In a purely theoretical sense it would seem that performance dips (stuttering might be to hash of a description) caused by a smaller cache would happen more often.
If you take two identical processor cores with the exception of cache, both running at the same frequency, both should have equal performance when retrieving data from cache. However, when a cache miss occurs that program will essentially stop to wait for the data to be retrieved from main memory or the hard drive.
So, I would have to say that any application/program/benchmark that shows degradation in performance between two processors having the same architecture and different levels of cache is technically stuttering.
Determining how this degradation effects user experience is a much more difficult question, one I wish review sites would address.
I suppose its possible that these theoretical dips in performance (if short enough) could go completely unnoticed, something similar to how a tube tv flickers on and off without being noticed.
I wish I could give you a definitive answer but without having these processors to test for myself all I can provide you with is theory.
Considering the topic is about stuttering you might find this interesting even though it is slightly off topic (its regarding the AMD Phenom).
This quote was taken from
Aceshardware, and was written by the same person that did the
LostCircuits review where a Phenom 9600 achieved a higher average frame rate than a Intel QX9770 in a UT3 benchmark with frame smoothing enabled (effectively capping max frame rate).
"This appeared to be another oddball at first but I am running UT3 now, using the neural impulse actuator (a headband to read out neuromuscular signals and translate them in to game commands) and all I can say is that on the Phenom platform, it runs 100% smooth even with the extra workload of doing all the FFTs on several channels simultaneously for the different signal components, whereas there are mouse lags and other chops even on the C2Q X9650. With any Core2Duos or Athlon 64, UT3 it becomes very tedious to play under heavy load in this configuration.
Keep in mind that this depends on the number of bots. If the bots are disabled / reduced and it is just a walk through the level, then it really doesn't matter what CPU you are running because it is just processing the scenery. But have a number of bots shooting at you and at each other, that's a totally different situation and, mind me saying, more relevant for the gamer."
EDIT to provide links