MAGIC: THE GATHERING

nutxo

Diamond Member
May 20, 2001
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503
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My grandsons have started playing this. They are really young and have like 30 cards each and I am considering getting them some cards for Christmas.

I know there are some nerds on this forum that play this. What would be a good way to get these kids started in this?
 

shortylickens

No Lifer
Jul 15, 2003
80,287
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30 cards each is nothing. They'll need hundreds. Before you support them I want you to realize this is a VERY expensive hobby. I left it in the 90's and it was pricey back then.


You need to get them some starter packs, actually a lot of starter packs. After that, get them a couple booster packs every 4 to 6 weeks.


Before there was Amazon, I picked up my cards at the bookstore.

https://www.amazon.com/Magic-Shadow...509304530&sr=1-4&keywords=magic+the+gathering

Amazon is better.
 

DigDog

Lifer
Jun 3, 2011
14,667
3,018
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ok, ok, i'm being very serious now.
keep your children AWAY from magic.

i used to work in a RPG store, the premier role-playing store in Rome, since the early days of D&D. We all loved Magic and started playing with the Unlimited set (still containing Black Lotus and Moxes, although they were really rare even then).
We saw this game destroy the P&P games industry, and turn people into zombies.

Magic is structured in a way that you need to constantly pump money into it to win, the more money you pump into it, the more you win. Since it is impossible for even rich people to pump enough money in it to guarantee dominance, players will, without fault, resort to trading, and when i say trading, i mean scamming. Trading in MTG is not fun, or challenging, or competitive, it's cutthroat. I've heard countless stories of people having their $5k folder of cards (im NOT talking about RARE cards, jesus, a single Black Lotus is worth $30k and you can't even use it in normal games) stolen, of friends becoming enemies over a trade, of 12yo kids beating the crap out of each other because of trades.

magic is crack. it's evil. it's poison. it's cancer. buy your kid a pack of marlboros because it's healthier for them to smoke. between drugs and magic, i would pick drugs without hesitation, because you can get sick of drugs, but you cannot escape magic.
 
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gorobei

Diamond Member
Jan 7, 2007
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i dont play mtg but i do watch the LoadingReadyRun crew streams and pre prereleases.
[mtg does sets of cards roughly every 3 to 4 months. playing a single set(aka Limited) can be easier to learn than constructed stuff like Modern(all sets from a certain date)]

yeah, you want to get them starter decks or pre-release set packs. it gets them a bunch of cards with some variety. additionally you can look at walmart, they have bundles of packs from multiple release sets that can be fairly cheap compared to boosters.

local gaming stores also have promotional days where they give out beginner sets for free.

if they are old enough to go online, they can check out mtg Duels game/app. it can help them learn the rules. eventually the mtg arena game/app will be released and will probably be the default program like a Hearthstone.
 

Paladin3

Diamond Member
Mar 5, 2004
4,933
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Buy your grandsons fishing poles, a football, baseball gloves or anything other than M:TG cards. The game is absolutely designed to hook players into endlessly buying new cards to win. Young children aren't mature enough to navigate the perils of pay-to-win games and it very well could become an addiction.

I play in a weekly D&D campaign that meets at the local card shop where they do most of their business in M:TG. The Magic players I see there are always spending money to try and build a better deck and waiting on the next release. Magic isn't a traditional role-playing game like D&D where you buy a book or two and a set of dice and you are good to go.
 

Crono

Lifer
Aug 8, 2001
23,720
1,502
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magic is crack. it's evil. it's poison. it's cancer. buy your kid a pack of marlboros because it's healthier for them to smoke. between drugs and magic, i would pick drugs without hesitation, because you can get sick of drugs, but you cannot escape magic.

I got hooked on magic once. Never again.

17-reasons-why-dark-willow-is-your-kindred-spirit-2-11171-1421264048-1_dblbig.jpg
 
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John Connor

Lifer
Nov 30, 2012
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Holy shit. I have no idea how or what that game is all about, but it sounds waaaay high on the dork list. And here I'm kinda a nerd and even I won't touch that mindless fuckcircle card game. Don't get me wrong. I once played D&D and I was board to hell.

