I disagree completely. Plenty of online games were filled with awful people and it was the norm back then just as it is today. Play UO in 1997? It was just as bad, if not worse, than LoL and Dota are today. The difference is players were trying to ruin your game experience to the level that you couldn't just queue up again, because that wasn't how the game worked. Looting your house and taking all this stuff you spent countless hours collecting and then laughing at you for having the audacity to not cast a reveal spell before you unlocked your door.
I take it, you didn't go to arcades in the 90s. Because, if you did, you'd get beaten (losing quarters) and then get made fun of until you could do better.
It's different now than before though.
I know exactly what you're talkigna bout from playing Lineage 2. First time logging into a server and leveling up what happened? People max level max gear are camping low level areas killing off new players. One shot dead, you can't defend yourself. We found other areas (less than ideal but whateveR), farmed up, formed alliances, worked together to kill off high level trolls, one day we were max level/max gear, and we found those guys doing it, and we killed them off, picked up their gear, and sat over their dead bodies and laughed at them.
There was a RIVALRY aspect back then, whether in arcades or in games.
In an MMO now in 2014? You go, level up, level up, get max gear in 2 days (because you were given liek 8 XP boosts, told you were the best, gained 2 levels just for signing in today!), no one pked you (because you can't player kill anymore almost every area is protected), and no one talked shiit to you (because well, can you even talk shiit in MMOs? They make it so different races/groups can't even talk to each other to avoid this as well), you match make into an Arena, fight some one, maybe lose maybe win, nothing is at stake, you don't care.
It's the same thing, I agree, but now the system around it is extremely lame.
Plenty of bad experiences all around, if you were the kind to get offended. I remember going into my first arcade thinking I was pretty good at SF2 and getting completely destroyed. Up to that point I had been playing my dad, lol. Some kid let me know just how terrible I was after he beat me and that motivated me to practice and beat him. Eventually, I was able to and it was a great accomplishment.
In plenty of sports, it gets pretty heated. I've had quite a few pick up basketball games turn into near brawls. But, not being particularly skilled at basketball, I just had to let someone know how embarrassing it was when I stuffed their shot back into their face or crossed them over. And, if you fell down trying to defend me, you might as well just leave the court and never return; you're done.
CORE ASPECT OF GAMING MISSING TODAY.
That Rivalry aspect. That "I'm going to beat your ass one day!" Now, we have ensured that this never happens. You can essentially be a bottom 100 player in ANY game. You'll still win 50% of the time due to the matchmaking process. I don't support match making in any way. Playing with good players, having them point out my EVERY mistake (and they may laugh and tell you how much you suck too, suck it up, you DO SUCK THAT'S THE POINT), that's how you learn. Playing with 9 other bad players, yes you get to win more, but what fun is winning against 9 other terrible players? There is 0 incentive to learn games because you'll play at your skill level.