SinfulWeeper

Diamond Member
Sep 2, 2000
4,567
11
81
That is probably the only thing the first game was lacking, and I hope the second one fixes that. But so far I have not been able to find anything leading to the answer. Any of you know if it will be multiplayer?
 

xSkyDrAx

Diamond Member
Sep 14, 2003
7,706
1
0
It should be open ended to a wider degree this time. It's a great game and all but it kind of sucks that you can't keep wandering around after you beat the game.
 

SinfulWeeper

Diamond Member
Sep 2, 2000
4,567
11
81
bahh... Diablo was made mulyiplayer more and more or less is solo based... everquest too. I think KOTOR could easily have been made multiplayer and be quite good. Ahh well, I will still buy KOTOR II when it is released... but I still think we need a multiplaer KOTOR :|
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
I wouldn't play multiplayer KOTOR if it existed.... Bring on the sequel, I can't wait!! :D
 

DefRef

Diamond Member
Nov 9, 2000
4,041
1
81
Originally posted by: SinfulWeeper
bahh... Diablo was made mulyiplayer more and more or less is solo based... everquest too. I think KOTOR could easily have been made multiplayer and be quite good. Ahh well, I will still buy KOTOR II when it is released... but I still think we need a multiplaer KOTOR :|
You know, when the PC version came out, the official KOTOR forums were overrun with whiny Neverwinter Nights dweebs crying rivers about how KOTOR wasn't NVN with lightsabers and how it sucked because there wasn't multiplay and no amount of sense could be talked into their thick heads that NOT EVERY DAMN GAME IS IMPROVED WITH MULTI-PLAYER!!!

How the hell is a game about a character with no memory of what they were supposed to be told with more than one player?!? Explain how that would work? C'mon, if it's so easy to do, how do you do it? Sure, you could make a MP game, but it'd be a DIFFERENT game than what they decided to do. Deal with it!

If there was a game called "You Are The Last Person Alive On Earth", some doofus would be p***ing and moaning about how it'd be so much better if they could have some friends tagging along. Bah!
 

Looney

Lifer
Jun 13, 2000
21,938
5
0
If in multiplayer, you meant co-op, that might have worked i think. But if you meant multiplayer like Quake, where you run and hacked each other, of course it wouldn't work. It's a RPG.
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
Multiplayer would suck big time. SWG isn't so successful because Star Wars is a universe where we all want to be our own little Luke Skywalker or Han Solo badass, instead you're forced to be you average Joe Star Wars guy (ya know the ones you saw in the movie who go down in one blaster shot?)

KOTOR would be awesome if it was Co-Op. Because it is essentially a turn based thing a vs. mode wouldn't be so fun but a co-op has really good potential IMHO, heck it'd definately solve the problems of your party members not doing what you want them to during a crucial battle and would reduce the need for pausing and making sure everyone is doing what they need to be doing. The big problem with co-op, however, is that it would be pretty complicated needing different responses from characters for the 2nd player unless the 2nd player is just there to help out in battles. Otherwise IMHO they'd practically need to make a co-op game nearly twice as large and harder in order to be anything spectacular, and I doubt there'd be many developers willing to risk the required energy.
 

Gibson12345

Member
Aug 31, 2002
191
0
0
Originally posted by: Acanthus
KOTOR II means they are developing a new graphics engine. NWN II anyone?? :D

Bioware isn't developing the sequel. Wait for reviews before purchasing.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Kotor 2 isn't a new engine. Which is a good thing IMO because I didn't have any problems with the old engine and this means they can focus 100% on game items / balance / enemies and story.

Kotor 1 and 2 weren't multiplayer because that, for the most part, has been a weak point for Bioware. They are EXTREMELY good at creating a large single player experience. But the second you throw another person in, the perverbial shiat hits the fan.

I'm sure a slight story modification could be created to add a second static hero and it wouldn't be a big deal. The difficulty comes from programming the network code to allow 2 people to run around the world without any problems. And then add to this the ability to have the 2 people explore certain parts of the world independetly while being together for necessary events. IE: My buddy and I could explore the town together but we would both need to be together before heading to the bad guy cave.

It would take some work...

Sadly, Co-Op has ALWAYS been the most fun for video games. That is why it is sad to see Doom3 not come with coop. Or to see an RTS with terrible AI. NWN had decent co-op though, and I'd like to see them continue that line of thought.
 

