Originally posted by: zoiks
Originally posted by: bunnyfubbles
Are you disabled?
I like to use the up/down left/right arrows for moving around. That's how I played all my other first shooter games.
I just don't get it, this is far worse than people using the D-Pad on console games made for the joystick. If it somehow works for you then kudos, I just can't imagine it working that well.
Originally posted by: AmberClad
I'm kind of curious about how well that keyboard turning works. When you're using the keyboard, that's digital control -- you're either turning or you're not. It's not the case that you can turn slowly or turn quickly, correct?
In X3, I actually do use the keyboard for my rudder controls instead of the one on my joystick (it's a space sim, so "rudder" is actually used for rolling instead), because it lets me pull off much faster rolls to evade. But it seems to me like it'd make precise movements harder.
This is exactly why I don't get it. Take a FPS+Z game like Tribes and someone using keyboard keys to look around would be completely screwed because the have to be aiming up and down and fighting in mid air (essentially a 3 dimensional sphere) as much as when they are on the ground. I guess its possible in slow paced games where there is generally only one mostly 2 dimensional plane of combat (where you generally only have to turn left or right to engage your targets), but I still don't see how this could work at all with any significant degree of success, and I think someone would have to be incredibly stubborn to keep playing this way instead of learning how to use the mouse unless they were disabled like I first questioned... It just sounds completely ridiculous, especially in games without any aimbot assistance (which would be most all PC games
because of the mouse)
For the scenario where a player liked to have an ultra low sensitivity for ultra precise shots, its just as possible to use a mouse that has the capability of incredibly varied DPI adjustments (G9, Lachesis, Ikari laser) or even use two mouses (one low dpi + low in game sensitivity and a second with a really high dpi to offset the low in game sensitivity) to do the job of one instead of resorting to the effing keyboard...
Originally posted by: katank
That's really bizarre. Isn't that kind of thing what high mouse acceleration is for?
Most gamers who know about it will avoid acceleration as it generally causes more negative effects than it does good. Turning it off and leaving windows pointer speed right in the middle (value is 6 I think, or 5 if you consider the first notch 0) should give you a consistent 1:1 pixel tracking.