KT333 266 FSB, why better benchmarks with 333MHz memory?

Oreo

Senior member
Oct 11, 1999
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Why is it that you get higher benchmarks when you run the memory at 333MHz when the FSB only is running at 266MHz (on the KT333)?
 

PrincessGuard

Golden Member
Feb 5, 2001
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Also, in case you didn't know, the KT333 and previous Via chipsets can run the memory asynchronous to the FSB (e.g. 166 MHz memory bus, 133 MHz CPU bus).
 

ScaryGary

Junior Member
Jul 14, 2002
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ACTUALLY, some 6-layer boards simply ALLOW for better access.
SO.. it IS INDEED superior...
[where da ya get does pecs? DOD]
 

Oreo

Senior member
Oct 11, 1999
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Originally posted by: Buddha Bart
Other things than the CPU access memory, thats the whole point behind DMA.

bart

So when you're running a Q3 timedemo what other parts are accessing the memory?
 

Buddha Bart

Diamond Member
Oct 11, 1999
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So when you're running a Q3 timedemo what other parts are accessing the memory?


So long as it all fits into RAM (the textures, maps, AI, etc) nothing.

but, when you start playing online, you've got the occasional loading of textures off the drive, the network card, and the sound card, all throwing data back and forth.

bart
 

Oreo

Senior member
Oct 11, 1999
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But when you run a timedemo and turn off everything (sound, no internet etc) you still get higher scores with the ram at 333MHz vs 266MHz.
 

BumJCRules

Junior Member
Apr 5, 2002
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So let me get this right.

You are wondering... "Why you are getting better results with the memory bus at an effective 333MHz verses at 266MHz with a 1:1 ratio with the FSB?"

You will get marginal gains out of having the memory at faster speeds than the FSB. The FSB is not waiting for the memory to return it's answer. The memory bus is wider and faster than the FSB. It gets it's job done and waits for the FSB to collect its info from the memory.