Originally posted by: DangerAardvark
I want an MMO which breaks every MMO rule. Absolute FFA PvP, anywhere, any time, anyone. When you die, your shit drops to the ground and the enemy gets to take it. PvP gives you XP. You can grind mobs or you can grind players. No healers. You kill the thing you're fighting before it kills you. You don't heal the hits you take, you avoid taking them.
It might not end up being any fun, but sounds like a hell of an experiment.
You just described Darkfall MMO, cept for the healing bit (and area of effect spells work on friends and foes, including healing). But be warned, there is a good chance it'll be vaporware (they say they are working on it but have nothing to show). Age of Conan IIRC lets you have PvE and PvP skills, PvP involving killing other players, just don't quote me on that.
As for grinding, I loved EvE, the politics, the wars, the economy, the propaganda... But the money grind.... "shudder".... i am currently not playing any MMO and am waiting for one that i can enjoy 90% of the time i play it rather then
work 80% of the time (i don't consider gate camping work in eve).
I want automated grinding. For example, mining should be done by a NPC that you hire or perhaps join a clan to get access to the resources needed to build infrastructure to increase production in order to provide your clan with all the raw materials it needs. When you have enough raw materials built up you spend 20 minutes with your clan mates building a pile of weapons which you sell for profit or use yourselves. The time waiting for resources to build up can be spent defending, attacking, pirating, screwing around having fun, improving mine, exploring, ect ect.