Originally posted by: xboxist
Originally posted by: Golgatha
Originally posted by: Genx87
What makes consoles less pirate friendly? And why cant we mimic that on a PC?
Uh, because the PC is an open standards platform that's upgradeable?
Can you elaborate upon this more please? Yes I'm ignorant to the exact reasoning and I want to understand it better.
In other words, can someone explain to me what leads to the direct result of the internet being full of PC games to DL and burn, and why the internet isn't flooded with console game files that you can DL and burn? Do game consoles use something other than a traditional DVD disc?
It all boils down to DRM. On a console the underlying OS, firmware of all interconnected devices (CPU, graphics, sound, optical drives, etc), and the game discs themselves all use some form of digital rights management. The game files are not user editable and if the game does install some files to an internal hard drive, they will be encrypted and not editable with publicly available software tools. Also, the DRM implementation on a console is often in the hardware directly and it is a proprietary company secret as to how it all works together. Pirating a game on a console requires modifying the actual hardware and keeping up with firmware updates, on say a mod chip, to keep the piracy enabled console running without any hickups.
On a PC the CPU, graphics card, and sound card are all based on open standards, which they must conform to. The software required to run the game (e.g. DirectX, OpenAL, EAX, OpenGL, etc.) and the underlying operating system (e.g. Windows XP and Vista) are highly user configurable pieces of software that can be edited and manipulated to make the installed hardware and software do what the user wants each of them to do. Not to mention most if not all of the game files are copied to the users HDD when a game is installed, and are fully overwriteable and user editable using publicly available tools. Pirating a game on the PC involves downloading the game and cracking it with a piece of software or overwriting a game executable with an already modified executable (by far the most common method).
Oh and FWIW there are plenty of console games available on the Internet for download. I wrote up a post on Devil May Cry 4 when one of Capcom's executive sales guys blamed piracy for DMC4's poor sales. At the time I made the post there was nearly an equal number of people uploading and downloading both the XBox360 and PC version of the game. Lucas Arts probably just didn't think the required monetary expenditure was worth making a PC port of The Force Unleashed for the PC.