Madden 2008 to run at 60fps on 360, 30fps on PS3

purbeast0

No Lifer
Sep 13, 2001
53,667
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Text

It has been confirmed that Madden NFL 08 and NCAA Football 08 will run at 60 frames per second on the Microsoft Xbox 360 and only 30 frames per second on the Sony Playstation 3.

This has to be very frustrating for loyal Playstation owners. The PS3 was supposed to be the better machine and the specs clearly pointed to that, however as of late the ?specs? have not been enough to convince video game developers to not cut corners when developing games for the console.

We have seen footage of many games side by side for both the 360 and PS3, and in nearly every one the 360 version appeared to be superior. We know that this is not because Sony?s Next Gen console is not capable of creating equally stunning graphics, because it is.

All of this leaves us wondering when developers are going to start giving Playstation 3 games the resources they need in development to create the type of game experiences so many PS3 fans have been waiting for and deserve.

Not too sure what to think about this one ...
 

Cellulose

Senior member
May 14, 2007
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Doesn't the graphics card in the PS3 limit it from surpassing the Xbox 360 in terms of graphics?
 

mlm

Senior member
Feb 19, 2006
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Originally posted by: Knobjockey
Doesn't the graphics card in the PS3 limit it from surpassing the Xbox 360 in terms of graphics?

The Cell can apparently compensate for the difference. It's just harder to implement.
 

CKDragon

Diamond Member
Jan 22, 2001
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As a 360 and Wii owner, the only blame in this situation goes to the developing house and subsequently the publisher EA. What a lazy piece of work.
 

Dacalo

Diamond Member
Mar 31, 2000
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I read that the first two Maddens for Xbox 360 ran 30 FPS, so it seems like the developers are finally getting familiar with its hardware. I wouldn't be surprised if PS3 version runs in 60 FPS next year.
 

DaveSimmons

Elite Member
Aug 12, 2001
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Right, optimizing an existing and working set of code is a lot easier than starting from scratch.

It does prove that the PS3 isn't any easier to code for or significantly more powerful, since year 1 is the same 30fps as the 360.
 

Jeff7181

Lifer
Aug 21, 2002
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Is anyone shocked that EA is releasing a partial product? I thought that was there area of experitise... getting people to pay to beta test their junk software.
 

shortylickens

No Lifer
Jul 15, 2003
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Not to be a hater or anything but last I checked even most of the high end TV's out there still only displayed a max of 30 fps.
 

Cellulose

Senior member
May 14, 2007
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Originally posted by: shortylickens
Not to be a hater or anything but last I checked even most of the high end TV's out there still only displayed a max of 30 fps.

I thought 50-60Hz TVs show games at 50-60fps?
 

DaveSimmons

Elite Member
Aug 12, 2001
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Originally posted by: shortylickens
Not to be a hater or anything but last I checked even most of the high end TV's out there still only displayed a max of 30 fps.
Old tube TVs that only accept 480i maybe, but all the HDTVs accept 720p or 1080p, both 60fps.
 

Jeff7181

Lifer
Aug 21, 2002
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Yep... I'm pretty sure that 720p and 1080p standards say the display must run at 60Hz.
 

bfdd

Lifer
Feb 3, 2007
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<div class="FTQUOTE"><begin quote>Originally posted by: mlm
<div class="FTQUOTE"><begin quote>Originally posted by: Knobjockey
Doesn't the graphics card in the PS3 limit it from surpassing the Xbox 360 in terms of graphics?</end quote></div>

The Cell can apparently compensate for the difference. It's just harder to implement.</end quote></div>

Except it can't because Sony didn't allow them to share memory or the same bus. So they can't have them both do graphics processing without insanely tough coding. Had they done it it would of been awesome imo. I find this incredibly sad that they won't do 60fps on the PS3 when they said all games will be 60fps @ 1080p. To the people saying the PS3 hasn't been out as long. Game houses have been developing on the system since before the 360 was even released to the public. The released final beta kits to all dev houses shortly after MS did for the 360.
 

Jeff7181

Lifer
Aug 21, 2002
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That's true... the PS3 came so much later because of manufacturing issues, not because they didn't have the design finished.
 

mlm

Senior member
Feb 19, 2006
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Originally posted by: bfdd
<div class="FTQUOTE"><begin quote>Originally posted by: mlm
<div class="FTQUOTE"><begin quote>Originally posted by: Knobjockey
Doesn't the graphics card in the PS3 limit it from surpassing the Xbox 360 in terms of graphics?</end quote></div>

The Cell can apparently compensate for the difference. It's just harder to implement.</end quote></div>

Except it can't because Sony didn't allow them to share memory or the same bus. So they can't have them both do graphics processing without insanely tough coding. Had they done it it would of been awesome imo. I find this incredibly sad that they won't do 60fps on the PS3 when they said all games will be 60fps @ 1080p. To the people saying the PS3 hasn't been out as long. Game houses have been developing on the system since before the 360 was even released to the public. The released final beta kits to all dev houses shortly after MS did for the 360.