DefRef

Diamond Member
Nov 9, 2000
4,041
1
81
Sounds like the only purpose for co-op is to split the workload and have someone to watch your back, but as lazy/lame as you may want to be, you can't underestimate just how difficult it would be to make a campaign that won't "break" under the load of two players running amok.

Does talking to a person convey the knowledge to both? Do you put twice as much loot - so much for one-of-a-kind items? Does each player get some NPCs to travel with them? ("You take the killer robot and the mopey Romanian Jedi catwoman and I'll take the hot Twi'lek chick and a bottle of Kristal.") When the plot twist occurs (in case someone hasn't played), does one player become him/her and the other one goes, "Dude."? Some quests only trigger with certain party members present. What about reputation, not such a huge problem in KOTOR, but in Fable, your rep will preceed you and how is the game supposed to handle whether you or your buddy is burning people's houses down?

I don't think KOTOR suffers for lack of MP, but I think that some games, like the extremely not-all-that Halo - admit it, most people only like it as a co-op game - require a buddy to make it entertaining.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: skace
Kotor 2 isn't a new engine. Which is a good thing IMO because I didn't have any problems with the old engine and this means they can focus 100% on game items / balance / enemies and story.

Kotor 1 and 2 weren't multiplayer because that, for the most part, has been a weak point for Bioware. They are EXTREMELY good at creating a large single player experience. But the second you throw another person in, the perverbial shiat hits the fan.

I'm sure a slight story modification could be created to add a second static hero and it wouldn't be a big deal. The difficulty comes from programming the network code to allow 2 people to run around the world without any problems. And then add to this the ability to have the 2 people explore certain parts of the world independetly while being together for necessary events. IE: My buddy and I could explore the town together but we would both need to be together before heading to the bad guy cave.

It would take some work...

Sadly, Co-Op has ALWAYS been the most fun for video games. That is why it is sad to see Doom3 not come with coop. Or to see an RTS with terrible AI. NWN had decent co-op though, and I'd like to see them continue that line of thought.

You didnt play HotU expansion for NWN did you? On release it ran great on single, on multiplayer within 5 minutes you ran into areas where the scripts werent made for MP at all, and would actually get players stuck, not give them credit for quests, break the storyline, or not allow one of the players to continue at all. It took them FOUR patches to fix it.

From what ive heard, they are developing a sequel to NWN, but they are dropping the NWN name because they are dropping the D&D ruleset.
 

Mullzy

Senior member
Jan 2, 2002
352
0
0
Originally posted by: SinfulWeeper
bahh... Diablo was made mulyiplayer more and more or less is solo based... everquest too. I think KOTOR could easily have been made multiplayer and be quite good. Ahh well, I will still buy KOTOR II when it is released... but I still think we need a multiplaer KOTOR :|

Heh... you couldn't have named 3 games that really have LESS in common. One is a fine single person adventure what production and story closer to a movie experience than a game; one the the defining moment of "player killer"; one the first truly decent Co-operative Player vs Environment MMOG (Ultima Online had too much PK'ing!)

Each of these types of games are good at something very specific and very different. Making KoTORII multiplayer doesn't make any sense... the whole point of the game is to be a cinematic adventure, like the first one.
 

Mullzy

Senior member
Jan 2, 2002
352
0
0
Originally posted by: Acanthus
From what ive heard, they are developing a sequel to NWN, but they are dropping the NWN name because they are dropping the D&D ruleset.

Just to clear up a couple things:

1) NWN2 is being developed by Obsidian (old Black Isle Studio people) using the same engine as NWN and D&D ruleset.

2) Dragon Age is a completely new Bioware game that will not use D&D rules (they're making their own system).
 

viivo

Diamond Member
May 4, 2002
3,345
32
91
I'm looking forward to KotOR II being better - at least story and writing-wise - than the first. Obsidian is made up of Black Isle veterans, so I'm hoping some of the magic they weaved in Planescape and to a certain extent, Fallout, will be present.

Don't get me wrong, Bioware as a whole is a great company, but they could use a few more David Gaiders.
 

SinfulWeeper

Diamond Member
Sep 2, 2000
4,567
11
81
Wow... dont take multiplayer so personal. The heart of all role playing games since I was a youngster back in the 70's has always been that role playing games were always multiplayer. You have Marvel, Dungeons and Dragon's, DC, DragonLance.... and many other rol.e playing games. All of which with their success has always been that they are mutliplayer games... that alone is the heart for a good role playing game.

