Originally posted by: DerekWilson
we're looking at tools to address those issues, but we will not be doing any instantaneous frame rate versus time graphs, nor will we be doing any tests which are not repeatable or from which reliable data cannot be obtained.
we are looking at really diving deep into micro-stutter and other multi-GPU issues when R700 is launched. i'm hoping we'll have everything we need by then to really cover these issues.
i'm not sure how we'll test input lag though ... suggestions?
Originally posted by: Bazra
Neverwinter Nights 2 doesn´t seem to work with crossfire and EVE Online as well (last time I tested).
one of the most important things going forward with crossfire and sli becoming more important to the strategy of NVIDIA and AMD (especially with single card multigpu soluitons on AMD's end) is broad compatibility.
Mass Effect- FPS in the Citatel Tower is unplayable. Once SLI/Crossfire is disabled, FPS is normal in this area (although the FPS in the rest of the game is reduced with only a single card)
Originally posted by: CP5670
Mass Effect- FPS in the Citatel Tower is unplayable. Once SLI/Crossfire is disabled, FPS is normal in this area (although the FPS in the rest of the game is reduced with only a single card)
This sounds like another example of the inconsistent performance I was referring to earlier. It can be very hard to predict or explain these kinds of framerate drops, since there doesn't seem to be anything in that area that is different from the rest of the game.
Originally posted by: HumblePie
Originally posted by: CP5670
Mass Effect- FPS in the Citatel Tower is unplayable. Once SLI/Crossfire is disabled, FPS is normal in this area (although the FPS in the rest of the game is reduced with only a single card)
This sounds like another example of the inconsistent performance I was referring to earlier. It can be very hard to predict or explain these kinds of framerate drops, since there doesn't seem to be anything in that area that is different from the rest of the game.
I have 4850 CF and turned off the cap and smoothing in ME. I was topping out normally at 80 FPS or so. That majority of the time I was running around 55 to 64 FPS. My low end was about 15 though on the really BAD planets such as the ice ones with a huge blizzard blowing. Not sure what the deal was but my FPS on the planets with blizzards or duststorms or comet storms would drop the FPS to almost unplayable FPS. I never had any problems at the Citadel Tower though. Only those 3 or 4 planets or so, which are optional in the game anyhow.
Originally posted by: taltamir
check your CPU usage at citadel tower, I found it is severely CPU limited, if SLI adds CPU overhead then it could mess things up in the already CPU limited citadel tower.
Originally posted by: BFG10K
Last time I checked CF doesn't scale properly in Jericho and won't run Stalker at all. Also it won't run AA in Bioshock when single cards will.
As for SLI, there are a few case I've seen where 9800 GX2 configurations (single or dual) fail outright to run some tests at 2560x1600 with high levels of AA (i.e. the score is zero because they crash).
Originally posted by: BFG10K
...and AFR input lag too.