- Apr 26, 2004
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http://lorebook.lotro.com/wiki/Release_Notes_November_2010_Update_Official
Of Special Note
[edit] Experience more of Middle-earth - FOR FREE!
Free and Premium players will now be able to enter the regions of Moria, Lothlórien, Mirkwood, and Enedwaith for FREE! We have adjusted the access of Free and Premium players. You may now follow the Epic Storyline through Moria, Mirkwood and, Enedwaith. This includes free access to the following:
* The Legendary item system
* Attain level 65
* Access Moria, Mirkwood, Lothlórien, and Enedwaith regions
Note: You will still need to purchase the appropriate quest packs or expansion packs to access other content (quests, deeds, instances, classes, etc) in these areas.
[edit] Even more Free Content!
The Lone-lands quest pack is now free to all players!
[edit] Swift Travel Changes
Swift Travel Routes that previously required the player to be a subscriber are now usable by past subscribers as well (although only by characters created or used during the subscriber period).
[edit] New Barter Wallet
We have a new Barter Wallet! The Barter Wallet will hold all Skirmish Marks used to purchase items from the Skirmish Barter Vendors as well as all Anniversary Tokens. The Barter Wallet may be opened by clicking on the Caret symbol (^) at the lower left of your screen and selecting Barter Wallet from the list of panels. Further expansion of the Barter Wallet will be coming in future releases.
[edit] Tasks
Tasks are free repeatable quest that players can use to augment their leveling within the game world. Here are highlights of Tasks system:
* Over 250 Tasks
* 100% FREE to all players
* Use existing trophy drops
* NEW Deeds and Rewards
* Available starting at level 8
* Infinitely repeatable
For all of the details on this new system you can read Allan Orion Makis Developer Diary.
[edit] Reputation Mounts
We have reviewed much of the feedback players have offered regarding reputation mounts and what they represent in terms of accomplishment and time invested. Youve made it very clear that these mounts should be special and reflect the effort required to earn them. We agree! Reputation mounts have received an upgrade in their stats. These mounts will now have 250 health and receive reduced critical damage.
We have also added many new reputation mounts to the game. You may want to revisit some old stomping grounds to see if there is something new for you at an old beloved faction! You might find them on vendors or from barterers.
In the future, some mounts purchased through the LOTRO Store may share appearances with the reputation mounts, but will be weaker than their earned counterparts.
[edit] Ered Luin Revamp
The Elf and Dwarf starting areas in Ered Luin have been completely revamped! Create a new character and try it out for yourself! You can read the all the details in Lauren Budgeford Salks developer diary.
[edit] Storage Revisions
You have given us a tremendous amount of feedback since our major overhaul of the Vault and Shared Storage systems. Weve heard you! These systems have received a major rework. Read Ransroths Developer Diary for the full details.
[edit] Automated Character Rename
Players can now rename their characters by purchasing the rename option in the LOTRO Store.
[edit] Rune-keepers and Lore-masters
The Lore-master and Rune-keeper classes have received adjustments that address some longstanding issues and player requests. Read GraalX2s Lore-master diary and Brian Zombie Columbus Rune-keeper diary for a complete look at all of the changes.
[edit] Lore-master & Minstrel Fellowship Manoeuvre changes
Lore-masters and Minstrels will now use the tactical versions of the Ent's Strength and Spider's Guile fellowship skills instead of the melee versions, just like Rune-keepers. This means that any time a Fellowship Manoeuvre is triggered, Minstrels and Lore-masters will no longer need to be in melee range to contribute.
[edit] NEW! Ingredient Packs
Certain crafting recipes now have the option of using Ingredient Packs instead of the usual ingredients required. Recipes with this option will have a checkbox in the crafting panel to specify if you would like to use the packs or not. Using the packs to create these items will force the items to be bound to the maker upon creation. Ingredient Packs can be purchased in the LOTRO Store. Learn more in the Class Consumables Developer Diary.
[edit] Farming Revamp
The number and types of seeds required to complete farming recipes have been significantly reduced. Field recipes now require just one seed to execute. The types of seeds available have also been adjusted to allow for more generic seeds types, increasing inventory space for farmers. All farming-related tooltips have been adjusted and now offer more detailed descriptions.
You can learn more about these and other crafting changes in the November 2010 Update Crafting developer diary.
[edit] Journey to Winter-home this Yule
Coming in December, keep an eye out for the new and improved Yule festival set in the Winter-home. More details will be revealed soon in not one, but two developer diaries!
[edit] Its the little things that count
* There is now a Report as Harassment option when right-clicking your chat window.
* You can now mouse over any Legendary Item being tracked and see the tooltip for that item.
* Players can now be summoned out of Housing instances and Private Encounters.
* Captain Summoning Horns and Mustering Horns can now summon players into and out of Dynamic Layers.
* The Dwarf Brigands have gone and seen the cosmetic outfitter in their local town. Because of this, players will be seeing a lot more variety in the dwarf brigand bodies they step over on their way to glory.
* Check with your Class trainer or favorite craftsman to learn about new consumables for each class!
* The following large rugs are now allowed in the small floor hook:
o Large Brown Rug
o Large Red Rug
o Large Red Leaf Rug
o Large Bear-skin Rug
o Large Purple Rug
o Large White 'Leaf Border' Rug
o Large 'Dragon-fly' Rug
[edit] Full Release Notes
[edit] General Gameplay
* When a player feigns death, they now can keep their Armaments of X and Shield-Brother skills and be targets of helpful skills from other players.
* If a player has a Rune-keeper's "Do Not Fall This Day" buff and the Rune-keeper who placed the buff is falling or dead when the player dies, the player will be presented with an error and will have another chance to revive after the Rune-keeper is no longer falling or dead. Previously the player would have been forced to resurrect at the nearest rally point.
* Several errant Restoration skill entries have been removed from the Lorebook.
* Detaunting your pet's target will no longer cause adds that are on your pet to attack you.
