You have to remember that the best looking console games are able to achieve it through things like barely 30 fps, rendering at less than full 1080p resolution and game design choices. Running a closed quarters linear pipe game like The Order consistently covered in fog is nowhere near as taxing as an open world game with long view distances, hundreds of objects to track, many of which are affected by physics.
Uncharted is sort of an anomaly as the programmers at Naughty Dog are REALLY good. Even though the games are also built around mostly linear set pieces, they have managed to make good use of the PS3 hardware and now PS4 without introducing any obvious performance saving features (like The Order's wider aspect ratio). They've also had really good artists to craft the overall look that has the right amount of cartoon and realism to the characters so they look good even if they're not totally realistic.
GPUs have improved a lot. Now we finally have single GPUs capable of running at 1440p with most games at max REASONABLE details (8xMSAA or SSAA isn't really one of them) at 60 fps while staying reasonably quiet and cool. In a few years we'll be saying the same about GPUs capable of handling 4K.
Uncharted is sort of an anomaly as the programmers at Naughty Dog are REALLY good. Even though the games are also built around mostly linear set pieces, they have managed to make good use of the PS3 hardware and now PS4 without introducing any obvious performance saving features (like The Order's wider aspect ratio). They've also had really good artists to craft the overall look that has the right amount of cartoon and realism to the characters so they look good even if they're not totally realistic.
GPUs have improved a lot. Now we finally have single GPUs capable of running at 1440p with most games at max REASONABLE details (8xMSAA or SSAA isn't really one of them) at 60 fps while staying reasonably quiet and cool. In a few years we'll be saying the same about GPUs capable of handling 4K.