Along the timeline, along comes game consoles and PC's. The first role playing game I played on a electronic form was Dragon Warrior for the NES. It was a great game... in fact every now and then I pull that old NES out just to play it. Or maybe even the original Final Fantasy. Those are role playing games of early times on the electronic front. And they 'are' multiplayer, just like the currect KOTOR. But instead of playing against another person. You play against the computer...

No, the heart of any good role playing game is to match another person or multiple people. Since my first electronic role playing game of Dragon Warrior, the only advancement in role playing games has been cenematics and graphics. Which as we all know pretty much progresses with or w/o role playing games. In fact the only difference besides the setting and story line between KOTOR and my first electronic game is the ability to make your character get to where they are going by a 'different' build-up.

No, I think it is time for software developers for RPG's to finally get their thinking hats on and develop a multiplayer role playing game. This is no longer the early 1980's. Were half way to 2010, and electronic RPG's have only advanced in graphics. It is time someone takes the lead and put a good RPG on the front line that is truely multiplayer. I thought KOTOR II would be that game, being developed for the PC's & XBox's network capabilities. Guess I was wrong...

But do not under any circumstances get me wrong. I love the first KOTOR and will undoubtably get the second one as from what I have read so far, it seems to be better than the first. I just think it would be worlds better making it like a true RPG and be multiplayer like they were always meant to be.
 

Mullzy

Senior member
Jan 2, 2002
352
0
0
I think for the next couple years there will be a big gap between Single Player RPG's and Massively Multiplayer... with not many games filling the void. There is just too much money to be made in MMOG's and everyone is trying to get a game on the bandwagon before the market is saturated. (Blizzard is going to make a killing with WoW and Sony will be raking in cash from EQ for YEARS after they stop making patches/expansions).

The easiest multiplayer games to make are the ones where everyone is the same (FPS's) and very little "class balancing" is required. In the RPG world you have tons of skills and classes which people will exploit to find powerful and unbalancing advantage over others. Getting RPG multiplayer right seems to take an awful lot more effort than making a Single Player/Party game. Unless it's Multiplayer co-operative, which would quite a bit different.
 

SinfulWeeper

Diamond Member
Sep 2, 2000
4,567
11
81
Well the beauty of unbalanced is you try to make ur character stronger to try balance it ur self :)... or unbalance it more ( the people who have no life other than to game 24/7 :p ).

With enough time I think I can come up with a good storyline for a RPG multiplayer game, at least perhaps in Marvel... but I have zero in abilities for software development :(. When I was younger in my teens I submitted a few characters to make a new Marvel comic line. I made the characters extremely well with decent powers/personalities/limitaions/life problems/enimies. But the percentage I would have gotten was so small I declined the offer after a formal meeting which I was flown to NY for along with my parents. Since then I only limit myself to playing the games, or in more recent times watching the new Marvel movies. Which dispite how great the characters are... the movies ruin the true story behind them. X-Men and Spider-Man were 3000 miles from graceland as far as charcter accuracy goes. But that is a whole different story.

Perhaps I out to buy the Star Wars RPG game set and find out more about that game. Maybe I can submit a storyline in a couple of years... but maybe it'll be a waste of $200 +/- and countless hours. From what I gather George Lucas is incredibly tight and authors writing any Star Wars book/game have to pay LucasArts a heafty fee.
Such a shame, some of those authors are quite good.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: Mullzy
Originally posted by: Acanthus
From what ive heard, they are developing a sequel to NWN, but they are dropping the NWN name because they are dropping the D&D ruleset.

Just to clear up a couple things:

1) NWN2 is being developed by Obsidian (old Black Isle Studio people) using the same engine as NWN and D&D ruleset.

2) Dragon Age is a completely new Bioware game that will not use D&D rules (they're making their own system).

Thank you for clearing that up, i was not aware of the NWN2/Obsidian project. Only Biowares Dragon Age that wasnt based on D&D.
 

Mullzy

Senior member
Jan 2, 2002
352
0
0
NP Acanthus... I'm a Bioware fanboi I guess... I live in Edmonton and am related to someone who works there. Plus of course, I love their games!