[edit] Skills/Classes
[edit] General
* Lore-masters and Captains now have a new skill on their Companion's skill bar immediately to the left of their active skills. This new skill, Return to Master for Lore-master and Rally for Captain, will summon an existing companion to the character's location. It is not useable in combat and has a 5 second cooldown.
* Player Pets and Soldiers now get the benefit from the following
o Hunter skill Find the Path
o Minstrel Tales
o Rune-keeper Rune of Restoration
o Captains Banners
o Lore-masters Raven's Shield of the Raven's Wing and the Eagle's Nobility
[edit] Burglar
* Aim will now cause Exploit Opening to automatically critical hit with its melee attack.
* We have resolved many of the issues related to the Hide in Plain Sight skill.
o When you use HIPS and you are alone, the monster should stop attacking you and run home
o When you use HIPS and you are in a fellowship, the monster should attack another player in the fellowship
o Player Pets will now disengage from players who use Hide in Plain Sight
[edit] Captain
* Certain Captain skills will no longer flash in your quickslot bar when they are improved by a trait.
* The Captain's deed to acquire the Deeds Before Words trait will now advance when the Leader of Men trait is slotted.
* Fixed an issue where Shield-Brother and Armaments of X skills were being incorrectly toggled off of their targets.
* The Oath-breaker Herald's banner no longer appears solid for a second or two when first summoned.
* Inspire now includes information on how much it will heal the Captain's Shield-brother.
* The Lossoth can now grant Captains higher level armaments with which to equip their Frozen Commoner Heralds. Visit the Lossoth in Forochel to acquire these new recipes.
[edit] Champion
* Champions will now receive an event for defeating an enemy at level 10 when Ardour is learned so they can trigger Ardent Flurry.
* Continuous Blood Rage will now grant +50% resistance to Physical and Tactical effects in addition to all other resistances, except Disease.
* The Champion's legendary trait Blade Explosion has been renamed Raging Blade to match the granted skill.
* Inspired Greatness now properly increases the potency of the heal applied by the Champion's Bracing Attack skill.
[edit] Hunter
* Hunter class quest Lay of Land could not be completed by Free players without also purchasing the Eregion quest pack (due to the quest requiring the completion of two exploratory deeds: Dens of the Beasts and The Ruins of Eregion). The exploratory deeds are now free so that Hunters can complete their level 50 class quest without needing to purchase Eregion.
[edit] Lore-master
* The trait Dúnedain-learning now shows specific numbers for what it modifies.
* Trait tooltips have been cleaned up to reveal stats and improve readability.
* The trait Knowledge of the Past now affects all skills (it was previously not affecting Staff-strike, Warding Knowledge, and a few other skills).
* Lore-masters have a new skill available at level 30: "Staff Sweep."
* Lore-masters have a new skill available at level 40: Frost-lore."
* The trait Hardy Bear has been converted to Hardy Companion.
* The Improved Warding Lore skills have been modified to affect Drakes & Ancient Evil, Creatures of Nature & Beasts, and Dead, Men, & Orc-kind.
* Sign of Power: Vigilance is now a self-anchored Area of Effect skill.
* Blinding Flash will now interrupt inductions even if the monster is immune to Daze effects.
* The Nature-friend Legendary Trait will now grant the Lore-master a new skill, Combat Summoning, in addition to Friend of Nature. This new skill will allow the Lore-master to summon any animal companion during combat for the next 10 seconds.
* The damage-over-time portion of Burning Embers will now stack from multiple Lore-masters.
* The Lore-master's raven will now apply the Flanked effect to a target when the Raven is low level.
* Fire-lore can now be used on all monster types, including the Dead.
* Call to the Valar now resets the cooldown for Dispel Corruption and provides a 10 second immunity to induction setbacks caused by damage.fckLR*The sound FX for Flanking effects is now controlled by the Combat Sound volume.
* The visual indicator that signals when a pet has flanked its target will now only be shown to the Lore-master whose pet successfully flanked the target.
* Inner Flame has been upgraded as follows:
o It will heal much more than previously.
o The Lore-master will not be interrupted while channeling the skill.
o The Lore-master's pet will take a small portion of the Lore-master's threat for each pulse of healing.
o All other aspects of the skill are the same.
* The following frost damage Legendary Item Titles are now useable by Lore-masters.
o Cold-heart
o Frost-reaver
o Ice-fist
* Knowledge of the Lore-master has been changed in a couple of ways:
o It now places a minor 60 second debuff to resistances on the target.
o The skill cannot be used in combat and requires you to face the target.
o The skill cannot be resisted.
* The Legacies which reduce an enemy's resistance have been re-organized to affect skills more intuitively:
o Target Resistance (Damaging Skills): This now affects ALL Tactical skills which deal damage:
+ Burning Embers
+ Sign of Battle: Wizardry
+ Test of Wills
+ Gust of Wind
+ Cracked Earth
+ Light of the Rising Dawn
+ Storm-lore
+ Lightning-storm
+ Sign of Battle: Wizard's Fire
+ Sticky Gourd
+ Ents go to War
o Target Resistance (Fire Skills): This now affects ALL Tactical skill which deal Fire damage:
+ Burning Embers
+ Cracked Earth
+ Sign of Battle: Wizard's Fire
+ Sticky Gourd
+ Ents go to War
o Target Resistance (Debuffing Skills): This now affects ALL skills which debuff the enemy:
+ Sign of Power: Command
+ Blinding Flash
+ Fire-lore
+ Wind-lore
+ Power of Knowledge
+ Bane Flare
+ Herb-lore
+ Frost-lore
+ Ancient Craft
+ Dispel Corruption
+ Sign of Power: See all Ends
[edit] Minstrel
* The Minstrel Skill Call of the Second Age will now explicitly display that it is adding +10% movement speed to your fellowship.
[edit] Rune-keeper
* Writ of Health can only be used during combat.
* "Fall to Our Wrath" now stacks properly across multiple Rune-keepers.
* "Distracting Winds" is now available at level 22 (down from 30).
