writing a book. We saw it as creating our own story, our own universe. And you sold it to us based on that perspective. You pulled a bait-and-switch Bioware, you changed the rules halfway through the game. That is where the feelings of betrayal came from, as well as most of the outcry. You refused to create a story with the players as promised, and yanked the book from our hands.
Getting back to the endings, why aren't there more? Include a happy ending, but make it near impossible to get. Make it require a perfect sequence of events through all 3 games for it to work. Then add the opposite extreme, and other endings in between to varying degrees as you see fit. the current endings, with a little creativity, could be made to fit quite well in that in-between territory.
To bottom line my feelings on Bioware as a whole: They failed in their promises, Casey Hudson outright
lied, and the marketing spiel we got when we protested was despicably condescending and did little more than display corporate arrogance, with a little artistic flair. I will never pre-order another Bioware game and will not purchase until extensive independent reviewers give the all-clear. My faith in the brand is very much shaken.
To end on a positive note, the EC did salve my feelings on the endings such that I will replay even the entire series, more for the purposes of exploring other options (I never romanced Liara or Tali, for instance) and the fact that the series as a whole, if judged as a traditional, linear RPG, is quite good. I hope that Bioware learns from this experience and redeems itself in the future. Hell on that day I'll send the involved employees cake. Please Bioware? For cake?