Just finished this about a month ago myself. Great game. It inspired me to give pick RDR another try and am having a blast with that one now.
That's funny, it's the first R* game in a while I had no interest in finishing. Apart from the facial animations I thought it was merely a good idea poorly executed.
That's funny, it's the first R* game in a while I had no interest in finishing. Apart from the facial animations I thought it was merely a good idea poorly executed.
The story is great. Easy to follow and a real thinker. Took a couple twists I didn't see coming and that hardly ever happens in video games nowadays.
Yup, I loved this game.
One of the most under-rated and yet most over-hyped games of the year.
A few people say they couldn't finish it - and I don't know why, even though I haven't (mostly because MP games got in the way.) Sure, it's not filled with action, but the story telling is extremely well done and some game play that really changes how we see it traditionally.
Easily this.
A few people say they couldn't finish it - and I don't know why, even though I haven't (mostly because MP games got in the way.) Sure, it's not filled with action, but the story telling is extremely well done and some game play that really changes how we see it traditionally.
Easily this.
The graphics have restored my faith in Rockstar. Now I have no concern picking up GTA 5.
And the lip syncing has ruined every other game for me. It actually made me dispise the Mass Effect 3 demo. I mean, if Rockstar can do it, other triple A titles better step the hell up.
The story telling is by the books cop/detective noire. It's not original, not special, and entirely predictable. The game play was akin to a point and click adventure game in 3D. Nothing special and gets boring quickly. Cole rarely reacted like I expected him to, leading to a lot of frustration when he presented a clue in a different way than I was thinking. I'm all for losing the questioning if I didn't find all the clues, or I read a face wrong, but when I have the right clues and know exactly where I'm going with them... it pisses me off to find out that the game wanted me to use clue A that proves he was at this place, instead of clue B that proved he was at that place. It didn't happen often, but often enough that I stopped playing. A detective game where you can't think for yourself is a terrible idea.
A lot of the "detective" portion of the game can be frustrated, and R* even came out and mentioned how off Cole's reactions seemed very off. But I'm not sure what you were expecting? The premise of the game was to NOT be violent outside of shootout's and was meant to feel more like a movie than anything. LA Noire is the first game where I didn't skip through most of the cutscene's because of how it felt and played. But then again, I spent $11 on the game and I had some low expectations because I didn't know what to expect.
Dry responses? Silly cases? Questionings that you can't lose...finding clues is just another version of ME2's scanning for minerals. The game doesn't force you to read the clues, just find the paper in the dead guy's pocket, glance, put away and go.
It goes on the same pile as Mafia 2: decent environment, terrible execution.
I can tell you haven't gotten very far. The initial impression is mind blowing, and yes, it ruined faces in games for me too.
Come back after you've dug at least 10 hours in and see if you're still so gung ho about the actual game. 🙂
Dry responses? Silly cases? Questionings that you can't lose...finding clues is just another version of ME2's scanning for minerals. The game doesn't force you to read the clues, just find the paper in the dead guy's pocket, glance, put away and go.
It goes on the same pile as Mafia 2: decent environment, terrible execution.
I've said it before and I'll say it again, L.A. Noire is one of, if not THE, closest thing consoles have to a true PC Graphic Adventure.
It's all about story, dialogue, character development, and atmospheric immersion. Gameplay, like in the PC Graphic Adventures of old, is largely secondary. If you don't much care for those things, like most people going in looking for a GTA type experience won't, the gameplay sure as hell isn't going to change your mind
Those will complain about the "clue rumble" probably don't remember having your character turn his head, something "twinkle" in the background, or having your cursor change color to indicate a clue or object you can interact with. Grim Fandango had it, Blade Runner had it, countless other graphic adventures had it, that doesn't make them any less stellar.
The biggest problem was that flubbing up a case/investigation had no bearing on the overall story progression, unlike a game like Blade Runner, which had over half a dozen different outcomes depending on how you played.
That said, for those that enjoyed the story and characters probably were trying their best anyway, and not just rushing around as quickly as they could to get to another shoot-out.
Basically that is what i got out. i did play all the way through though. It was just bland by the end doing the cases. Run around till the controller vibrates, pick up item quickly then set it down and move on. Questioning got annoying since there was only one real path to take. Its been awhile since i played but i remember you'd get like 10 clues per a case and only end up using 3 or 4 of them. Would have been nice if you could "fast" track a case if you got the right questions but if you didnt you could go a "longer" route using the other clues or something.
Either way if there is a la Noire 2 or similiar by R* im sure itll improve on many things. THis game was remarkable in animations and graphics so next they just need ot tweak up the gameplay
I'm the type of person where if a story in a game is good then it makes up for the bad gameplay but the gameplay really sucked and the story wasn't strong enough to carry it since finding clues was so important but it sucked bad.