* The debuff on Scathing Retort now lasts longer than the channel duration of "Smoldering Wrath," based on how long you channel for.
* Satchels may now be equipped cosmetically.
* The cooldown for Steady-hands has been reduced to 5 minutes.
* Fixed a typo in the Rune-keeper level 30 class quest.
* 5 new chisel variants have been added:
o Chisel of Fire
+ Fiery Ridicule induction becomes harder to knockback from damage.
+ Increases Tactical damage rating
o Chisel of Lightning
+ Occasionally during combat, the Charged buff will appear on the Rune-keeper. This will increase critical damage by 5% and make the next usage of "Sustaining Bolt" cost zero Power
+ Increases Tactical damage rating
o Riffler (Healing-oriented Chisels)
+ Reduces threat generation from healing
+ Increases Healing rating
o Riffler of Hope
+ Grants Prelude to Hope additional Heal-over-time pulses
+ Increases Healing rating
o Riffler of Writs
+ Master of Writs Power penalty reduced
+ Increases Healing rating
* New Satchels added to the LOTRO Store.
* New Skill - "Sustaining Bolt" Level 30
o This is a high damage, high power cost skill with a 30 second cooldown. It carries a -10% power usage for 15 seconds. It requires 6 Battle Attunement. There is a new Chisel that allows this skill to cost zero power.
* "Fury of Storm" 4 Trait Set Bonus changes:
o -15 seconds to Sustaining Bolt cooldown
o +3% base movement speed
* "Essence of Storm" has been changed as follows:
o Base damage has been increased
o Reduced the cooldown from 10 to 8 seconds
o Reduced attunement requirement to 3 Battle
* "Scribes Spark" now has lower base damage and a reduced power cost.
* "Tale of the Storm" has been adjusted.
o Increased application chance from 10% to 20%
o Reduced the duration from 30 to 15 seconds
o Removed the power reduction
* New Skill - "Essay of Flame" Level 50
o Applies a tier 3 "Writ of Flame." This skill has a high power cost, a 60 second cooldown, and requires 6 Battle Attunement. There is a 6-second induction.
* "Wrath of Fire" 4 Trait Set Bonus changes
o Increased resistance penetration
o Reduced induction time on Essay of Flame to 1.5 seconds
* "Scathing Retort" has had its debuff reworked. It will now linger on a foe for a varying amount of time that is based on how long you channel for.
* "Writ of Flame" and Writ of Cold will no longer occasionally become resisted and dispel on tier up or down.
* "Frost-Burn" will no longer decrease the damage on "Writ of Flame."
* New Skill - "Master of Writs" Level 40
o For the next 15 seconds Writs may be cast regardless of attunement
o Writs will cost 50% additional Power
o The skill has a 15 second cooldown
o Neutral Attunement
o A new Chisel can reduce the penalty to as low as 20%
* "Words of Grace" 4 Trait Set Bonus
o -5% threat generation (from all sources).
o Master of Writs becomes a toggle skill.
* "Terse Narrative" no longer applies Prelude to Hope. It now places a short duration buff on the Rune-keeper that reduces the induction time and power cost of "Epic for the Ages."
* The following changes have been made to "Mending Verse":
o Up front healing has been increased
o Healing over time has been decreased
o Power cost has been increased
o Memorial Prose power reduction decreased from 15% to 5%
* "Writ of Health" has had its power cost decreased.
* The required skill plays for some Rune-keeper healing traits have been reduced.
* "Fall to X" skills would often dispel without dealing their damage when triggered by damage over time effects (like "Writ of Flame"). These issues have been fixed.
* "Weapon of X" can now be used on Soldiers.
* "Icy Discourse" now functions properly when interacting with damage over time effects.
* The revive buff for "Do Not Fall This Day" will now be placed immediately upon clicking the skill, as opposed to after the animation plays.
[edit] Warden
* The Wardens now have a new skill at level 47, Never Surrender. This skill can only be used after a defeat. It will transfer 20% of the total threat from each Fellowship member to the Warden. The skill causes the Warden to lose all but one additional pulse of Warden HoT's, plus locks out all of the Warden's skills that add two gambit icons for the next 5 minutes.
* Warden's Legendary Gambit, Defiant Challenge, now receives the appropriate power cost reduction from Fist Carvings.
[edit] The Ettenmoors (PvMP)
* We have resolved many of the issues related to the Disappear skill. These changes mirror those made to the burglar skill, "Hide in Plain Sight."
* NPCs should no longer stop combat when crossing server boundaries in the Ettenmoors.
* The Warleader's Purge skill can now be used while Dazed or Stunned.
* Monster player food effects have been converted to In-combat Morale and Power Regens. Additionally, all of the food effects now appear on a single buff icon.
* Haz, the Defensive Potions Trader, has a new potion for sale. Five (5) Phials of Akulhun's Fury can be purchased for 20 Dull Spirit Stones. This preventative potion can be used out of combat and it provides 10 seconds of crowd control immunity.
* Population requirements for Ranger session play have been reduced to allow the session to trigger more often.
* The Quest Guide now works with the majority of monster play quests. Quests that require PvMP combat have been excluded as those battles can occur anywhere!
* The defeat failure state has been removed from the initial Creep travel quests.
* The Weaver skill Venomous Haze only works on skills with a range of 15 meters or more. This effect no longer reduces the range of Burglar Tricks, but now reduces the range of the Burglar's Reveal Weakness, Diversion, and Burglar's Antidote, and the Minstrels Anthem of Valar and Anthem of the Wizards.
* Caragdal no longer wanders. This will allow players to turn in the quest more easily.
* The Mash quest can now be completed.
[edit] Skirmishes
[edit] General
* Soldiers with auras (Herbalist, Bannerguard) will now buff player pets and other Soldiers.
* The timer on the quest tracker for the Barrow Downs survival skirmish will no longer be cut off in the UI.
* The letter sent as part of the quest Reporting In is now only sent once.
