Mass Effect 1: Clunkier Than I remember

dpodblood

Diamond Member
May 20, 2010
4,020
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Have you ever gone back to a game which you thought was just amazing to realize maybe it wasn't so great after all? I think Mass Effect 1 is that game for me. I played ME1 when it first came out. Not being much of an RPG player at the time I found the story to be really engrossing, and the combat to be accessible enough to get into. When ME2 came out I played it, and loved it as well. I always saw people saying how much better the combat was in ME2, but I didn't really recall anything wrong with the combat in ME1 so I mostly dismissed those comments.

Now with ME3 coming out in a couple of weeks I've decided to to do a play though of ME1 and 2. Right off the bat I remember how great bioware is at telling a story, and developing a character you really care about. At the same time I am really starting to understand why people preferred ME2's combat so much more.

It's just clunky, for lack of a better word. There is no really comfortable way to command your squad. For the most part they will just die off unless you are quick about healing them. Biotic attacks are extremely annoying. Enemies can paralyze you, leaving you defenseless on the ground. I've even been paralyzed, and as I was falling towards the ground been killed in one hit by an enemy sniper. The whole interface just doesn't work that well, the cover system is honestly pretty crap, and there is no way of vaulting over cover. The inventory system is stupid. And the Mako... oh god don't even get me started on that thing...

Anyway this isn't really meant to me a rant. More of an observation. ME1 was an amazing game to me the first time I played it through, but now (while the story is still great) the gameplay is just frustrating. Interesting because I don't remember being nearly as annoyed by it on my first play through. Maybe I just have less patience for games than I used to, it's hard to say.

What are your thoughts on ME1 vs ME2's combat, as well as on the topic of "sentimental goggles" in general. After all there was a time I though Goldeneye 64 was the best game in the universe. :p
 

Via

Diamond Member
Jan 14, 2009
4,670
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0
I just played both in the last month, and enjoyed them. However - I still think ME1 is the superior game.

As I mentioned in another thread: ME1 has some of the most epic quest chains in PC gaming history. ME2 just can't compete in that area.

Some aspects of ME2's combat were indeed enjoyable; I liked sliding into cover and vaulting over it. But damn - ME2 had a lot of bugs. I got so tired of being in the middle of combat only to find myself suddenly walkiing in mid-air (that happened at least 8-10 times during the playthrough). And you can check the other thread to see what I thought of the ending.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
I agree, OP.

I thought ME1's story was better. It actually went somewhere. ME2's plot was a giant tangent to the overall story - at the end of it, you're right back where you started.

But the combat in ME1 was awful. Same thing happened to me, I wanted to do a replay of 1 and 2 but I gave up on 1 after just a couple hours.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Agree as well. ME1 had a great story but the gameplay was super consolenoobized. The RPG element consisted of simply upgrading to better stats of identical guns. There was no aiming or skill involved whatsoever. I played an adept and once I got the major skills I was just an unstoppable killing machine by myself. I would not want to go back and play ME1 again.

As a PC gamer I'm not exposed to that many cover-based third person shooters which are popular on the consoles. So for me I found the combat in ME2 streamlined and fun. I used almost exclusively the semi-auto rifle to headshot everyone left and right. The game required some amount of skill and was enjoyable to play. While ME2 did not have much of any classic RPG elements in terms of character progression and items, neither did ME1 really. Looking forward to ME3 very much.
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
136
I completely agree. I went back and played ME1 a while back, and wow. It took me a while to remember how to play it. It is just really clunky like the OP says. When first playing ME1 didnt notice it. But going back to play it after ME2, wow. You don't know something is bad until you try something that is better.

And I also agree that the ME1 story was better than two. But the engine improvements in ME2 made it a more enjoyable game to play. I especially hated having to micromanage my inventory in ME1. That got sooOOOOoooo old.

In the ME3 demo, the combat feels pretty good. Firing weapons feels better than either of the first two. Can't wait for March 6th :)
 
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StinkyPinky

Diamond Member
Jul 6, 2002
6,973
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Is ME3 Origin only? So if you buy a retail copy can you only activate on Origin?

Does that mean we wont see a Steam version?
 

irishScott

Lifer
Oct 10, 2006
21,562
3
0
Is ME3 Origin only? So if you buy a retail copy can you only activate on Origin?

Does that mean we wont see a Steam version?

