Originally posted by: LocutusX
Originally posted by: Marsumane
Originally posted by: LocutusX
Originally posted by: Dethfrumbelo
KOTOR uses OpenGL, and we all know how much ATI loves OpenGL.
The BioWare Aurora engine (at least the currently shipping iteration; featured in NWN and KoTOR) runs best on NV2x cards. It runs rather poorly on ATI hardware in general, and it actually runs worse on the GF5 and GF6 series than the GF4 Ti4200 (in general). Clearly, they don`t have any John Carmacks working for them.
😉
However, KoTOR 2 was developed by Obsidian who *supposedly* ported the Aurora engine to Direct3D and claimed to have corrected many of its deficiencies. Since it`s coming out very soon, we`ll see.
In addition, BioWare has made a statement alluding to the fact that they were dropping OpenGL for all their future games. In case anyone didn`t notice, they`ve thrown in their lot with Microsoft and the XBox. So expect Dragon Age to be a DirectX 9.0 game.
On xbit-labs KOTOR seemed to run well on the gf6 series. As far as nwn goes, i was running that game at 16x12 2x4x and would rarely drop below 30fps.
Uh, right. Try a decent-sized City Exterior map in a good single-player mod or PW.
There have been a number of complaints regarding performance of archaic NWN on new 6800 series cards, but there were a much greater number of them from GF-FX users. Most of these users being people who had upgraded from the GF4 to GF-FX. As well, a casual glance of the NWN tech support reveals a LOT of ATI users with performance problems. Most people arent playing the poorly designed (and devoid of visuals) official campaign -- instead, whats popular is the most recent official campaign (HoTU) and the new Pay-Per-Download mods, as well as all the good PWs and usermade SP mods, all of which make heavy use of HAKs, skyboxes, custom models etc. Still only looks half as good as Morrowind, but is half the speed (or less).
KOTOR is obviously more demanding then nwn, but the fact that nwn scaled as it should have on r3xx hardware, and KOTOR has a maximum difference of ~30% between the lowest and highest settings makes me think its not the engine itself, but either in the ati drivers or just what was used from the engine in KOTOR or how it was coded in KOTOR that has made it crawl on r3xx hardware.
kotor was made by the exact same people as Nwn & same development location. it was a re-use of the same engine with some minor tweaks. many of the problems with NWN carried over to Kotor.
I tend to not pay much attention to most of the "benchmarks" for NWN on the web since most were poorly chosen. The scene used by the AT benchmarks for NWN was decidedly CPU-limited, on even a 9800 Pro running at stock.