[edit] Rescue in Nûrz Gâshu:
* Fixed a case that would cause the Caerog optional to not activate.
[edit] Protectors of Thangúlhad:
* The boss will no longer appear until Rodelleth has manned the catapults.
[edit] Raids & Instances
[edit] General
* Fixed the extreme damage some bosses were doing:
o The Rift: Barz & Fruz
o Book 13: Mordrambor
o Broken Stairs: Glothrok the Vile
* Players who were in the encounter and in the fellowship but were linkdead when an encounter chest's loot assignment rights were determined are now allowed to loot the chest when they get back in.
* Orcs killed in Fil Gashan will now count towards the quest, Lothlórien Preparations II.
* DG Tower: The Fell beast's breath will now do ~1700-~2400 damage (unmitigated).
[edit] Eregion: School
* Thurgtark had some combat difficulty. Hes received better training and should be good to go!
[edit] Great Barrow: Maze
* Updated the completion deed to reference the correct quest.
[edit] Library at Tham Mirdain
* Removed daze skill from Unudhu.
[edit] Barrow-downs
* The sections of Haudh Iarcith now have unique names.
[edit] Garth Agarwen: Rings of Rhudaur
* Updated the quest guide to focus on the dungeon, not the south.
[edit] Glinghant
* Fixed an issue with a quest location.
* Stagnant Oaks now reset upon wiping.
* The Challenge quest now fails upon resetting the final boss.
[edit] Helegrod: Dragon Wing
* The gates should now reopen correctly upon defeating Thorog.
[edit] Helegrod: Spider Wing
* The summoned spiders from the queens now have ranged attacks.
[edit] Great Barrow: Sambrog
* Fell spirits will no longer target themselves with their healing skill.
[edit] Annúminas
* All chests now use the raid template, increasing their rot time to several hours.
Garth Agarwen: Barrows
* Challenge will now fail when one of the two split wights dies.
[edit] Carn Dûm
* Lozudurkh no longer counts towards Brutes from the North.
[edit] The Water Wheels: Nala-dûm
* Caerlug will no longer reset if any player in the fellowship leaves the boss area after successfully completing the dungeon.
[edit] Enedwaith Thrors Coomb
* When a prisoner is released during the quest, The Trail Ends, the door is now deleted so that you will no longer accidentally use a key on an unlocked door.
[edit] Angmar - Carn Dûm - Castle of the Witch King
* The boss, Mormoz, can no longer be pulled out of the room.
[edit] Enedwaith - Lich Bluffs
* Quest: Darkness Revealed - Iarganir will now be an NPC until the player enters the room.
[edit] Legendary Items
* Fused Relics will now stack to 25, the same as all other relics.
[edit] Crafting
[edit] General
* Consignment quests have finally gone the way of the dodo after long internal deliberation. The general issue is that they were always problematic in their technical implementation and utility in the game. More importantly, their effective role in the crafting economy is fulfilled in a more dynamic fashion by the auction house and/or adventuring.
[edit] Cooking
* A new fish food recipe is now available for Superior Cooks! You can find the Roasted Carp recipe for sale at an Expert Cook vendor near you.
* New pet food recipes are now available from Novice/Expert Cook vendors, as well as Lore-master trainers.
[edit] Scholar
* New class items are available! The following recipes are available from Novice/Expert Scholar vendors, as well as the appropriate class trainers.
o Captain Battle Tonic
o Champion Potion of Fervour
o Guardian Overpower Tactics
o Hunter Potion of Focus
o Minstrel Sheet Music
[edit] Weaponsmith
* New class items are available! The following recipes are available from Novice/Expert Weaponsmith vendors, as well as the appropriate class trainers.
o Burglar Throwing Hatchet
o Burglar Serrated Knife
* Corrected the names of the following crafted throwing axes:
o Shining Steel Throwing Axe
o Fine Gondorian Throwing Axe
* Corrected the quality levels and minimum level requirements for all existing crafted thrown weapons.
[edit] Woodworker
* New class items are available! The following recipes are available from Novice/Expert Woodworker vendors, as well as the appropriate class trainers.
o Captain Blazoned Emblem
o Rune-keeper Dagor Infused Parchment
o Rune-keeper Nestad Infused Parchment
o Warden Battle Hymn
* Adjusted the stats on the Heavy Yew Javelin of Precision to differentiate it from the Heavy Yew Javelin of Speed.
* Corrected the names of the following recipes as they appear in the crafting panel
o Golden Wood Javelin
o Golden Wood Club
o Golden Wood Great Club
[edit] Jeweller
* All existing Lore-master amulet recipes have been converted to produce new skill-granting Lore-master talismans. Brand new multi-output Lore-master talisman recipes can now be found in treasure.
Prospector
* The Apprentice recipe for Bronze Ingots and the Supreme recipe for Khazad-bronze Ingots were incorrectly producing quantities of 6 on a critical success. These recipes have been changed to produce quantities of 4 on critical success.
[edit] Tailor
* Fixed the names of the following recipes:
o Outrider's Shoes Recipe
o Reinforced Sturdy Leather Shoes Recipe
o Heavy Skirmisher's Shoes Recipe
o Protector's Shoes Recipe
o Superb Campaigner's Shoes Recipe
[edit] Destiny Point Perks
* A new Curing perk and perk category have been added. These new perks will completely remove wounds, diseases, poisons, and fear with some restrictions. The LOTRO Store will also have an equivalent item that only works out of combat.
* Destiny Point costs have been lowered on some of the XP perks and new XP perks have been added. The new perks are tiered like so:
o Lasting Competence: 25% monster kill XP for 1 hour 30 minutes + 10% item XP bonus.
o Enduring Experience: Lesser: 10% monster kill XP for 3 hours + 5% item XP bonus.
o Enduring Experience: Minor: 10% monster kill XP for 6 hours + 5% item XP bonus.
o Enduring Experience: Moderate: 20% monster kill XP for 3 hours + 5% item XP bonus.
o Enduring Experience: Major: 20% monster kill XP for 6 hours + 5% item XP bonus.