Yep. There's always the slim possibility that EA will open up and release ME3, but that'll probably take 50 years. :p
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
Ah good coincidence OP, I'm replaying ME1 myself, I'm just starting Illos in my current game, and I have completed all Assignments prior to that.

Well honestly during the first couple of hours on Eden Prime and at the Citadel afterwards I really felt like I was playing a much older game (I.E. felt like I was playing something made in 2002 rather than 2007), and it wasn't due to the graphics but more due to the fact that the environments are so bland and generic, less interesting than what I could remember (Citadel and Noveria mostly, being the "biggest" main locations, NPCs sitting at the same place all the time, barely walking around, barely any conversations between them going on as you walk by, not much ambient music or sounds, boring color palettes... doesn't feel like a living, breathing world (or rather, "map", if anything). But I kept going because basically I had no choice, I wanted to create a new Shepard from zero, and import that over to ME2. Unfortunately BioWare hasn't released any official DLC or software that would allow us to just check a few things in relation to story decisions and create a saved game file in a matter of a few minutes.

What I thought was always annoying in ME1 is the inventory GUI, and how big it is, and how unorganized it is. For example I can't filter the inventory. It filters by itself from higher power to lower and that's it. I can't just open an inventory page in which only my weapons would show up, or a page in which only my weapons upgrades or armor upgrades would show up, so I have to manually scroll up and down the list of sometimes more than a hundred of items (limit being 150 items from what I can remember) to figure out what I want to keep, or sell, or turn in Omni Gel. That's one annoyance.

Another thing I don't like in ME1, game-play wise, is the camera issues I often have while under cover. Sometimes I would be under-cover and crouched, and I need to move left just a bit so that I can come out of cover and fire, and then go back to cover. Instead when I move left (or right) from cover just to fire a few shots the camera (sometimes, not always, hence being an annoyance rather than a bug) simply remains exactly where I was while under-cover, so that my Shepard goes out of cover, shoots, but the camera stays put at the original position, doesn't move and so I can't properly target my enemies, basically (visually) it looks as if the camera was looking at my Shepard's back and not moving to the left (or right) with Shepard, nor even zooming in when I do (while out of cover). That issue (and a few more, related to the camera) does not happen often... I'd say maybe 4 or 5 times out of 10 fight scenes but really... what a problem that is when it does happen.

Something else (why not, while I'm at it), is the terrain on most (like 8 out of 10) planets for generic Assignments (and even some that have to do with more important ones, like the five planets you have to go on when it's time to stop the Geth Incursions, those could have been more polished and more importantly... smaller). Additionally, not just the terrain, but the actual size of the maps on such planets, why so big? There's so few things to look for. We either have to enter one or two generic (copy-pasted) facilities/bases/mines, or kill maybe one Thresher Maw, or perhaps collecting two or three mineral deposits. I mean... they could have COMPRESSED all of that in say... 50% of the map's actual sizes. But beyond their size, the issue remains the terrain itself.

The Mako is NOT the problem, remember how the Mako performs on Illos or Virmire? That's right, there's no issues. The problem comes when you have to somehow drive and get pass all sorts of supposedly naturally-formed geometrical shapes of all kinds from the most pointy triangles to the most obvious rectangles, down to the most convex or concave of all the mountains you could dream of... THAT is the problem. There's only a handful of planets on which SOME part of the terrain was seemingly polished FOR the Mako to drive on more calmly, such as on Luna (for the most part), or on the X57 asteroid (Bring Down the Sky DLC), otherwise it IS hell to try to get to those locations for most Assignments.

Another thing that is lacking in ME1 is the A.I. (also the case in ME2 but it's less obvious since ME2 is even more of a cover-system based game than ME1 can be, so the A.I. just basically does what you also do 90% of the time, cover, come up, shoot, back to cover, big demands in A.I. routines right there huh?). In particular the abysmal A.I. from your two party members. But then again... the enemies' A.I. isn't particularly any better so... no need for your party members to be better than them, right? Seriously though, it's horrible, not to mention the less-than-efficient use of automatically-chosen powers (the ones to be used) by your party members (when power usage is set to "Active" in the game's options). How many times did I want Liara to use Throw but she instead just stood still taking fire on her Barriers that I myself had manually told her to use? I can't count. How many times did I want Tali to use Marksman but she instead somehow thought that using Hacking was a better idea? I don't get it. At least I have FASTER (not necessarily "better" per se) control over my party members in ME2... so their relative lack of A.I. isn't that much of a problem.

