Lol, you will not believed how many who does not understand what I am doing

People generally think the system isn`t sensitive to microseconds, but it is.
In the audioworld, you have the concept "psychoacoustics". Small changes in sound, that alters how you percieve it. That is indeed, many who do not understand either. Yet audiophiles talk about small changes in sound that can be down to -300dB in difference. (You don`t believe it, fine, I didn`t believe it, until I actually made a dither algorithm myself, and realized it sounded differently, when manipulating numbers that far down.)
In the videoworld, you have jitter related to framerate. Reduce it, and first framedrops will disappear, and when you get it really low, you get into "psychovisuals". First of all when everything gets smooth, you get a different idea of for instance, the enemies in a game. They get fiercer, and more constant. Also you tend to expect more of them, because everything is running so smoothly. And suboptimal animations, become unwanted, bad taste in the game, is so clearly a weakness, so the expectations to quality rises.
Also, jitter behaves similarly to how an overloaded machine behaves. No jitter = better percieved performance.
That is why I am doing this, and also because I have had vintage machines, that has no jitter. Imagine a c64 running completely smooth, with instant audio etc, in games like "Mega Apocalypse", feeding samples with CPU and everything, lol. I just hate that paradigm of latency, that comes with modern high-level OS`s. I want it gone as much as possible.
And then you usually get a snappy system aswell. Just listing files in a file-explorer will be faster. Applications will load near instantly, at the press of a mousebutton. That is the kind of computer I want, and my amiga was also like that. One would think that these 1mhz and 7mhz computers, had been outperformed along time ago, by modern 5ghz computers, but that is not so. Programming paradigms, make them feel slower. And maybe even some stuff could be improved by h/w who knows. I have heard about hardware schedulers also. But in the mean time, I am just going to configure my software and hardware, for minimal jitter, so I am as close as I can be.
And all the stuff I turn off in windows, I never use. In return, I get an extremely smooth HL, and 1ms latency in Logic. And I am aiming at 0.2ms max latencies/jitter.

Which at point, I will stop investigating. Then the computer feels as instant, as an Amiga. Very noticable with keypresses, and audio from it, etc.
In the mean time, I know that a whole lot of people are going to be recommending to keep the services on etc. Even in linux-environments people think this is uneccesary, but thank God, they are fewer there. Because ultimately if you want high technology, and your computer to be like a graphics workstation, then this is what you need to do.
Remember MS is a dollarmonkey. They forced realtime systems like BTron off the market. Instead they sold you CP/M, and later windows, which had 150ms latency, and sometimes even worse. They are not about quality, or enthusiasm. They see windowsblinds, and make a service on top of their poor scheduler, that is so sensitive to jitter, that only a minimal config, will give smooth games. Along with 200 other things that can be turned off. I mean seriously, don`t critic this if you haven`t played hl2 completely smooth, and know how lame it is when you see someone playing this with chopping and at times framerate reduced to 1/2 or sometimes even more, because of jitter.
That is retarded, and low-tech.
And even Einstein does math on infinitely small objects. Does such a thing exist? Is this a way of working on zero, or nothing? Yet many people call him a genious.
So don`t discuss with me please, this is what I want, and what I will do.
Peace Be With You.