• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Lame move, Nintendo

lol ... ejb exception at that link.

Generic System Error


Error Type Error Message Key Message Originating Command
1
_ERR_CATENTRY_NOT_EXISTING_IN_STORE
User CMN3101E The system is unavailable due to "CMN1222E".
System Either the catalog entry "211,708" does not exist in the catalog, or it cannot be processed in store "0".




javax.ejb.ObjectNotFoundException
at java.lang.Throwable.(Throwable.java:179)
at java.lang.Exception.(Exception.java:29)
at javax.ejb.FinderException.(FinderException.java:18)
at javax.ejb.ObjectNotFoundException.(ObjectNotFoundException.java:20)
at com.ibm.commerce.catalog.objects.EJSJDBCPersisterCMPCatalogEntryBean_48c06c4d.findByKeyAndStore(EJSJDBCPersisterCMPCatalogEntryBean_48c06c4d.java:1214)
at com.ibm.commerce.catalog.objects.EJSCMPCatalogEntryHomeBean_48c06c4d.findByKeyAndStore(EJSCMPCatalogEntryHomeBean_48c06c4d.java:300)
at com.ibm.commerce.catalog.objects.EJSRemoteCMPCatalogEntryHome_48c06c4d.findByKeyAndStore(EJSRemoteCMPCatalogEntryHome_48c06c4d.java:154)
at com.ibm.commerce.catalog.objects._CatalogEntryHome_Stub.findByKeyAndStore(_CatalogEntryHome_Stub.java:345)
at com.ibm.commerce.catalog.objects.CatalogEntryAccessBean.findByKeyAndStore(CatalogEntryAccessBean.java:1577)
at com.ibm.commerce.catalog.commands.ProductDisplayCmdImpl.performExecute(ProductDisplayCmdImpl.java:117)
at com.ibm.commerce.command.ECCommandTarget.executeCommand(ECCommandTarget.java:72)
at com.ibm.ws.cache.command.CommandCache.executeCommand(CommandCache.java:329)
at com.ibm.websphere.command.CacheableCommandImpl.execute(CacheableCommandImpl.java:138)
at com.ibm.commerce.command.AbstractECTargetableCommand.execute(AbstractECTargetableCommand.java:169)
at com.ibm.commerce.component.BaseComponentImpl.executeCommand(BaseComponentImpl.java:141)
at com.ibm.commerce.component.WebAdapterComponentImpl.executeCommand(WebAdapterComponentImpl.java:46)
at com.ibm.commerce.component.objimpl.WebAdapterServiceBeanBase.executeCommand(WebAdapterServiceBeanBase.java:58)
at com.ibm.commerce.component.objects.EJSLocalStatelessWebAdapterService_ce749a4a.executeCommand(EJSLocalStatelessWebAdapterService_ce749a4a.java:19)
at com.ibm.commerce.component.objects.WebAdapterServiceAccessBean.executeCommand(WebAdapterServiceAccessBean.java:159)
at com.ibm.commerce.webcontroller.WebControllerHelper.executeCommand(WebControllerHelper.java:2381)
at com.ibm.commerce.struts.BaseAction.invokeService(BaseAction.java:1474)
at com.ibm.commerce.struts.BaseAction.reExecute(BaseAction.java:832)
at com.ibm.commerce.struts.BaseAction.executeAction(BaseAction.java:598)
at com.ibm.commerce.struts.BaseAction.execute(BaseAction.java:126)
at org.apache.struts.action.RequestProcessor.processActionPerform(RequestProcessor.java:484)
at org.apache.struts.action.RequestProcessor.process(RequestProcessor.java:217)
at org.apache.struts.action.ActionServlet.process(ActionServlet.java:1481)
at com.ibm.commerce.struts.ECActionServlet.processRequest(ECActionServlet.java:208)
at com.ibm.commerce.struts.ECActionServlet.doGet(ECActionServlet.java:179)
at javax.servlet.http.HttpServlet.service(HttpServlet.java:736)