[
Of Special Note
[edit] Experience more of Middle-earth - FOR FREE!
Free and Premium players will now be able to enter the regions of Moria, Lothlórien, Mirkwood, and Enedwaith for FREE! We have adjusted the access of Free and Premium players. You may now follow the Epic Storyline through Moria, Mirkwood and, Enedwaith. This includes free access to the following:
* The Legendary item system
* Attain level 65
* Access Moria, Mirkwood, Lothlórien, and Enedwaith regions
Note: You will still need to purchase the appropriate quest packs or expansion packs to access other content (quests, deeds, instances, classes, etc) in these areas.
[edit] Even more Free Content!
The Lone-lands quest pack is now free to all players!
[edit] Swift Travel Changes
Swift Travel Routes that previously required the player to be a subscriber are now usable by past subscribers as well (although only by characters created or used during the subscriber period).
[edit] New Barter Wallet
We have a new Barter Wallet! The Barter Wallet will hold all Skirmish Marks used to purchase items from the Skirmish Barter Vendors as well as all Anniversary Tokens. The Barter Wallet may be opened by clicking on the Caret symbol (^) at the lower left of your screen and selecting Barter Wallet from the list of panels. Further expansion of the Barter Wallet will be coming in future releases.
[edit] Tasks
Tasks are free repeatable quest that players can use to augment their leveling within the game world. Here are highlights of Tasks system:
* Over 250 Tasks
* 100% FREE to all players
* Use existing trophy drops
* NEW Deeds and Rewards
* Available starting at level 8
* Infinitely repeatable
For all of the details on this new system you can read Allan Orion Makis Developer Diary.
[edit] Reputation Mounts
We have reviewed much of the feedback players have offered regarding reputation mounts and what they represent in terms of accomplishment and time invested. Youve made it very clear that these mounts should be special and reflect the effort required to earn them. We agree! Reputation mounts have received an upgrade in their stats. These mounts will now have 250 health and receive reduced critical damage.
We have also added many new reputation mounts to the game. You may want to revisit some old stomping grounds to see if there is something new for you at an old beloved faction! You might find them on vendors or from barterers.
In the future, some mounts purchased through the LOTRO Store may share appearances with the reputation mounts, but will be weaker than their earned counterparts.
[edit] Ered Luin Revamp
The Elf and Dwarf starting areas in Ered Luin have been completely revamped! Create a new character and try it out for yourself! You can read the all the details in Lauren Budgeford Salks developer diary.
[edit] Storage Revisions
You have given us a tremendous amount of feedback since our major overhaul of the Vault and Shared Storage systems. Weve heard you! These systems have received a major rework. Read Ransroths Developer Diary for the full details.
[edit] Automated Character Rename
Players can now rename their characters by purchasing the rename option in the LOTRO Store.
[edit] Rune-keepers and Lore-masters
The Lore-master and Rune-keeper classes have received adjustments that address some longstanding issues and player requests. Read GraalX2s Lore-master diary and Brian Zombie Columbus Rune-keeper diary for a complete look at all of the changes.
[edit] Lore-master & Minstrel Fellowship Manoeuvre changes
Lore-masters and Minstrels will now use the tactical versions of the Ent's Strength and Spider's Guile fellowship skills instead of the melee versions, just like Rune-keepers. This means that any time a Fellowship Manoeuvre is triggered, Minstrels and Lore-masters will no longer need to be in melee range to contribute.
[edit] NEW! Ingredient Packs
Certain crafting recipes now have the option of using Ingredient Packs instead of the usual ingredients required. Recipes with this option will have a checkbox in the crafting panel to specify if you would like to use the packs or not. Using the packs to create these items will force the items to be bound to the maker upon creation. Ingredient Packs can be purchased in the LOTRO Store. Learn more in the Class Consumables Developer Diary.
[edit] Farming Revamp
The number and types of seeds required to complete farming recipes have been significantly reduced. Field recipes now require just one seed to execute. The types of seeds available have also been adjusted to allow for more generic seeds types, increasing inventory space for farmers. All farming-related tooltips have been adjusted and now offer more detailed descriptions.
You can learn more about these and other crafting changes in the November 2010 Update Crafting developer diary.
[edit] Journey to Winter-home this Yule
Coming in December, keep an eye out for the new and improved Yule festival set in the Winter-home. More details will be revealed soon in not one, but two developer diaries!
[edit] Its the little things that count
* There is now a Report as Harassment option when right-clicking your chat window.
* You can now mouse over any Legendary Item being tracked and see the tooltip for that item.
* Players can now be summoned out of Housing instances and Private Encounters.
* Captain Summoning Horns and Mustering Horns can now summon players into and out of Dynamic Layers.
* The Dwarf Brigands have gone and seen the cosmetic outfitter in their local town. Because of this, players will be seeing a lot more variety in the dwarf brigand bodies they step over on their way to glory.
* Check with your Class trainer or favorite craftsman to learn about new consumables for each class!
* The following large rugs are now allowed in the small floor hook:
o Large Brown Rug
o Large Red Rug
o Large Red Leaf Rug
o Large Bear-skin Rug
o Large Purple Rug
o Large White 'Leaf Border' Rug
o Large 'Dragon-fly' Rug
[edit] Full Release Notes
[edit] General Gameplay
* When a player feigns death, they now can keep their Armaments of X and Shield-Brother skills and be targets of helpful skills from other players.
* If a player has a Rune-keeper's "Do Not Fall This Day" buff and the Rune-keeper who placed the buff is falling or dead when the player dies, the player will be presented with an error and will have another chance to revive after the Rune-keeper is no longer falling or dead. Previously the player would have been forced to resurrect at the nearest rally point.
* Several errant Restoration skill entries have been removed from the Lorebook.
* Detaunting your pet's target will no longer cause adds that are on your pet to attack you.
