Also, in case you didn't know, the KT333 and previous Via chipsets can run the memory asynchronous to the FSB (e.g. 166 MHz memory bus, 133 MHz CPU bus).
So long as it all fits into RAM (the textures, maps, AI, etc) nothing.
but, when you start playing online, you've got the occasional loading of textures off the drive, the network card, and the sound card, all throwing data back and forth.
You are wondering... "Why you are getting better results with the memory bus at an effective 333MHz verses at 266MHz with a 1:1 ratio with the FSB?"
You will get marginal gains out of having the memory at faster speeds than the FSB. The FSB is not waiting for the memory to return it's answer. The memory bus is wider and faster than the FSB. It gets it's job done and waits for the FSB to collect its info from the memory.
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