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Love modding?

norseamd

Lifer
Then you will obviously love the amazing new potential that will be unlocked when they start engineering the modding scene with microtransactions! And even just imagine the possibilities of the whole mod scene when you support the platform with entry fees to the workshops where you can buy thousands of unbelievable mods in hundreds of different categories like graphics, UI, customizations, gameplay, physics, socializing, powergaming, story, interactiveness, immersion, graphics, graphics, and last but certainly least sound if even worth mentioning. Not to mention all of these will be on a digital services platform that is made just for you by a special colloboration between Bethesda and Hollywood with all their expertise and potential. Just imagine Steam and Hulu together offering our services to you. (products not available, services only)

http://www.forbes.com/sites/davidth...-should-license-skyrim-for-professional-mods/
 
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1. Modding video games, title should have been more specific
2. There's a forum for that (/ibtm)
3. Never link crappy sites like Forbes, that makes you jump through hoops to actually read an article. (btw, you can get around that by hitting "esc" as soon as the page loads.
 
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3. Never link crappy sites like Forbes, that makes you jump through hoops to actually read an article. (btw, you can get around that by hitting "esc" as soon as the page loads.

Well that article was the whole point actually. This guy is calling for monetizing modding which means to mod eventually you might have to buy a license from the video game publishers.
 
I'd buy professionally built content mods for Fallout 3 or Fallout New Vegas. But I don't see how they'd do that without eliminating the free modders. I do wish Bethesda could license and sell the best mods though, just look at the highest rated and cut a deal to pay them a percentage of sales if they'd make some additional content or changes. But again, I fear that either Bethesda would want to eliminate the competition (free modders) or the free modders wouldn't release anything, with everyone trying to get paid, resulting in too few mods to sustain interest in the game.
 
I'd buy professionally built content mods for Fallout 3 or Fallout New Vegas. But I don't see how they'd do that without eliminating the free modders. I do wish Bethesda could license and sell the best mods though, just look at the highest rated and cut a deal to pay them a percentage of sales if they'd make some additional content or changes. But again, I fear that either Bethesda would want to eliminate the competition (free modders) or the free modders wouldn't release anything, with everyone trying to get paid, resulting in too few mods to sustain interest in the game.

Good mods would actually be worth money but like you said they would probably ruin everything.
 
So what would be the difference between a "professional mod" and "more DLC" in actual practice?

But again, I fear that either Bethesda would want to eliminate the competition (free modders) or the free modders wouldn't release anything, with everyone trying to get paid, resulting in too few mods to sustain interest in the game.
^ This. I wouldn't have even looked at Oblivion or Skyrim had DarnifiedUI / SkyUI and unofficial bug fixes not existed to make them actually playable on a PC. Likewise, "professional" mods would be more interested in creating new campaigns / pretty FX than the boring stuff like bug fixing or annoyance removal.
 
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