[edit] Skills/Classes
[edit] General
* Lore-masters and Captains now have a new skill on their Companion's skill bar immediately to the left of their active skills. This new skill, Return to Master for Lore-master and Rally for Captain, will summon an existing companion to the character's location. It is not useable in combat and has a 5 second cooldown.
* Player Pets and Soldiers now get the benefit from the following
o Hunter skill Find the Path
o Minstrel Tales
o Rune-keeper Rune of Restoration
o Captains Banners
o Lore-masters Raven's Shield of the Raven's Wing and the Eagle's Nobility
[edit] Burglar
* Aim will now cause Exploit Opening to automatically critical hit with its melee attack.
* We have resolved many of the issues related to the Hide in Plain Sight skill.
o When you use HIPS and you are alone, the monster should stop attacking you and run home
o When you use HIPS and you are in a fellowship, the monster should attack another player in the fellowship
o Player Pets will now disengage from players who use Hide in Plain Sight
[edit] Captain
* Certain Captain skills will no longer flash in your quickslot bar when they are improved by a trait.
* The Captain's deed to acquire the Deeds Before Words trait will now advance when the Leader of Men trait is slotted.
* Fixed an issue where Shield-Brother and Armaments of X skills were being incorrectly toggled off of their targets.
* The Oath-breaker Herald's banner no longer appears solid for a second or two when first summoned.
* Inspire now includes information on how much it will heal the Captain's Shield-brother.
* The Lossoth can now grant Captains higher level armaments with which to equip their Frozen Commoner Heralds. Visit the Lossoth in Forochel to acquire these new recipes.
[edit] Champion
* Champions will now receive an event for defeating an enemy at level 10 when Ardour is learned so they can trigger Ardent Flurry.
* Continuous Blood Rage will now grant +50% resistance to Physical and Tactical effects in addition to all other resistances, except Disease.
* The Champion's legendary trait Blade Explosion has been renamed Raging Blade to match the granted skill.
* Inspired Greatness now properly increases the potency of the heal applied by the Champion's Bracing Attack skill.
[edit] Hunter
* Hunter class quest Lay of Land could not be completed by Free players without also purchasing the Eregion quest pack (due to the quest requiring the completion of two exploratory deeds: Dens of the Beasts and The Ruins of Eregion). The exploratory deeds are now free so that Hunters can complete their level 50 class quest without needing to purchase Eregion.
[edit] Lore-master
* The trait Dúnedain-learning now shows specific numbers for what it modifies.
* Trait tooltips have been cleaned up to reveal stats and improve readability.
* The trait Knowledge of the Past now affects all skills (it was previously not affecting Staff-strike, Warding Knowledge, and a few other skills).
* Lore-masters have a new skill available at level 30: "Staff Sweep."
* Lore-masters have a new skill available at level 40: Frost-lore."
* The trait Hardy Bear has been converted to Hardy Companion.
* The Improved Warding Lore skills have been modified to affect Drakes & Ancient Evil, Creatures of Nature & Beasts, and Dead, Men, & Orc-kind.
* Sign of Power: Vigilance is now a self-anchored Area of Effect skill.
* Blinding Flash will now interrupt inductions even if the monster is immune to Daze effects.
* The Nature-friend Legendary Trait will now grant the Lore-master a new skill, Combat Summoning, in addition to Friend of Nature. This new skill will allow the Lore-master to summon any animal companion during combat for the next 10 seconds.
* The damage-over-time portion of Burning Embers will now stack from multiple Lore-masters.
* The Lore-master's raven will now apply the Flanked effect to a target when the Raven is low level.
* Fire-lore can now be used on all monster types, including the Dead.
* Call to the Valar now resets the cooldown for Dispel Corruption and provides a 10 second immunity to induction setbacks caused by damage.fckLR*The sound FX for Flanking effects is now controlled by the Combat Sound volume.
* The visual indicator that signals when a pet has flanked its target will now only be shown to the Lore-master whose pet successfully flanked the target.
* Inner Flame has been upgraded as follows:
o It will heal much more than previously.
o The Lore-master will not be interrupted while channeling the skill.
o The Lore-master's pet will take a small portion of the Lore-master's threat for each pulse of healing.
o All other aspects of the skill are the same.
* The following frost damage Legendary Item Titles are now useable by Lore-masters.
o Cold-heart
o Frost-reaver
o Ice-fist
* Knowledge of the Lore-master has been changed in a couple of ways:
o It now places a minor 60 second debuff to resistances on the target.
o The skill cannot be used in combat and requires you to face the target.
o The skill cannot be resisted.
* The Legacies which reduce an enemy's resistance have been re-organized to affect skills more intuitively:
o Target Resistance (Damaging Skills): This now affects ALL Tactical skills which deal damage:
+ Burning Embers
+ Sign of Battle: Wizardry
+ Test of Wills
+ Gust of Wind
+ Cracked Earth
+ Light of the Rising Dawn
+ Storm-lore
+ Lightning-storm
+ Sign of Battle: Wizard's Fire
+ Sticky Gourd
+ Ents go to War
o Target Resistance (Fire Skills): This now affects ALL Tactical skill which deal Fire damage:
+ Burning Embers
+ Cracked Earth
+ Sign of Battle: Wizard's Fire
+ Sticky Gourd
+ Ents go to War
o Target Resistance (Debuffing Skills): This now affects ALL skills which debuff the enemy:
+ Sign of Power: Command
+ Blinding Flash
+ Fire-lore
+ Wind-lore
+ Power of Knowledge
+ Bane Flare
+ Herb-lore
+ Frost-lore
+ Ancient Craft
+ Dispel Corruption
+ Sign of Power: See all Ends
[edit] Minstrel
* The Minstrel Skill Call of the Second Age will now explicitly display that it is adding +10% movement speed to your fellowship.
[edit] Rune-keeper
* Writ of Health can only be used during combat.
* "Fall to Our Wrath" now stacks properly across multiple Rune-keepers.
* "Distracting Winds" is now available at level 22 (down from 30).
