Left4dead

zoiks

Lifer
Jan 13, 2000
11,787
3
81
I tend to use the keyboard keys more than the mouse and I don't see an option to map the left turn or right turn keys. The only thing I have is strafe left or right but I don't want that.
Anyone know how to do this?
 

Ika

Lifer
Mar 22, 2006
14,264
3
81
This is pretty inefficient, but there's a console command that lets you spin - you'd have to make your own bind for it, though.

I haven't tried it in L4D, but I know it works in CS:S - I'm also not sure how it works, exactly... maybe later, when I have more time, I'll test it out.

bind [key] "+left; +forward; cl_yawspeed 500"
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: bunnyfubbles
Are you disabled?

This is the only reason I could see a person not using a mouse + foward/backward/sidestrafe buttons for controls.
 

skulkingghost

Golden Member
Jan 4, 2006
1,660
1
76
Originally posted by: Dumac
Originally posted by: bunnyfubbles
Are you disabled?

This is the only reason I could see a person not using a mouse + foward/backward/sidestrafe buttons for controls.

Maybe he likes to recreate that nice "Doom / Wolfenstein 3d" feeling.
 

zoiks

Lifer
Jan 13, 2000
11,787
3
81
Originally posted by: bunnyfubbles
Are you disabled?

I like to use the up/down left/right arrows for moving around. That's how I played all my other first shooter games.
 

katank

Senior member
Jul 18, 2008
385
0
0
Well, seriously try using the mouse instead. The extra precision and speed you gain is well worth the adjustment pain. In L4D, you'll probly get crushed on Advanced and definitely on Expert if you are keyboarding.
 

PingSpike

Lifer
Feb 25, 2004
21,756
600
126
I remember a couple years ago reading a thread from a guy complaining that valve had removed left and right turning key binds from CS:S when mouselook was engaged. I guess the keybinds were used in some aimbots or something and valve had decided to combat this by making this limitation. It really screwed this guy though since he had a rather unorthodox method of controlling FPS games. He had his mouse sensitivity really low so that he could aim very precisely, but to combat the inability to quickly turn that this caused he used the turning binds with a high rate for quicker movement.

I don't remember if valve fixed it for him or not, but it was the first time I'd ever heard of some one using such a control setup. Surprisingly a number of other people chimed in saying they used a similar control scheme, some of them were disabled.
 

katank

Senior member
Jul 18, 2008
385
0
0
That's really bizarre. Isn't that kind of thing what high mouse acceleration is for?
 

AmberClad

Diamond Member
Jul 23, 2005
4,914
0
0
I'm kind of curious about how well that keyboard turning works. When you're using the keyboard, that's digital control -- you're either turning or you're not. It's not the case that you can turn slowly or turn quickly, correct?

In X3, I actually do use the keyboard for my rudder controls instead of the one on my joystick (it's a space sim, so "rudder" is actually used for rolling instead), because it lets me pull off much faster rolls to evade. But it seems to me like it'd make precise movements harder.
 

PingSpike

Lifer
Feb 25, 2004
21,756
600
126
Originally posted by: katank
That's really bizarre. Isn't that kind of thing what high mouse acceleration is for?

I guess. It does seem bizarre at first, but I understand the concept. I have a mouse that lets you quickly change sensitivity with a button. I never use it because I find it cumbersome in the heat of the moment, I instead choose a sensitivity thats fast enough for quick movements and just get by with less precision for aiming at long range. I'm not a particularly good sniper anyway.

With his setup he had really high sensitivity for the turn keys so he could flip around really fast and then use the mouse to do the more sensivity work. I'd find the dual controls for one type of movement confusing myself, but I also found on the fly sensitivity adjustment bother as well. I might get over it if I forced myself.

One control setup I don't hear much about is joystick + keyboard. As another mentioned, keyboard controls are digital. Most games have a walk modifier, but I could see a joystick being a real boon for creeping up to edges and stuff.
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
Originally posted by: zoiks
Originally posted by: bunnyfubbles
Are you disabled?

I like to use the up/down left/right arrows for moving around. That's how I played all my other first shooter games.

I just don't get it, this is far worse than people using the D-Pad on console games made for the joystick. If it somehow works for you then kudos, I just can't imagine it working that well.


Originally posted by: AmberClad
I'm kind of curious about how well that keyboard turning works. When you're using the keyboard, that's digital control -- you're either turning or you're not. It's not the case that you can turn slowly or turn quickly, correct?

In X3, I actually do use the keyboard for my rudder controls instead of the one on my joystick (it's a space sim, so "rudder" is actually used for rolling instead), because it lets me pull off much faster rolls to evade. But it seems to me like it'd make precise movements harder.

This is exactly why I don't get it. Take a FPS+Z game like Tribes and someone using keyboard keys to look around would be completely screwed because the have to be aiming up and down and fighting in mid air (essentially a 3 dimensional sphere) as much as when they are on the ground. I guess its possible in slow paced games where there is generally only one mostly 2 dimensional plane of combat (where you generally only have to turn left or right to engage your targets), but I still don't see how this could work at all with any significant degree of success, and I think someone would have to be incredibly stubborn to keep playing this way instead of learning how to use the mouse unless they were disabled like I first questioned... It just sounds completely ridiculous, especially in games without any aimbot assistance (which would be most all PC games because of the mouse)

For the scenario where a player liked to have an ultra low sensitivity for ultra precise shots, its just as possible to use a mouse that has the capability of incredibly varied DPI adjustments (G9, Lachesis, Ikari laser) or even use two mouses (one low dpi + low in game sensitivity and a second with a really high dpi to offset the low in game sensitivity) to do the job of one instead of resorting to the effing keyboard...


Originally posted by: katank
That's really bizarre. Isn't that kind of thing what high mouse acceleration is for?

Most gamers who know about it will avoid acceleration as it generally causes more negative effects than it does good. Turning it off and leaving windows pointer speed right in the middle (value is 6 I think, or 5 if you consider the first notch 0) should give you a consistent 1:1 pixel tracking.