BoberFett
borealiss0
Looks like I need to go a bit more in depth here-
"here is some more info if you need to be convinced that macs are damn good in 3d, better than pcs in many respects. scroll to june 19th. this is also proof of smp macs. i haven't seen quad p3 or athlon add-in boards anywhere either"
Mac OS Rumors is considered a joke even amongst Mac loyalists. Go over to AI where they have discussed several such rumors that MOSR has brought up. This isn't proof, this is third hand information based on a rumor from a suposed source in a company that supposedly compared machines with non listed specs. Far from concrete, and not close to reliable information. How many different shows in a row has MOSR stated the G4e would debut? Extremely unreliable.
Dual and Quad add in boards- A complete joke. Look at the benchmarks here showing how poor the Celeron does on a 66MHZ bus with one CPU. With the add-in boards you are dealing with two or four CPUs on a 33MHZ bus, in an OS that does not properly support SMP. Not only that, it is cheaper to but a x86 mobo and two or four CPUs and run them properly under NT.
"here you go. granted this site isn't well known, but reliable."
The tests have been proven to be complete BS. Think that test shows a G4 running with dual PIIIs in Bryce? Guess again, Bryce is not, never has been, and with Meta's exit of the 3D market, never will be SMP aware. That was a single PIII, he needed to rig the test a bit more then what he did to impress anyone. None of his numbers are to be believed, check out his Q2 numbers and compare them to anyone's, they are complete and utter lies. I'm pushing well over 100FPS with an Athlon 550, and my GF DDR isn't that much faster then a V3 or TNT2. Also remember that the Athlon was an older model using less then half speed L2 cache versus fullspeed for the current chips, and last I was aware the HP offerings were using Irongate mobos.
"you do realize that you will be paying a crapload for an sgi right?"
Huh? From SGI-
". The Silicon Graphics 230 workstation is the first of the product family to ship and was originally priced at $2725 (U.S. list). With today's price reduction, an entry-level 230 workstation can now be purchased for $2,420 (U.S. list), an overall savings of 11%. Prices for higher-end bundles were reduced by as much as 13%."
http://www.sgi.com/newsroom/press_releases/2000/june/230_price_slash.html
Seems to be quite close to Mac prices to me.
"a 1500 dollar g4 computer will slap a pc silly for video compression. a p3 800 will get it's ass kicked by a g4 400 compressing video."
Under what application, compressing what type of video, from what source, and using what hardware. You can't make a blanket statement like that and expect it to be accurate, it almost never is.
"and win98 memory scheme? have you ever tried to develop software on a windows 98 platform. you'll soon notice that after your 10th recompile or so of the same program, resources will be lower than when you began with. got a memory leak? no problem with winnt. win98? out of resources."
Yes, I have. I use Clear Sand Media Forge. Have you ever attempted to debug under the Mac OS?? Talk about a lousy memory scheme, when you reach a point where the application crashes, the OS almost always goes down. Under Win98, the majority of the time I three finger it and go on(if even that is needed). Lack of protected memory is one of the biggest flaws on the Mac OS. Of course NT is better then 9X, as are most other OSs, but the MacOS is by far the worst.
"get a p3 400 mhz cpu vs a g4 400 mhz cpu, do photoshop, bryce, vid compression, lightwave, premiere, or even our beloved rc5, and i guarantee that the p3 will get worked"
Make it a 400MHZ Athlon in Bryce, no problem. You also seem to be ignoring the most time consuming from a users point of view task in 3D, we'll get to that.
"you saw the benches i linked to yourself. i'm a bit confused. i'm not trying to sound like mr.knowitall or anything, but what do you exactly mean by "real world speed"? i don't think a k7/p3 400 can compress sorensen video at vcd quality in realtime, a g4 400 can (constant bitrate codec)."
And a Mac can't compress a raw 720x480 video feed to MPEG2 in real time. A properly equipped PC can. We can go back in forth for these types of tasks.