* The debuff on Scathing Retort now lasts longer than the channel duration of "Smoldering Wrath," based on how long you channel for.
* Satchels may now be equipped cosmetically.
* The cooldown for Steady-hands has been reduced to 5 minutes.
* Fixed a typo in the Rune-keeper level 30 class quest.
* 5 new chisel variants have been added:
o Chisel of Fire
+ Fiery Ridicule induction becomes harder to knockback from damage.
+ Increases Tactical damage rating
o Chisel of Lightning
+ Occasionally during combat, the Charged buff will appear on the Rune-keeper. This will increase critical damage by 5% and make the next usage of "Sustaining Bolt" cost zero Power
+ Increases Tactical damage rating
o Riffler (Healing-oriented Chisels)
+ Reduces threat generation from healing
+ Increases Healing rating
o Riffler of Hope
+ Grants Prelude to Hope additional Heal-over-time pulses
+ Increases Healing rating
o Riffler of Writs
+ Master of Writs Power penalty reduced
+ Increases Healing rating
* New Satchels added to the LOTRO Store.
* New Skill - "Sustaining Bolt" Level 30
o This is a high damage, high power cost skill with a 30 second cooldown. It carries a -10% power usage for 15 seconds. It requires 6 Battle Attunement. There is a new Chisel that allows this skill to cost zero power.
* "Fury of Storm" 4 Trait Set Bonus changes:
o -15 seconds to Sustaining Bolt cooldown
o +3% base movement speed
* "Essence of Storm" has been changed as follows:
o Base damage has been increased
o Reduced the cooldown from 10 to 8 seconds
o Reduced attunement requirement to 3 Battle
* "Scribes Spark" now has lower base damage and a reduced power cost.
* "Tale of the Storm" has been adjusted.
o Increased application chance from 10% to 20%
o Reduced the duration from 30 to 15 seconds
o Removed the power reduction
* New Skill - "Essay of Flame" Level 50
o Applies a tier 3 "Writ of Flame." This skill has a high power cost, a 60 second cooldown, and requires 6 Battle Attunement. There is a 6-second induction.
* "Wrath of Fire" 4 Trait Set Bonus changes
o Increased resistance penetration
o Reduced induction time on Essay of Flame to 1.5 seconds
* "Scathing Retort" has had its debuff reworked. It will now linger on a foe for a varying amount of time that is based on how long you channel for.
* "Writ of Flame" and Writ of Cold will no longer occasionally become resisted and dispel on tier up or down.
* "Frost-Burn" will no longer decrease the damage on "Writ of Flame."
* New Skill - "Master of Writs" Level 40
o For the next 15 seconds Writs may be cast regardless of attunement
o Writs will cost 50% additional Power
o The skill has a 15 second cooldown
o Neutral Attunement
o A new Chisel can reduce the penalty to as low as 20%
* "Words of Grace" 4 Trait Set Bonus
o -5% threat generation (from all sources).
o Master of Writs becomes a toggle skill.
* "Terse Narrative" no longer applies Prelude to Hope. It now places a short duration buff on the Rune-keeper that reduces the induction time and power cost of "Epic for the Ages."
* The following changes have been made to "Mending Verse":
o Up front healing has been increased
o Healing over time has been decreased
o Power cost has been increased
o Memorial Prose power reduction decreased from 15% to 5%
* "Writ of Health" has had its power cost decreased.
* The required skill plays for some Rune-keeper healing traits have been reduced.
* "Fall to X" skills would often dispel without dealing their damage when triggered by damage over time effects (like "Writ of Flame"). These issues have been fixed.
* "Weapon of X" can now be used on Soldiers.
* "Icy Discourse" now functions properly when interacting with damage over time effects.
* The revive buff for "Do Not Fall This Day" will now be placed immediately upon clicking the skill, as opposed to after the animation plays.
[edit] Warden
* The Wardens now have a new skill at level 47, Never Surrender. This skill can only be used after a defeat. It will transfer 20% of the total threat from each Fellowship member to the Warden. The skill causes the Warden to lose all but one additional pulse of Warden HoT's, plus locks out all of the Warden's skills that add two gambit icons for the next 5 minutes.
* Warden's Legendary Gambit, Defiant Challenge, now receives the appropriate power cost reduction from Fist Carvings.
[edit] The Ettenmoors (PvMP)
* We have resolved many of the issues related to the Disappear skill. These changes mirror those made to the burglar skill, "Hide in Plain Sight."
* NPCs should no longer stop combat when crossing server boundaries in the Ettenmoors.
* The Warleader's Purge skill can now be used while Dazed or Stunned.
* Monster player food effects have been converted to In-combat Morale and Power Regens. Additionally, all of the food effects now appear on a single buff icon.
* Haz, the Defensive Potions Trader, has a new potion for sale. Five (5) Phials of Akulhun's Fury can be purchased for 20 Dull Spirit Stones. This preventative potion can be used out of combat and it provides 10 seconds of crowd control immunity.
* Population requirements for Ranger session play have been reduced to allow the session to trigger more often.
* The Quest Guide now works with the majority of monster play quests. Quests that require PvMP combat have been excluded as those battles can occur anywhere!
* The defeat failure state has been removed from the initial Creep travel quests.
* The Weaver skill Venomous Haze only works on skills with a range of 15 meters or more. This effect no longer reduces the range of Burglar Tricks, but now reduces the range of the Burglar's Reveal Weakness, Diversion, and Burglar's Antidote, and the Minstrels Anthem of Valar and Anthem of the Wizards.
* Caragdal no longer wanders. This will allow players to turn in the quest more easily.
* The Mash quest can now be completed.
[edit] Skirmishes
[edit] General
* Soldiers with auras (Herbalist, Bannerguard) will now buff player pets and other Soldiers.
* The timer on the quest tracker for the Barrow Downs survival skirmish will no longer be cut off in the UI.
* The letter sent as part of the quest Reporting In is now only sent once.
[edit] Rescue in Nûrz Gâshu:
* Fixed a case that would cause the Caerog optional to not activate.