at javax.servlet.http.HttpServlet.service(HttpServlet.java:851)
at com.ibm.ws.cache.servlet.ServletWrapper.serviceProxied(ServletWrapper.java:262)
at com.ibm.ws.cache.servlet.CacheHook.handleFragment(CacheHook.java:310)
at com.ibm.ws.cache.servlet.CacheHook.handleServlet(CacheHook.java:57)
at com.ibm.ws.cache.servlet.ServletWrapper.service(ServletWrapper.java:244)
at com.ibm.ws.webcontainer.servlet.ServletWrapper.service(ServletWrapper.java:1707)
at com.ibm.ws.webcontainer.servlet.ServletWrapper.service(ServletWrapper.java:1686)
at com.ibm.ws.webcontainer.filter.WebAppFilterChain.doFilter(WebAppFilterChain.java:101)
at com.ibm.commerce.campaigns.filter.CampaignsFilter.doFilter(CampaignsFilter.java:104)
at com.ibm.ws.webcontainer.filter.FilterInstanceWrapper.doFilter(FilterInstanceWrapper.java:134)
at com.ibm.ws.webcontainer.filter.WebAppFilterChain.doFilter(WebAppFilterChain.java:101)
at com.ibm.commerce.likeminds.filter.LikeMindsFilter.doFilter(LikeMindsFilter.java:167)
at com.ibm.ws.webcontainer.filter.FilterInstanceWrapper.doFilter(FilterInstanceWrapper.java:134)
at com.ibm.ws.webcontainer.filter.WebAppFilterChain.doFilter(WebAppFilterChain.java:101)
at com.ibm.commerce.dynacache.filter.CacheFilter$2.run(CacheFilter.java:159)
at com.ibm.commerce.dynacache.filter.CacheFilter.doFilter(CacheFilter.java:135)
at com.ibm.ws.webcontainer.filter.FilterInstanceWrapper.doFilter(FilterInstanceWrapper.java:134)
at com.ibm.ws.webcontainer.filter.WebAppFilterChain.doFilter(WebAppFilterChain.java:101)
at com.ibm.commerce.webcontroller.RuntimeServletFilter.doFilterAction(RuntimeServletFilter.java:230)
at com.ibm.commerce.webcontroller.RuntimeServletFilter.access$0(RuntimeServletFilter.java:228)
at com.ibm.commerce.webcontroller.RuntimeServletFilter$1.run(RuntimeServletFilter.java:191)
at com.ibm.commerce.webcontroller.RuntimeServletFilter.doFilter(RuntimeServletFilter.java:122)
at com.ibm.ws.webcontainer.filter.FilterInstanceWrapper.doFilter(FilterInstanceWrapper.java:134)
at com.ibm.ws.webcontainer.filter.WebAppFilterChain.doFilter(WebAppFilterChain.java:101)
at com.ibm.ws.webcontainer.filter.WebAppFilterChain._doFilter(WebAppFilterChain.java:70)
at com.ibm.ws.webcontainer.servlet.ServletWrapper.handleRequest(ServletWrapper.java:462)
at com.ibm.ws.webcontainer.servlet.CacheServletWrapper.handleRequest(CacheServletWrapper.java:81)
at com.ibm.ws.webcontainer.WebContainer.handleRequest(WebContainer.java:1762)
at com.ibm.ws.webcontainer.channel.WCChannelLink.ready(WCChannelLink.java:115)
at com.ibm.ws.http.channel.inbound.impl.HttpInboundLink.handleDiscrimination(HttpInboundLink.java:384)
at com.ibm.ws.http.channel.inbound.impl.HttpInboundLink.handleNewInformation(HttpInboundLink.java:284)
at com.ibm.ws.http.channel.inbound.impl.HttpICLReadCallback.complete(HttpICLReadCallback.java:84)
at com.ibm.ws.tcp.channel.impl.WorkQueueManager.requestComplete(WorkQueueManager.java:537)
at com.ibm.ws.tcp.channel.impl.WorkQueueManager.attemptIO(WorkQueueManager.java:593)
at com.ibm.ws.tcp.channel.impl.WorkQueueManager.workerRun(WorkQueueManager.java:946)
at com.ibm.ws.tcp.channel.impl.WorkQueueManager$Worker.run(WorkQueueManager.java:1038)
at com.ibm.ws.util.ThreadPool$Worker.run(ThreadPool.java:1452)
 
