Lets talk about some console hardware.

gpw11

Member
Mar 21, 2002
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Basically wht I'm looking for is a non-biased analysis of the PS2 hardware compared to the more developer friendly (and standardized) GCN and Xbox hardware.

I'd like to know how efficient the 16 pipelines, the EE, the GS and the rest of the architecture is.

Is the EE really capable of easily pulling off alpha-blending and radiosity easily due to its large vector instructions?

Finally, which is really (PS2 or x-box) capable of pulling off more impressive graphics in practice (not in theory).


I've all of a sudden become really interested in console hardware, although I don't own or really play any of them. I remember a great thread here a while ago which compared the ps2 and xbox, but can no longer find it (this was over 6 months ago).

Thanks.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
the PS3's CELL processor is supposed to be 100x more powefull then a P4 at 2.5 GHz. bein co developed by sony toshieba and IBM
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
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Originally posted by: TheEvil1
the PS3's CELL processor is supposed to be 100x more powefull then a P4 at 2.5 GHz. bein co developed by sony toshieba and IBM
Only problem is that you have to feed it several other consoles to attain its "Perfect Cell" form.

You might try gamasutra.com