"and i think comparing video compression on a mac vs a pc is suicidal IMO"
Rendering being the key word in my quote. That is the process of converting the 3D scene and animation you have been working on into a video clip. For high end work using resolutions in the 8000x8000 range, such as film, with extremely complex scenes, this can take
months on 1,000 CPU clusters. For the lower end tasks that you would use a PC or Mac for, it can be the difference between letting a clip render overnite and tying a mchine up for the entire following work day.
"and agp? wow, considering that a g4 can not only match, but surpass a pc in 3d with an inferior bus implementation is really something. i guess in some respects, pc's need all the help they can get."
This seems to be your largest misconception. All the numbers you have linked and seem to be looking at are render times for the final clip, we'll use render to file as both render to file and render to screen are accurate descriptions with render alone being commonly used. When you are working with models you are dealing with rendering to the screen, that is where the vastly superior graphics sub sytems obliterate the Macs, and it isn't close.
Try opening a scene in Lightwave in the 200K poly range and tell me how any Mac, no matter how much you spend on it to modify it, can push the scene. I'm talking about working on the model, this is where the Mac gets throttled, the actual work that the artists need to handle.
When you are trying to move an object and need to wait for four or five seconds before anything on screen happens, it slows you down, a lot. With a proper hardware T&L board, you can take that same scene and handle it similar to a gaming environment, pushing in the 15-25FPS range. No Mac can do this, not even close. Take a look at this chart showing four boards all quite a bit faster then the best available for the Mac right now-
http://www.aceshardware.com/Spades/read.php?article_id=5000171
The top two charts are represenative of 3D modeling performance. Look at the difference between the non T&L boards and the two generations of GeForce board. In the range of ten times faster, that is hardware T&L, and that is the Mac's weakest point in the pro 3D world. All of these cards are better then the Rage128 Pro that is the best available in any BTO Mac.
The inferior bus implementation has to do with pushing polygons. Sure, if you want simplistic scenes with very low poly counts, then maybe a Mac would do fine. If you want to move into the high end, then you move to either x86 or up to the major iron ie Mips, Sparc etc. I'll run through a 3D application test that is cross platform, Cinema's, after I post this and post back with screenshots. Find any Mac, anywhere that can come close. I already know how the G4 500MHZ performs in comparison, it isn't close to my now obsolete Athlon 550 paired with a GeForce. I'll also post using both AGP1X and 2X so you can see why it is important(never tried it in this test, but I assume it will have an effect) to have greater bandwith. My PC doesn't have AGP 4X, but if you were to construct my PC today you could do it for about $1200, iMac price range for G4 destroying performance.
I looked over Chris' Benchmark page. Those are render to file benches, not working with models which is the weakes point of the Macs. Looking at those tests, the only one that truly matters, Ray Tracing performance, the Mac doesn't shine. While it does much better on a per MHZ basis then under many other applications(that has always been the case with LW) it still fails to be competitive with the fastest PC CPUs. A rather heavily overclocked G4 was the fastest machine listed for Macs, running at 640MHZ with 768MB of RAM that ran the test in 322 seconds. They have a single PIII 800MHZ with 256MB of RAM listed as completing the same render in 293seconds. That is well under the speed on Intel's flagship offering, and besting a heavily OCed G4. The fastest Mac that you can buy(that they have listed) is a G4 450MHZ taking 405seconds with 256MB RAM. They also have listed a PIII 750MHZ that takes 320seconds with 256MB RAM. The second fastest Mac you can buy against chips that are nearing the point of discontinued due to their age.
Starship Troopers? You are talking ages in the computer industry, things are significantly different now then they were one year ago, let alone when StarShip Troopers was made. The Mac market has only made very small steps since the introduction of the B&W G3s back in '98 while PCs have been accelerating faster then I can remember.
Edit:
Soccerman-
"Actually on a few points he's got you.. I think! First off, the 64 bit PCI bus can be at 66 mhz, therefor it's 4 times as fast as PC's PCI slots (yeah except for those insane server ones), but thne AGP 1X comes along, and reduces PCI 64/66 lead by half. then AGP 2X catches it, then AGP 4X doubles it. ok?"
AGP is 64bit 66MHZ

Same bandwith for the 64bit 66MHZ PCI slot as AGP1X.