http://www.dsogaming.com/news/epic-games-mark-rein-pc-innovation-suffered-from-intels-decisions/
Now this is really interesting. An article about the battle between Intel and Samsung caught Mark Reins, Epic Games CEO, eye who afterwards claimed that PC innovation suffered from Intels decision to not fix (or improve) their graphics cards.
This is really well bizarre as Epic Games has not been lately pushing the PC boundaries or supporting our platform as much as they did in the past, but could this really be the reason behind it?
As Mark Rein said:
Our guess is that Rein was referring to a technical/graphical push similar to the first Unreal, otherwise we cant see how innovation suffered from Intels decision to keep its integrated cards as it were and not upgrade them.
Innovation comes in many forms, and most indie titles have proven that they can be innovated, yet not as demanding as most triple-A games.
Whats also funny is that PC gamers have been asking for a proper sequel to Unreal Tournament, yet Epic has failed to deliver such a title. And dont get us started with Unreal Tournament 3.
Or how about a game based on the Samaritan tech demo? At least that Blade Runner-themed demo was more innovative than our usual games, right? But did Epic decide to scrap that project (or perhaps move it to next-generation platforms) because Intel did not upgrade its graphics? Sounds plausible.
Do note that Epic has not revealed any plans about a game based on the Samaritan tech demo, were simply making assumptions.
All in all and according to Epic Games Intels decision has hurt the PC platform. Question is whether this is a mere excuse for the exclusive console deals Epic has signed or not. What do you think?
Now this is really interesting. An article about the battle between Intel and Samsung caught Mark Reins, Epic Games CEO, eye who afterwards claimed that PC innovation suffered from Intels decision to not fix (or improve) their graphics cards.
This is really well bizarre as Epic Games has not been lately pushing the PC boundaries or supporting our platform as much as they did in the past, but could this really be the reason behind it?
As Mark Rein said:
For years we tried to convince Intel to fix their graphics but their data said they were good enough. PC innovation suffered for it.
In case youre wondering then no; AMD and Nvidia regardless of their graphics cards being more powerful than those of Intels did not top Intel in terms of the number of GPUs powering current PC systems. When Peter Tilbrook suggested that, Rein replied and said that Intel still owned the lions share of the graphics market with its integrated chips.
Our guess is that Rein was referring to a technical/graphical push similar to the first Unreal, otherwise we cant see how innovation suffered from Intels decision to keep its integrated cards as it were and not upgrade them.
Innovation comes in many forms, and most indie titles have proven that they can be innovated, yet not as demanding as most triple-A games.
Whats also funny is that PC gamers have been asking for a proper sequel to Unreal Tournament, yet Epic has failed to deliver such a title. And dont get us started with Unreal Tournament 3.
Or how about a game based on the Samaritan tech demo? At least that Blade Runner-themed demo was more innovative than our usual games, right? But did Epic decide to scrap that project (or perhaps move it to next-generation platforms) because Intel did not upgrade its graphics? Sounds plausible.
Do note that Epic has not revealed any plans about a game based on the Samaritan tech demo, were simply making assumptions.
All in all and according to Epic Games Intels decision has hurt the PC platform. Question is whether this is a mere excuse for the exclusive console deals Epic has signed or not. What do you think?