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L.A. Noire

Finally got around to playing and finishing this game. Wow. Makes me want to go back and give Red Dead Redemption another shot.

One aspect of this game I really enjoyed is that it allows you to skip the action sequences. So, if you suck at driving or really just don't care to drive, it allows you to bypass. Great idea and excellent implementation.

Highly recommended.
 
I just ordered a used copy last night at Gamefly. Couldn't pass it up for $13.xx shipped. Really looking forward to playing this one.

Links to buy at Gamefly...

PS3

XBox360
 
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I tried playing it and got bored. I commend Rockstar for trying something new but looking for clues was boring and the thin line between doubt and lying is was killed it for me.
 
I really enjoyed it. It's one of the few games I've ever fully completed (100%, 1000 achievements).
 
It was a fun play through, although it did get a bit repetitive for me. Luckily the story made up for that. Definitely a worthy buy at this price its at now a days.
 
I tried playing it and got bored. I commend Rockstar for trying something new but looking for clues was boring and the thin line between doubt and lying is was killed it for me.


LOL I am with you. I would agonize and watch the face body language till my eyes bleed.

Whadya mean 3 outta 5????????

LOL.

I had issues with the driving. As I ALWAYS do. must play GTA I guess to practice.
 
I didn't have much trouble with doubt/lie once I got used to it. If I had evidence it was a lie but if I didn't then it was a doubt. Yeah sometimes I'd screw it up but you didn't fail the game by screwing up the answer so no real harm is done.

Ended up picking up RDR again today. I'm a few hours in and making pretty good progress. Trying to keep it fairly linear this time.
 
I tried playing it and got bored. I commend Rockstar for trying something new but looking for clues was boring and the thin line between doubt and lying is was killed it for me.

this

My biggest issue was how sometimes there were clues that seemed to fit right for some questions, but then if you picked that one Cole would think about it a completely different way than I meant and ruin everything. Then I just got frustrated and it broke the immersion for me. I never felt like I was playing a game, just nudging a character through motions I had little control over. You aren't finding clues, you're waiting to hear that audio jingle when you walk past something. I played it till nearly the end, but ended it a bit early because I couldn't do it anymore. I had much more fun with the Rockstar games before it.

I did really like the facial animation tech though. It was well done and I could recognize actors pretty easily. I think it's something that should be implemented in more games, but you have to pick which game. Something as big as Skyrim wouldn't work because it's way too easy to pick out twins when you get that much detail in the face. It'd work well with something like Uncharted where there's a few main characters, and you could do whatever you want with the bad guys.
 
L.A. Noire was an excellent game.

It is essentially the closest thing we have to a modern, consolized rebirth of the old PC Graphic Adventure genre.

I'm sure many here never played graphic adventures or are too young to remember them, but that's essentially what it is. Anyone who played Monkey Island, Indiana Jones and the Fate of Atlantis, or perhaps most closely related, Blade Runner (my personal favorite), will get it.

The game is essentially an interactive movie, driven largely by story, characters, dialogue, and setting. Don't care for the story, don't like the characters, or listening to the dialogue? Don't play, as the actual gameplay, like the GAs of old, is really more of an afterthought.

I knew what it was going in, and was thrilled with it, and thrilled they still make intelligent games for adults, especially on consoles. It's far from perfect, the gunplay and action sequences are largely an afterthought, driving is mostly boring (except to sight-see), and other assorted glitches. My biggest gripe, by far, was the lack of any REAL story penalty to flubbing up cases. That was foolish, IMO.
Many of the complaints against it are far overblown. Yes, the clues "ding" as you walk by them, but it's your job to have the gray matter to use them in interrogations and how they fit with the other evidence.
Also, the "face reading" gets far too much attention. I rarely ever looked at a suspect's facial expressions, unless it was beyond obvious. Most of the time, lies and doubts (and truth) can be learned from just listening to the stories they tell, and whether you have evidence that they're not saying as much as they probably know (doubt), or that they're outright misleading you (lie).

Anyway, it's what I would consider a flawed gem. Easily one of if not THE best (voice?) acted games ever, astonishing period detail, amazing atmosphere, great characters, and thoroughly engaging storyline.
 
I bought it incredibly excited to play. Got through about 7 or so missions before I realized they were all the same exact thing, and a boring lifeless city to drive around in didn't help either.
 
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