Personally, I'd play a nice game of Texas hold 'em.

But this thread begs for some Vid spam. LOL!





 
Nov 8, 2012
20,842
4,785
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I would rather buy them a raspberry pi and tell them to have fun.

But I mean, this is kinda enlightening to me. I thought MTG of all the card games was one that was still alive because it was fun to play... vs. shit like the pokemon cards... no one actually played, everyone just collected the stupid shit.
 

John Connor

Lifer
Nov 30, 2012
22,757
619
121
no one actually played, everyone just collected the stupid shit.


Tell me about it. The dude that actually convinced me to play D&D had a shit ton of those Japanese whatsit cards and we were at the mall and said he needed some money to shop. Stops in at the trading card store and sells a couple of cards with Satanic looking colorful creatures on them and walks out with like 300 bucks. I'm like, WTF just happened here? I mean, I have a Cat woman comic book that's pretty low on the issue cycle and I bet I can't get shit for it even today.
 

Fenixgoon

Lifer
Jun 30, 2003
33,337
12,923
136
another option might be to do an LCG instead of a CCG. LCG's have a (more or less) finite set of cards, and the expansions aren't nearly as broad as something like MTG.
 

Darwin333

Lifer
Dec 11, 2006
19,946
2,329
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My grandsons have started playing this. They are really young and have like 30 cards each and I am considering getting them some cards for Christmas.

I know there are some nerds on this forum that play this. What would be a good way to get these kids started in this?

You said they are pretty young so you probably aren't thinking about this but do you really want them to grow up to be 25+ virgins???
 

DigDog

Lifer
Jun 3, 2011
14,667
3,018
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i will now explain why magic is evil.

the original idea was for magic to be a collectible game. Pay to Win, but up to a point.
You buy cards in large packs (40 cards) or small packs (8 cards) and you find base cards, known as Lands. Lands give you the mana necessary to cast all other spells. You don't really need many and they have a $value of zero.
You also find spell cards and monster cards. Most of these are Common, and they have a $value of pennies, most people will just give you a bunch for free.
Uncommon cards have a $value of $1~5 depending on the card.
You also find Rare cards; in a dick move, some rare cards are worthless, some have a $value of $10~30.
Dollar value is directly proportional to gameplay strength. This is NOT like collecting baseball cards, so "Joe Sanchez 1964 is rare, it's worth $100" but "Mana Death is rare BECAUSE it does more damage per mana than any other spell, therefore it's worth $100".

Magic does not fuck around and they know exactly what they are releasing, so rare cards worth $100 will be very rare, and rare cards worth $1 will be everywhere.

Also, because people trade cards, the $1 rare you found in your $9.99 pack of cards is worthless, because everyone that has them knows they are worthless and tries to trade them for *anything else*.

part 2: deck building

You use the system, above to build a deck of cards. There are some rules as to how you do this, but basically you build a deck of 60 cards. Because of the rule that you can only have so many of the best cards, and the laws of probability, almost everyone sticks to this number.
So, so far not bad, you spend your dollars on building a deck, and when the deck is finally complete, you go out and you play with your friends and win.

and then Wizards Of the Coast comes to your house and rapes you.

after a stretch of time that has been carefully timed, a new set of cards will come out which will make the most powerful decks completely useless. You will need and try to quickly assemble a new deck, and your most valuable rares will be worth very little in trade, because essentially the playing field has changed overnight.
WOTC knows exactly what they are releasing. Except some very rare instances where veteran players found "a trick" that makes cheap decks work well, the Magic guys know exactly what effect the new cards will have on the trading economy and on the playing decks.

They do this twice. And then, they release a WHOLE NEW SET that not only does what described above, but makes your own cards NOT LEGAL FOR PLAY. Not only what described above, but also everything that you do to try and cope with it, is on a timer, when everything resets. The series is: one main block, expansion 1, expansion 2, repeat. only one block at the time is playable.
Even if the players do not enter tournaments, they will still only have other people to pay with that use the current set, and unless you are in a *closed* circle of friends, they won't play against you with anything but the current set.