Last, but not least, the actual Assignments, most of them (not ALL of them, I want to be precise here) are boring me to tears. And that, coupled with the copy-pasted mines, outposts, facilities... it's just too much at times but I have to keep going! I always just remind myself that it'll get better later on (main missions). The ONLY two Assignments I actually enjoy doing (except when it comes to driving on sky-scrapper-high spikes with the Mako to actually GET to their locations once on the planets) are the ones about Cerberus and the Geth Incursions... that's it. The others are just plain boring, but I do them anyway heh, just because I am completionist in games like that, leaving ONE undone mission that I could have done is plain unthinkable.

Now, with all that said, ME1's problems don't dethrone it for me, it's still a superb game overall. In fact, I really like the Virmire mission and I found myself on the edge of my seat once more while doing it. It's certainly one of the most polished missions of the whole game. In fact the more I play it lately and the more I'm lead to believe that (I think) the devs were really adding up the details and the polish towards the last missions of the game. From the moment that the Normandy is grounded at the Citadel to the following events, down to Virmire and the pursuit of Saren up to the revelations from the hologram and then ultimately to the Conduit... I mean it just. won't. stop! It's just frantic from that point and it really feels compelling and exiting, to me anyway, still to this day.

As for ME2... there's more to dislike in ME2 than there is to dislike in ME1, for me at least. I won't name everything but I'll limit myself in saying that what I dislike the most in ME2 is the story and the actual usefulness of ANY of the events unfolding in ME2. That is in terms of relevance and importance within the whole scheme of events that should have otherwise (in my mind) unfolded after ME1. Instead (as someone else mentioned) when ME2 ends... you find yourself back to square one (I.E. not any better in story progression than you were at the end of ME1), with in fact even more questions at the end of ME2 then I had when ME1 started.
 
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sandorski

No Lifer
Oct 10, 1999
70,782
6,339
126
I'd probably feel the same way if I tried ME1 again. Far Cry 2 is similar for me though. I thoroughly enjoyed my first playthrough, but every time I try to play it again, the annoying parts of the game are just too much.
 
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StinkyPinky

Diamond Member
Jul 6, 2002
6,973
1,276
126
Yep. There's always the slim possibility that EA will open up and release ME3, but that'll probably take 50 years. :p

That's annoying. I've got Mass Effect on Steam. And I got Mass Effect 2 for free when EA did that special about a year back...but on Origin. I guess it was done to get people on Origin. Since then I've added my retail Dragon Age and Dragon Age 2 keys to Origin and it accepts them fine. But my Mass Effect on Steam it doesn't accept. Pain in the ass to have the series spread across two platforms.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Recently played through ME1 again, with the thinking to run through ME2 after, in refresh for ME3. And ugh, ME2 feels terrible compared to ME1. ME1 feels like an RPG with shooter elements, ME2 feels like a shooter with stats. Stats which only marginally effect the game play. :( Its not a good trend.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
I like the story, characters, combat, and overall gameplay more in ME1 than the 2nd (and 3rd's demo). Inventory management was never a problem for me, I kept the best gun in each line and everything else became omni-gel. Also being a biotic was WAY cooler in the first game.

The only annoying thing is the side quest mako rides, but even that is better than the stupid scanning system in the sequel.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
That's annoying. I've got Mass Effect on Steam. And I got Mass Effect 2 for free when EA did that special about a year back...but on Origin. I guess it was done to get people on Origin. Since then I've added my retail Dragon Age and Dragon Age 2 keys to Origin and it accepts them fine. But my Mass Effect on Steam it doesn't accept. Pain in the ass to have the series spread across two platforms.

I don't think it's your Steam key. I have a retail disc copy (non-steam) that I had purchased and it won't accept my key either. Like you, it readily accepted my ME2, DA:O, DA:A and DA2 keys. At first I thought it might be a release date thing but it accepted my Sims 3 key (I know...I know :p). The odd part is that I already have ME registered via my earlier EA account...the one that you use for all the Mass Effect/Dragon Age DLC. It was required in order to use the "Bring Down the Sky" DLC so I don't understand how they allow you to have it registered there but not in Origin??

Maybe someone else can shine some light on it.
 