According to a developer on Beyond3D (he didn't say for which game, but it's a sports game), it's only relatively recently that 3rd parties have gotten the needed support from Sony. The support is there now, but games that were already deep in development (like Madden) had to take a hit.
 

destrekor

Lifer
Nov 18, 2005
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Sony recently began giving developers tools to help developers, or at least they are planning on launching those tools very soon.

As far as framerate, it is not a technical hindrance of the console, rather the inability of the developer to add the manpower to do so. They need to get used to coding for the system. Other developers are having no problem achieving what they want to in regards to game development. EA and Ubisoft have been struggling to do any good for the PS3 as of recently, with it taking Ubisoft forever to finally release R6:V for the PS3. talk about developer deficiency.
 

mugs

Lifer
Apr 29, 2003
48,920
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Originally posted by: destrekor
Sony recently began giving developers tools to help developers, or at least they are planning on launching those tools very soon.

As far as framerate, it is not a technical hindrance of the console, rather the inability of the developer to add the manpower to do so. They need to get used to coding for the system. Other developers are having no problem achieving what they want to in regards to game development. EA and Ubisoft have been struggling to do any good for the PS3 as of recently, with it taking Ubisoft forever to finally release R6:V for the PS3. talk about developer deficiency.

Maybe they just don't want to put the effort into a distant third place system. ;)
 

bfdd

Lifer
Feb 3, 2007
13,312
1
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They might of just helped them in terms of better developement tools, but dev houses have had final dev kits to develope on just as long as they have had 360 ones. The only reason there would be slack is all on Sony's part not the dev houses. Sony is failing hard and losing hard selling a 3rd of the consoles the Wii is every month at a loss.
 

Genx87

Lifer
Apr 8, 2002
41,091
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The thing has an Nvidia GPU in it, how effing hard can it be to code for? This thing is being released on a PC right? Ill suspect people who buy it on the PC and have an Nvidia GPu wont have this limitation.

 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
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Aug 22, 2001
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All of this leaves us wondering when developers are going to start giving Playstation 3 games the resources they need in development to create the type of game experiences so many PS3 fans have been waiting for and deserve.
Perhaps when the install base is large enough to make it more profitable, and the aforementioned tools to ease development are employed? Seems the quality of games ported to both 360&PS3, is finding the PS3 taking the backseat, at least for now, the way the xbox did last gen.
 

bfdd

Lifer
Feb 3, 2007
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Originally posted by: DAPUNISHER
<div class="FTQUOTE"><begin quote>All of this leaves us wondering when developers are going to start giving Playstation 3 games the resources they need in development to create the type of game experiences so many PS3 fans have been waiting for and deserve.</end quote></div> Perhaps when the install base is large enough to make it more profitable, and the aforementioned tools to ease development are employed? Seems the quality of games ported to both 360&PS3, is finding the PS3 taking the backseat, at least for now, the way the xbox did last gen.

Smallest install base, hardest to program for, and the most expensive to program for. Why would any dev house put much time into it if even the odds of breaking even aren't in your favor.
 

DAPUNISHER

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Originally posted by: bfdd
Smallest install base, hardest to program for, and the most expensive to program for. Why would any dev house put much time into it if even the odds of breaking even aren't in your favor.
You just basically restated the reasons I suggested as a answer to the quote, as answer to me? :confused: "hardest to program for, and the most expensive to program for" From reading what software devs have to say, hardest to program for=most tiome consuming, and therefore, most expensive, so that remark seems a bit redundant? :tongue;

The install base is the big issue, they have to get enough consoles out there to make it an attractive market, or the 2nd rate ports will probably continue, just as with the xbox.
 

mlm

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Feb 19, 2006
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It's a double-edged sword: there's little incentive to put a lot of effort into the console because of the install base, but the install base won't grow unless more games are made (and reasonably well).
 

DAPUNISHER

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Originally posted by: mlm
It's a double-edged sword: there's little incentive to put a lot of effort into the console because of the install base, but the install base won't grow unless more games are made (and reasonably well).
That does seem to be the catch-22, and the price, current small game library, and dirth of exclusive "must have" titles, to this point all seem to add up to the poor sales we have seen thus far.

I don't feel that way though; The quality Blu-Ray player is the killer app attracting me. Allowing the use of 3rd party HDDs, being able to use some Linux distros, correction of *what I felt* were serious issues that initially plagued it, the inclusion of wifi, HDMI, God of War 3, and being able to play GoW 1&2 on it, are the clinchers for myself. If I get from Target, I'll save $60 and qualify for the 5 free BD movies too. I may have just talked myself into picking one up today :D
 

iluvdeal

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Nov 22, 1999
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Perhaps another developer will step up and create a better looking NFL game on the PS3 since EA is cutting corners here? Oh wait, they have no competition. :|
 

mugs

Lifer
Apr 29, 2003
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Originally posted by: mlm
It's a double-edged sword: there's little incentive to put a lot of effort into the console because of the install base, but the install base won't grow unless more games are made (and reasonably well).

That's called a Catch-22, and it's how good systems can fail.

Originally posted by: iluvdeal
Perhaps another developer will step up and create a better looking NFL game on the PS3 since EA is cutting corners here? Oh wait, they have no competition. :|

Don't get hung up on rosters and team names and buy a better, unlicensed football game instead