Magic is not a difficult game to play. The successful players are ALL successful traders, because they simply have access to more rares than anyone could feasibly buy. And all successful traders are liars and scammers and cheats.

Magic is nothing if not a game based on market trading. The cards are an excuse. And, like an unregulated trading market (owned by a monopoly), only the worst people survive, and everyone else gets scammed.

I have genuinely seen people corner the market in this game.

There was this time when someone noticed that some uncommons where very useful, but not rare enough to warrant more than a buck or two. You couldn't just open a bunch of packs and find the 4 that you need, but because of how they were distributed in the game (for example, if you play white mana, you only need the white ones) there was *just* the right amount of them going around.

He proceeded to trade ALL these uncommons as he could find them, at a perceived loss.
When they became hard to find, the value shot up.

it's "Swords to Plowshares" i'm talking about, FYI.

It's a easy to find card, but you really cannot play without it, if you have a certain type of deck.

When the value shot up, he proceeded to trade them all back into the market for a massive profit, rares worth $30 being traded for this $1 card.

so, i guess in the end Magic is evil, but also people are evil.
 
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Majes

Golden Member
Apr 8, 2008
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Wow, don't listen to the negative replies here. Card games are absolutely fantastic for kids. They teach excellent logic skills, social skills, planning, financial management, organization, and a lot of other things too. Most of my best memories growing up are either sports related or card game related.

If the kids are just getting started then a starter deck and a couple of booster packs would be awesome gifts. However, if they ever end up getting into the competitive scene then encourage them to buy the singles they need instead of trying to collect them. In most CCG's out there 3 or 4 hundred bucks can buy you a tournament competitive deck while collecting through packs would take a grand or two. You may also have more luck on resale if you're only purchasing the top meta cards.

Don't expect to make money through these cards. It just doesn't happen for collectors in most cases. I have thousands of Yugioh cards and I could probably only sell my collection for 3 or 4 hundred dollars but I had an awesome time collecting and playing in tournaments that made it well worth the investment.
 

DigDog

Lifer
Jun 3, 2011
14,667
3,018
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we're not talking Yugiho or other clones, but Magic The Gathering specifically.
 

deadlyapp

Diamond Member
Apr 25, 2004
6,671
744
126
I had a bunch of MTG cards as a kid but never quite got into it like I got into Pokemon. I had decks built for both and did a couple tournaments with both (and got creamed) but mostly played with friends. This would have been in the 1998-2003 time frame before they got heavily into changing the gameplay.

Personally I think MTG was excellent for developing skills, especially since I was forced to decide how I wanted to use my allowance as a kid. I eventually grew out of it and sold all my cards on Ebay in high school so it didn't quite become the money suck it does for some people.
 

[DHT]Osiris

Lifer
Dec 15, 2015
17,392
16,681
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Jesus, bunch of haters in this thread.

Go on amazon or ebay, buy a crate of 5000+ old-ass MTG series cards for $20, tell them they get to fund further ventures into the hobby if they want it. If they just want to play, those cards will give them plenty of fun, if they want to get into MTG hardcore, spend thousands on decks to zero-round opponents and garbage like that, they can do that on their own dime and learn the value of money.
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
Above posters are correct, its a giant scam. Will be spending hundreds a month to stay current with best cards if you want to play in sponsored tournaments.

If just playing for fun with friends thats a different story.
 

BudAshes

Lifer
Jul 20, 2003
13,991
3,348
146
I thought everyone just played online now. I did have a ton of fun with it way back in the mid 90's when I was a late elementary to middleschooler. I gave all my cards to some friends of mine who were really into it and they said they would give me a share of their cards if they ever sold them. And last time I heard from them their collection was supposedly worth 10k or so. I still haven't seen that money
7G3zITG.png
 

Mayne

Diamond Member
Apr 13, 2014
8,849
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I got kicked out of the first Canadian National Championship way back in the 90's...I did come in 14th place. I got too wasted on vodka..but I did get Richard Garfield to sign my gauntlet of might..heh.