[edit] Protectors of Thangúlhad:
* The boss will no longer appear until Rodelleth has manned the catapults.
[edit] Raids & Instances
[edit] General
* Fixed the extreme damage some bosses were doing:
o The Rift: Barz & Fruz
o Book 13: Mordrambor
o Broken Stairs: Glothrok the Vile
* Players who were in the encounter and in the fellowship but were linkdead when an encounter chest's loot assignment rights were determined are now allowed to loot the chest when they get back in.
* Orcs killed in Fil Gashan will now count towards the quest, Lothlórien Preparations II.
* DG Tower: The Fell beast's breath will now do ~1700-~2400 damage (unmitigated).
[edit] Eregion: School
* Thurgtark had some combat difficulty. Hes received better training and should be good to go!
[edit] Great Barrow: Maze
* Updated the completion deed to reference the correct quest.
[edit] Library at Tham Mirdain
* Removed daze skill from Unudhu.
[edit] Barrow-downs
* The sections of Haudh Iarcith now have unique names.
[edit] Garth Agarwen: Rings of Rhudaur
* Updated the quest guide to focus on the dungeon, not the south.
[edit] Glinghant
* Fixed an issue with a quest location.
* Stagnant Oaks now reset upon wiping.
* The Challenge quest now fails upon resetting the final boss.
[edit] Helegrod: Dragon Wing
* The gates should now reopen correctly upon defeating Thorog.
[edit] Helegrod: Spider Wing
* The summoned spiders from the queens now have ranged attacks.
[edit] Great Barrow: Sambrog
* Fell spirits will no longer target themselves with their healing skill.
[edit] Annúminas
* All chests now use the raid template, increasing their rot time to several hours.
Garth Agarwen: Barrows
* Challenge will now fail when one of the two split wights dies.
[edit] Carn Dûm
* Lozudurkh no longer counts towards Brutes from the North.
[edit] The Water Wheels: Nala-dûm
* Caerlug will no longer reset if any player in the fellowship leaves the boss area after successfully completing the dungeon.
[edit] Enedwaith Thrors Coomb
* When a prisoner is released during the quest, The Trail Ends, the door is now deleted so that you will no longer accidentally use a key on an unlocked door.
[edit] Angmar - Carn Dûm - Castle of the Witch King
* The boss, Mormoz, can no longer be pulled out of the room.
[edit] Enedwaith - Lich Bluffs
* Quest: Darkness Revealed - Iarganir will now be an NPC until the player enters the room.
[edit] Legendary Items
* Fused Relics will now stack to 25, the same as all other relics.
[edit] Crafting
[edit] General
* Consignment quests have finally gone the way of the dodo after long internal deliberation. The general issue is that they were always problematic in their technical implementation and utility in the game. More importantly, their effective role in the crafting economy is fulfilled in a more dynamic fashion by the auction house and/or adventuring.
[edit] Cooking
* A new fish food recipe is now available for Superior Cooks! You can find the Roasted Carp recipe for sale at an Expert Cook vendor near you.
* New pet food recipes are now available from Novice/Expert Cook vendors, as well as Lore-master trainers.
[edit] Scholar
* New class items are available! The following recipes are available from Novice/Expert Scholar vendors, as well as the appropriate class trainers.
o Captain Battle Tonic
o Champion Potion of Fervour
o Guardian Overpower Tactics
o Hunter Potion of Focus
o Minstrel Sheet Music
[edit] Weaponsmith
* New class items are available! The following recipes are available from Novice/Expert Weaponsmith vendors, as well as the appropriate class trainers.
o Burglar Throwing Hatchet
o Burglar Serrated Knife
* Corrected the names of the following crafted throwing axes:
o Shining Steel Throwing Axe
o Fine Gondorian Throwing Axe
* Corrected the quality levels and minimum level requirements for all existing crafted thrown weapons.
[edit] Woodworker
* New class items are available! The following recipes are available from Novice/Expert Woodworker vendors, as well as the appropriate class trainers.
o Captain Blazoned Emblem
o Rune-keeper Dagor Infused Parchment
o Rune-keeper Nestad Infused Parchment
o Warden Battle Hymn
* Adjusted the stats on the Heavy Yew Javelin of Precision to differentiate it from the Heavy Yew Javelin of Speed.
* Corrected the names of the following recipes as they appear in the crafting panel
o Golden Wood Javelin
o Golden Wood Club
o Golden Wood Great Club
[edit] Jeweller
* All existing Lore-master amulet recipes have been converted to produce new skill-granting Lore-master talismans. Brand new multi-output Lore-master talisman recipes can now be found in treasure.
Prospector
* The Apprentice recipe for Bronze Ingots and the Supreme recipe for Khazad-bronze Ingots were incorrectly producing quantities of 6 on a critical success. These recipes have been changed to produce quantities of 4 on critical success.
[edit] Tailor
* Fixed the names of the following recipes:
o Outrider's Shoes Recipe
o Reinforced Sturdy Leather Shoes Recipe
o Heavy Skirmisher's Shoes Recipe
o Protector's Shoes Recipe
o Superb Campaigner's Shoes Recipe
[edit] Destiny Point Perks
* A new Curing perk and perk category have been added. These new perks will completely remove wounds, diseases, poisons, and fear with some restrictions. The LOTRO Store will also have an equivalent item that only works out of combat.
* Destiny Point costs have been lowered on some of the XP perks and new XP perks have been added. The new perks are tiered like so:
o Lasting Competence: 25% monster kill XP for 1 hour 30 minutes + 10% item XP bonus.
o Enduring Experience: Lesser: 10% monster kill XP for 3 hours + 5% item XP bonus.
o Enduring Experience: Minor: 10% monster kill XP for 6 hours + 5% item XP bonus.
o Enduring Experience: Moderate: 20% monster kill XP for 3 hours + 5% item XP bonus.
o Enduring Experience: Major: 20% monster kill XP for 6 hours + 5% item XP bonus.
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