I've had a Wii U for about a year and the battery has died on me once (and only because we didn't put it back on the charging cradle between gaming sessions). So I'm fine with or without the larger capacity option.

At least they made the battery replaceable. Are the PS3 batteries replaceable? Because some of my controllers barely hold a charge anymore. Tons of phone and laptop batteries aren't replaceable. Sounds like someone has an irrational problem with Nintendo to me.
 
If the wii u controller could work while leaving the home then yes I would be butt hurt they did not include the big battery from the get go. But during normal gaming sessions I have never had it go out on me. Nor has the red light that signal low battery even come on. The only time it was dead was when I did not charge it for like a week of non use. I don't think a 5 hour battery would have solved that problem.
 
I've had a Wii U for about a year and the battery has died on me once (and only because we didn't put it back on the charging cradle between gaming sessions). So I'm fine with or without the larger capacity option.

At least they made the battery replaceable. Are the PS3 batteries replaceable? Because some of my controllers barely hold a charge anymore. Tons of phone and laptop batteries aren't replaceable. Sounds like someone has an irrational problem with Nintendo to me.
No it's generation entitlement. You read any thread about any company offering anything after purchase with a price and you will have a bunch of people going off on them.

DLC is just a reason to release an unfinished game/nickel and dime us.
If it scratched so easily it should have come with a case.
And the list goes on.
In this case no battery size would have been adequate if Nintendo offered a larger one at any point after purchase.

Now some times there are good reasons to complain. But its pretty tiring. Even though I feel that the battery in the DS4 is horribly small for it (lasts less than half as long as a DS3 or X360 Controller). I would just use that system less and buy a better controller when they are available. In a WiiU controller like that I doubt there is a good answer. It's a big device with a decent size screen and at launch if they included that battery it probably would have brought the unit to a price point that Nintendo thought would hurt sales. But no one ever thinks about that stuff.
 
I don't see how it's a lame move. The Wii U Gamepad has very acceptable battery life as is. You just want to make sure to leave it on the charging cradle between play sessions instead of charge it every few days like traditional wireless controllers. I'm glad to have the option to increase battery life.
 
Just like releasing a controller without rumble only to sell one with rumble on year later.

Oh snap! You mean how Sony left out vibration and said it was because the vibration would interfere with the motion sensor, when the whole time it was actually because they were in a legal battle over the patent? 😀

I would have loved to have been in that room.

"We can't ship vibration because we don't know if the patent is clear and we don't want to end up paying millions because we rushed it."

"Wait, are you saying we might need to delay the PS3 release if we really want Dual Shock function?"

"That's about the truth of it."

"Well, just tell the gamers that it's not technically possible. It isn't true but they will believe anything we tell them. We'll just release a new controller later after we are in the clear. And to think, we'll end up profiting from this misadventure. Ok, what else do we need to discuss?"

"Well, sir. There seems to be some conflicting opinions on Backwards Compatibility and the Other OS function........"
 
Funny how nobody remembers when the PS1 had the dual shock with rumble and Nintendo made you buy a rumble pack. Then later the Wavebird controller for Gamecube couldn't do rumble at all.
 
Funny how nobody remembers when the PS1 had the dual shock with rumble and Nintendo made you buy a rumble pack. Then later the Wavebird controller for Gamecube couldn't do rumble at all.

you didn't give us enough time to get there... we had a good game going there

(remember when the sony consoles only had 2 controller ports and you had to buy a multi-tap to play with 4 players?)
 
PS1 didn't ship with controllers with a rumble and sticks, those came later that you had to buy separately. At least with nintendo you got the rumble pack for free with star fox. With Sony you had to buy a whole other controller.
 
you didn't give us enough time to get there... we had a good game going there

(remember when the sony consoles only had 2 controller ports and you had to buy a multi-tap to play with 4 players?)

I don't even remember what games could be done with 4 players back then.
 
PS1 didn't ship with controllers with a rumble and sticks, those came later that you had to buy separately. At least with nintendo you got the rumble pack for free with star fox. With Sony you had to buy a whole other controller.

The controller was cheaper than the game back in the day. Controllers weren't $60 either.
 
My cousins had a hell of a time with Goldeneye 64, four player, split screen. That is just one example. Mario Kart 64 had four player options.

That didn't require the multitap like this.

800px-NES-Four-Score.jpg


people bought Wii U?

I did, then I sold it 3 months later when there was nothing to do on it.

The N64 had rumble before the Playstation. Analog sticks too.

ONE analog stick and the base system had no rumble after the PS1 made it a standard and Metal Gear Solid made it part of the gameplay. The Dualshock was introduced in 1997 and used dual motors in the handles. The left was stronger than the right so they could vary the level of feedback. Nintendo's rumble pack for the N64 released in July of 1997 while the Dualshock controller from sony was released in November. The controller was also hideous with it installed.

780px-N64-Rumble-Pak.jpg
 
Last edited:
Back
Top