Originally posted by: bfdd
<div class="FTQUOTE"><begin quote>Originally posted by: DAPUNISHER
<div class="FTQUOTE"><begin quote>All of this leaves us wondering when developers are going to start giving Playstation 3 games the resources they need in development to create the type of game experiences so many PS3 fans have been waiting for and deserve.</end quote></div> Perhaps when the install base is large enough to make it more profitable, and the aforementioned tools to ease development are employed? Seems the quality of games ported to both 360&PS3, is finding the PS3 taking the backseat, at least for now, the way the xbox did last gen.</end quote></div>
Smallest install base, hardest to program for, and the most expensive to program for. Why would any dev house put much time into it if even the odds of breaking even aren't in your favor.
Originally posted by: hans030390
<div class="FTQUOTE"><begin quote>Originally posted by: bfdd
<div class="FTQUOTE"><begin quote>Originally posted by: DAPUNISHER
<div class="FTQUOTE"><begin quote>All of this leaves us wondering when developers are going to start giving Playstation 3 games the resources they need in development to create the type of game experiences so many PS3 fans have been waiting for and deserve.</end quote></div> Perhaps when the install base is large enough to make it more profitable, and the aforementioned tools to ease development are employed? Seems the quality of games ported to both 360&PS3, is finding the PS3 taking the backseat, at least for now, the way the xbox did last gen.</end quote></div>
Smallest install base, hardest to program for, and the most expensive to program for. Why would any dev house put much time into it if even the odds of breaking even aren't in your favor.</end quote></div>
Why? Simply because it's a Playstation console. Look at how well the PS2 is currently selling. Considering the less-than-a-year lifespan of the PS3, it has plenty of potential to sell extremely well, just like the previous consoles.
But seriously...it's still running at 30fps. Let's cry about it.
Actually, lets blame the developers. The Ninga Gaiden Sigma developers had no problems making a 1080p/60fps game (although it does use some static lighting and such, it still looks great). From a previous article on qj.net, they basically said, "Anyone who is too lazy to properly develop for the PS3 should just leave and quit complaining about it."
Heaven forbid you play at a smooth 30fps while the 360 owners get a whole not-even-that-much-noticeably-smoother 60fps. If it's smooth, it's smooth.
Originally posted by: Inspector Jihad
All-Pro Football 2k8 >>> Madden 08
Originally posted by: hans030390
<div class="FTQUOTE"><begin quote>Originally posted by: bfdd
<div class="FTQUOTE"><begin quote>Originally posted by: DAPUNISHER
<div class="FTQUOTE"><begin quote>All of this leaves us wondering when developers are going to start giving Playstation 3 games the resources they need in development to create the type of game experiences so many PS3 fans have been waiting for and deserve.</end quote></div> Perhaps when the install base is large enough to make it more profitable, and the aforementioned tools to ease development are employed? Seems the quality of games ported to both 360&PS3, is finding the PS3 taking the backseat, at least for now, the way the xbox did last gen.</end quote></div>
Smallest install base, hardest to program for, and the most expensive to program for. Why would any dev house put much time into it if even the odds of breaking even aren't in your favor.</end quote></div>
Why? Simply because it's a Playstation console. Look at how well the PS2 is currently selling. Considering the less-than-a-year lifespan of the PS3, it has plenty of potential to sell extremely well, just like the previous consoles.
But seriously...it's still running at 30fps. Let's cry about it.
Actually, lets blame the developers. The Ninga Gaiden Sigma developers had no problems making a 1080p/60fps game (although it does use some static lighting and such, it still looks great). From a previous article on qj.net, they basically said, "Anyone who is too lazy to properly develop for the PS3 should just leave and quit complaining about it."
Heaven forbid you play at a smooth 30fps while the 360 owners get a whole not-even-that-much-noticeably-smoother 60fps. If it's smooth, it's smooth.
Originally posted by: DaveSimmons
Old tube TVs that only accept 480i maybe, but all the HDTVs accept 720p or 1080p, both 60fps.Originally posted by: shortylickens
Not to be a hater or anything but last I checked even most of the high end TV's out there still only displayed a max of 30 fps.
Originally posted by: mugs
Back to the topic at hand - is 30 FPS really that big a deal? Will it affect your enjoyment of the game? I don't think I'd even notice it.
Originally posted by: DaveSimmons
No, this is the third model year for DLP HDTVs to display 1080p at 60fps, and the second year for them to have 1080p 60fps inputs.
LCDs at 1080p have always been 60fps.
Toshiba's high-end HD-DVD player can output 1080p at 60 fps, as can the PS3 and the 360 Elite over HDMI, though most games are only 720p at 30 or 60.
Upscaling DVD players also started offering 1080p / 60 output last year, including my Samsung.
Originally posted by: BD2003
<div class="FTQUOTE"><begin quote>Originally posted by: DaveSimmons
No, this is the third model year for DLP HDTVs to display 1080p at 60fps, and the second year for them to have 1080p 60fps inputs.
LCDs at 1080p have always been 60fps.
Toshiba's high-end HD-DVD player can output 1080p at 60 fps, as can the PS3 and the 360 Elite over HDMI, though most games are only 720p at 30 or 60.
Upscaling DVD players also started offering 1080p / 60 output last year, including my Samsung.</end quote></div>
Yep...although AFAIK 1080p60 isnt a broadcast standard yet.
Originally posted by: mugs
Back to the topic at hand - is 30 FPS really that big a deal? Will it affect your enjoyment of the game? I don't think I'd even notice it.
Originally posted by: mugs
Originally posted by: mlm
It's a double-edged sword: there's little incentive to put a lot of effort into the console because of the install base, but the install base won't grow unless more games are made (and reasonably well).
That's called a Catch-22, and it's how good systems can fail.
Originally posted by: iluvdeal
Perhaps another developer will step up and create a better looking NFL game on the PS3 since EA is cutting corners here? Oh wait, they have no competition. :|
Don't get hung up on rosters and team names and buy a better, unlicensed football game instead
Originally posted by: A5
Originally posted by: mugs
Originally posted by: mlm
It's a double-edged sword: there's little incentive to put a lot of effort into the console because of the install base, but the install base won't grow unless more games are made (and reasonably well).
That's called a Catch-22, and it's how good systems can fail.
Originally posted by: iluvdeal
Perhaps another developer will step up and create a better looking NFL game on the PS3 since EA is cutting corners here? Oh wait, they have no competition. :|
Don't get hung up on rosters and team names and buy a better, unlicensed football game instead
The game isn't fun for me unless I have the real teams and players. I know that All-Pro might be a better game on the field, but franchise mode is what I play for.
That sounds like the framerate was dropping below 30 fps, possibly way below.Originally posted by: yowolabi
It was noticeable for me on the last few madden games for the 360. I sold madden 06 a week after buying it, and I stopped playing madden 07 after a few months, when I usually play sports games the whole year. Not all of my issues were because of frame rate, but it definitely contributed. The game felt sluggish, and there were some instances where it was more noticeable than others, like when trying to run through a hole in the line there was often a teleportation like effect as frames dropped.