Via

Diamond Member
Jan 14, 2009
4,670
4
0
.... but even that is better than the stupid scanning system in the sequel.

I dutifully scanned every planet I came across, thinking I might need the resources.

That was a mistake - you could probably scan 1/4 of the planets and still research everything.

Being a bit optimistically naive at times, I really thought that
when you go through the Omega relay it would lead to some more systems and missions, not just to the collectotr ship
.
 

JackSpadesSI

Senior member
Jan 13, 2009
636
0
0
Resource gathering was the worst part of both ME1&2. It isn't even close.

Zenoth touched on this a little bit regarding ME1, where you had to go to way too many identical planets with boring terrain and search a huge space to find three resource deposits. Incredibly boring!

Then, while it sounds quicker on paper, the ME2 resource scanning may have actually been worse. Although I did reasonably enjoy the process for the first five planets, I wanted to claw my eyes out by the 50th time I went through the same process. It simply wasn't fun to spend three minutes of my life staring at a sphere while comparing heights on a graph.

If EA personally asked me if I cared more about the plot/ending or the resource gathering system for ME3 I'd have a really, really tough time answering (and I LOVE the plot, including the books... although I'm behind on those).
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,973
1,276
126
Resource gathering was the worst part of both ME1&2. It isn't even close.

Zenoth touched on this a little bit regarding ME1, where you had to go to way too many identical planets with boring terrain and search a huge space to find three resource deposits. Incredibly boring!

Then, while it sounds quicker on paper, the ME2 resource scanning may have actually been worse. Although I did reasonably enjoy the process for the first five planets, I wanted to claw my eyes out by the 50th time I went through the same process. It simply wasn't fun to spend three minutes of my life staring at a sphere while comparing heights on a graph.

If EA personally asked me if I cared more about the plot/ending or the resource gathering system for ME3 I'd have a really, really tough time answering (and I LOVE the plot, including the books... although I'm behind on those).


Yeah the resource gathering in both games was crap. I'd rather they just reward you some resources after each mission. Perhaps the amount depends on how well you did.
 

airdata

Diamond Member
Jul 11, 2010
4,987
0
0
It's still in my top 5 of all time. It had some bugs when I played it... but the story was great and the overall game experience was amazing despite the bugs.
 

aigomorla

CPU, Cases&Cooling Mod PC Gaming Mod Elite Member
Super Moderator
Sep 28, 2005
21,067
3,574
126
when i started getting monster gpu's and scaling them, i think i hit a line which i cant go back namely the GFX area.

I know a lot of epic games with epic stories, but when u compare them to modern engines, the story alone just doesnt cut it.

So OP i can sort of feel your sense..
You know the story is great... but when you look at the engine, your like ugh...
You want that near life like quality, or the game just doesn't look right.
 

BD231

Lifer
Feb 26, 2001
10,568
138
106
Played the second one first which totally ruined the 1st game for me, within 10 or 15 minutes I knew the gameplay was going to bug me so I just stopped there.
 

sandorski

No Lifer
Oct 10, 1999
70,782
6,339
126
I dutifully scanned every planet I came across, thinking I might need the resources.

That was a mistake - you could probably scan 1/4 of the planets and still research everything.

Being a bit optimistically naive at times, I really thought that
when you go through the Omega relay it would lead to some more systems and missions, not just to the collectotr ship
.

I scanned every single planet/object that was Very Good.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
I couldn't get over the poor combat mechanics in ME1. No matter how good a story is, it all falls down if the gameplay isn't there.

ME1 is the reason I haven't got ME2.
 

NoSoup4You

Golden Member
Feb 12, 2007
1,253
6
81
I liked the combat better in ME1, but only when playing as a Biotic. That's all I ever played as, my first runthrough was as a Soldier, but after that it was Vanguard and Adept. Biotics MAKE the game, they are essentially "The Force" from Star Wars. You can toy with the enemies. Fighting an annoying Krogan? Lift + Throw = Krogan gets thrown off the map to instant death. Stuff like that is immensely satisfying. Singularity was fun, too, but most of all was the way cooldowns worked. There were no global cooldowns, this made playing as a Biotic super fun. In ME2, to do a Lift + Throw combo you'd need a squad mate to start it off. Which is fine, I get it, nothing wrong with that. But it's not as much fun as just totally dominating as Shepard. Also, ME2's system slows the combat down by forcing you into the squad menu's, whereas in ME1 you just use hotkeys during gameplay.

