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Kyro2 does it again.

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Just remember....When talking about particle effects (CS, for example), a traditional would suck up a lot of bandwidth in order to perform such operations...The Kyro2 has it all stored in local memory before it gets written out to the framebuffer; therefore, it does indeed reduce bandwidth requirements.

As previously noted, the Kyro2 can do 8 layers in 1 pass, as opposed to the GTS's 2 layers/pass, and the GF3's 4 layers/pass.
 
"Ben, you left out the most inportant bit:"

Errr,-

"but not experiencing nearly as much slowdown in intense situations(compared to the GF2)"

I did?
 
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