Originally posted by: KeithP
When Left 4 Dead was originally released, one of the few criticisms of the game was lack of content and the price was a little high for what was provided. Valve, through Gabe Newell and others, indicated that a lot more content was coming. Essentially the game was a work in progress. Given Valve's history with TF2 and some of their other properties, people believed Valve when they said more content was coming.
First of all, you proved my point referring to TF2 again. So thanks. Second, I don't know if I'd be accusing other people of being deliberately inaccurate when you make statements like the bolded sentence. The game was polished as hell. And, yes, one of the few knocks against it was a lack of content........and those knocks were footnotes under reviews that were giving it 90% or higher.
It is not a question of people assuming something with no reason to do so. Valve promised a lot more content and they haven't delivered on that promise. They have now decided that what they developed was good enough to be charged as a separate game so instead of releasing it for free, they are going to charge for it.
-KeithP
My 5 year old hit me with that a couple times. You make plans and they don't work out and they tell you "You promised!!!" and the pouting commences.
As for me, I have no idea wtf they promised because I never cared. I wasn't asking Valve to marry me, I was buying a game. Their unofficial plans for it weren't factored into my buying decision.
If you bought L4D expecting it to double in size, I don't know what to tell you. TF2 has only had one significant map addition to it in Goldrush and other than that has just had optional new weapons....very few of which are radically different than their original weapon counterparts. What you have got so far in L4D is a new game mode that's probably given you more replayability than two new scenarios. I'm sure more will come eventually.
But here's the key. When I read about L4D I understood why these weren't features they could just shoehorn into L4D1. Adding new weapons and new infected and new maps all goes hand-in-hand. They need to be designed around each other. You can't just drop chainsaws and railguns into L4D and get the same tone. A new map or two for L4D would be nice too, but how long before they felt repetitive? It all needs to be a new experience....collectively. Hence L4D2.
L4D, I'm sure will get other new things, but they'll fit L4D and not necessarilly L4D2 and vice versa.