Also, biotic powers were instantaneous in ME1, now in ME2 and ME3 they are projectiles that you have to hit the target with. Both systems are fine, again... I see the advantages to both. But ME1 is more fun because it allows more combinations and just general sandbox-ish gameplay.

Loooove ME1's combat. A shame the game was ported so poorly to PC. I have it for XBox too and the graphics are much, much better. No, not the resolution or AA, but the colors. The colors are hideously dull on PC for some reason, but on XBox they're bright and vibrant. Such a shame... also the audio cuts out in some of the cutscenes on PC. This can be a real joykill, like one of the final cutscenes where Joker is piloting the Normandy and you instruct him to either protect the Council ship or focus on Sovereign, the audio completely cutout on me during that scene (and plenty of others) which completely pissed me off to no end. This doesn't happen on XBox, and I've had this audio issue on ME1 PC on two completely different pc's. If it's just on my end I highly doubt it but that would suck if it is. :p

I like both ME2 and ME1, and I'm psyched about ME3. One of my favorite game series. The Mako missions were dull, but the planet scanning in ME2 was down-right OFFENSIVE. Someone else mentioned wanting to gouge their eyes out and that's exactly how I felt too.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
I liked the combat better in ME1, but only when playing as a Biotic. That's all I ever played as, my first runthrough was as a Soldier, but after that it was Vanguard and Adept. Biotics MAKE the game, they are essentially "The Force" from Star Wars. You can toy with the enemies. Fighting an annoying Krogan? Lift + Throw = Krogan gets thrown off the map to instant death. Stuff like that is immensely satisfying. Singularity was fun, too, but most of all was the way cooldowns worked. There were no global cooldowns, this made playing as a Biotic super fun. In ME2, to do a Lift + Throw combo you'd need a squad mate to start it off. Which is fine, I get it, nothing wrong with that. But it's not as much fun as just totally dominating as Shepard. Also, ME2's system slows the combat down by forcing you into the squad menu's, whereas in ME1 you just use hotkeys during gameplay.

Also, biotic powers were instantaneous in ME1, now in ME2 and ME3 they are projectiles that you have to hit the target with. Both systems are fine, again... I see the advantages to both. But ME1 is more fun because it allows more combinations and just general sandbox-ish gameplay.

This. This. This.

I absolutely hated how they dumbed down the combat in the 2nd, especially for biotic players.
 

MajorMullet

Senior member
Jul 29, 2004
816
4
81
...Unfortunately BioWare hasn't released any official DLC or software that would allow us to just check a few things in relation to story decisions and create a saved game file in a matter of a few minutes...

There is Mass Effect: Genesis. It only hits the high points though, so you still miss out on things by not actually playing the first game.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
There is Mass Effect: Genesis. It only hits the high points though, so you still miss out on things by not actually playing the first game.

Indeed, yeah I saw it in action. I would understand how someone would use that if they never played ME1, or if they really, really, really don't want to play it again. But I know that the "little things" that are being left out from that DLC would matter to me, I'm a perfectionist, so that's the price for me hehe. It's things like Conrad (the fan at the Citadel), or Toombs (the guy who was used as a guinea pig by Cerberus), or the Cerberus chain quests, and so on. It's stuff like that which do have some small impact in ME2, usually just in the form of messages received at your terminal in the Normandy, or hearing news about it (such as the stuff happening to Toombs) as news reports on Omega or the Citadel in ME2.

I wouldn't want my own ME2 game not to have those little additions, because otherwise there's already so little connecting both games (directly in relation to your actions, carried over to ME2). Just as an example (not much of a spoiler), if you complete the Cerberus quests chain in ME1, one of the first things that point to that in ME2 is right at the beginning. Just moments after you wake up from the labs, at some point Jacob will ask you if Cerberus rings a bell, and one of the dialog options has Shepard replying that he/she indeed remembers about them from her past missions (referring to ME1). It's absolutely minor and has no direct positive or negative impact in ME2 itself, but it's a small nod to what you've done in ME1 and I wouldn't want that to just be absent from the game if I know I can have it there just by completing ME1 properly.

But yeah, I know, for saving time and at least having the "main" decisions of ME1 carried over to ME2, outside of the rest, sure I can understand that.