- Feb 7, 2010
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Long term because this could cost anywhere from the price of a projector and screen materials, to several projectors, but right now I want to learn what I can about it.
And in the event this seems like a home theater issue more than video cards and graphics, I'm primarily doing this for PC gaming. That said, I know there are some concerns such as room size(therefore, throw distance) but I can't know what room I will have available by the time I can fund this. Anyway, here's the questions I have:
1. For playing most games, and yes, I'm basing this only on what I saw on YouTube, but it seems like a flat wall projection would be OK. How essential is a curved screen?
2. I've seen some videos of racing games played on both curved screens, and on screens that are sharply angled toward the viewer. For that particular purpose I think the angled is better...and so the questions under this topic are :
a. The videos I've seen of these racing games, they run 3 projectors. Is that absolutely necessary, to have 3 projectors, one on the middle screen and one each on the two angled panes? Or can one projector(or two) project onto the angled screen?
b. How do movies deal with multiple screens? Can a hinged screen be made so that you can flatten it back against the wall?
3. Just in general about resolution, and disregarding the racing game specific case, 1920 X 1080 seems like it would be good enough. Is it not, though, is that why everyone's doing 3? Is two for ?
4. Out of curiosity, can consoles(xbawks, PS3 etc) output to multiple projectors?
I've done a bit of research and seen some of the details, like you need image blending software that's several hundred dollars to blend multiple projection images. Just trying to learn a bit more so I know what I need/can do.
And in the event this seems like a home theater issue more than video cards and graphics, I'm primarily doing this for PC gaming. That said, I know there are some concerns such as room size(therefore, throw distance) but I can't know what room I will have available by the time I can fund this. Anyway, here's the questions I have:
1. For playing most games, and yes, I'm basing this only on what I saw on YouTube, but it seems like a flat wall projection would be OK. How essential is a curved screen?
2. I've seen some videos of racing games played on both curved screens, and on screens that are sharply angled toward the viewer. For that particular purpose I think the angled is better...and so the questions under this topic are :
a. The videos I've seen of these racing games, they run 3 projectors. Is that absolutely necessary, to have 3 projectors, one on the middle screen and one each on the two angled panes? Or can one projector(or two) project onto the angled screen?
b. How do movies deal with multiple screens? Can a hinged screen be made so that you can flatten it back against the wall?
3. Just in general about resolution, and disregarding the racing game specific case, 1920 X 1080 seems like it would be good enough. Is it not, though, is that why everyone's doing 3? Is two for ?
4. Out of curiosity, can consoles(xbawks, PS3 etc) output to multiple projectors?
I've done a bit of research and seen some of the details, like you need image blending software that's several hundred dollars to blend multiple projection images. Just trying to learn a bit more so I know what I need/can do.