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KOTOR @ 30fps w/ 9800p @ 800x600

Marsumane

Golden Member
I'm using verson 1.03 of KOTOR and catalyst 4.11's. I have a 9800p oced, a 2222mhz AXP (402fsb) w/ a gig of ram. I'm getting 30fps @ 800x600 in many places in KOTOR. Graphics are maxed except for AA is at 2x and AF is off. I'm sure of these settings. For reference to prove that my system isnt to blame, I finished HL2 @ 1280x1024 with extremely high framerates. This has lead me to believe its either KOTOR or the ATI driver to blame. When I up the res to 1280x1024 it only downs the frames by an avg of ~5fps. I also have tried reducing the video settings but found that to be quite negligable in perfromance difference. I find this very strange. It leads me to believe, that based on the system requirements and the fact that my other components couldnt be to blame (unless the avg joe cant run the game at all), that it must be the ATI driver or the game itself. Anyone know which is to blame in this case? Or maybe I have overlooked something. In either case, anyone have any ideas on how to remedy this issue?
 
Is it playable @ 30fps?

By the way, not to change the topic (sorta), but how is that game? I still haven't played it but i have heard good things.
 
Its one of the best games ive ever played as far as single player goes. Its a VERY well needed change from the traditional fps games that are flooding the computer market. It was quite playable indeed. At times it would go down to around 25fps, but others it would go up to 45fps. It just varied mostly between the two. Never going below 25 fps. Now that I think of it, i remember seeing some benchmarks on xbit-labs (not 100% sure it was there, but fairly) about ati cards doing poorly in that game.
 
It's a great game, very well-made. But Bioware's engines tend to favor nV's GPU architecture, and KOTOR is no exception. Just take a look at benchmarks at XbitLabs (like in their "Cards of Sumer 2004" roundup). I'd turn off AA and just bump up the res to 1280.

BTW, did you try disabling vsync?
 
Have you tried without AA? It's possible KOTOR is a dog on that card with AA enabled. It could also be the KOTOR engine - I've heard of big time slowdowns from other users (not sure what video cards they were using though).
 
Yes i have. I never play w/ vsync on. It seems to be better IQ w/ a lower res and aa and thats y i stuck w/ it
 
Originally posted by: jiffylube1024
Have you tried without AA? It's possible KOTOR is a dog on that card with AA enabled. It could also be the KOTOR engine - I've heard of big time slowdowns from other users (not sure what video cards they were using though).

Yea ive tried all possible combiniations. From 8x6 w/ low settings on all options w/ no aa or af, to 12x10 with high settings and aa + af. The range is incredibly small. At first i thought it may have been a unique setting like lighting or shadows, but it seemed not to be the case. For example, i began playing on 12x10 w/ 2x af and it began at around 35fps. This was playable. Then, when i got into the first city, when viewing far distances with many things going on simotaniously, it dropped to around 18-20 fps which is below what i prefer to play on. So, i dropped it to 10x7 w/ no af and the framerate went to a minimal of 23ish, avg 38ish. I then figured out that 8x6 w/ 2x aa looked better because the game seems to suffer from aliasing and looks "bad" at any res under 12x10 w/o some form of aa. This bumped my frames up ~2fps in all cases and put my minimum framerate to about 25fps like i try to hit on single player non-fps games.

Typically, games do not vary by a mere 10fps from excellent iq, to incredebly low iq settings. Usually I would double my frames with such a decrease in most other games. It really is just dissapointing to find this game performing so poorly on above average hardware. Anyone else have any other ideas or have had similar / different results?
 
I have a similar system to yours.

athlon xp @ 2541 (221 fsb) 1.75v
dfi nfii infinity
1gb mushkin level II 2-2-2-11
9500 pro (9700 soft-mod) 335/320 omega drivers 2.5.14

I get basically the same results as you 25-45 fps with everything maxed on 1024x768 but no aa or af. I know some of the older ati drivers have problems with kotor. They did not decrease performance but would crash the game randomly. This was about 3-5 months ago so don't bother unless you havn't updated your drivers in half a year.

I really wasn't bothered by the relatively low frame rates as it is an rpg and not a fps. Maybe I'm just used to playing this kind of game at low fps. NWN on a geforce2 mx anyone?
 
on my 9800np i was getting similar problems to you... i think it is just bad optimization in program/bad drivers
 
Originally posted by: Loki726


I really wasn't bothered by the relatively low frame rates as it is an rpg and not a fps. Maybe I'm just used to playing this kind of game at low fps. NWN on a geforce2 mx anyone?

Funny you say that... when I used to play NWN, it was on a Geforce2 MX 400. 🙂 I haven't even tried it on my Radeon. In fact I went back to try all my old games on my new card, and I'm still playing the first 2 that I tried... Quake 3 and GTA Vice City... 🙂 I'll get to the moldy oldies soon enough. ah, wasting time. my forte.
 
interesting. I didnt bother looking for fps while i played several months ago, but a radeon 8500 with whatever current catalyst was avail at the time played 1280x1024 fine. No hiccups. I couldnt play 1600x1200 however at all.
 
Originally posted by: Dethfrumbelo
KOTOR uses OpenGL, and we all know how much ATI loves OpenGL.

The BioWare Aurora engine (at least the currently shipping iteration; featured in NWN and KoTOR) runs best on NV2x cards. It runs rather poorly on ATI hardware in general, and it actually runs worse on the GF5 and GF6 series than the GF4 Ti4200 (in general). Clearly, they don`t have any John Carmacks working for them. 😉

However, KoTOR 2 was developed by Obsidian who *supposedly* ported the Aurora engine to Direct3D and claimed to have corrected many of its deficiencies. Since it`s coming out very soon, we`ll see.

In addition, BioWare has made a statement alluding to the fact that they were dropping OpenGL for all their future games. In case anyone didn`t notice, they`ve thrown in their lot with Microsoft and the XBox. So expect Dragon Age to be a DirectX 9.0 game.


 
Originally posted by: LocutusX
Originally posted by: Dethfrumbelo
KOTOR uses OpenGL, and we all know how much ATI loves OpenGL.

The BioWare Aurora engine (at least the currently shipping iteration; featured in NWN and KoTOR) runs best on NV2x cards. It runs rather poorly on ATI hardware in general, and it actually runs worse on the GF5 and GF6 series than the GF4 Ti4200 (in general). Clearly, they don`t have any John Carmacks working for them. 😉

However, KoTOR 2 was developed by Obsidian who *supposedly* ported the Aurora engine to Direct3D and claimed to have corrected many of its deficiencies. Since it`s coming out very soon, we`ll see.

In addition, BioWare has made a statement alluding to the fact that they were dropping OpenGL for all their future games. In case anyone didn`t notice, they`ve thrown in their lot with Microsoft and the XBox. So expect Dragon Age to be a DirectX 9.0 game.

On xbit-labs KOTOR seemed to run well on the gf6 series. As far as nwn goes, i was running that game at 16x12 2x4x and would rarely drop below 30fps. KOTOR is obviously more demanding then nwn, but the fact that nwn scaled as it should have on r3xx hardware, and KOTOR has a maximum difference of ~30% between the lowest and highest settings makes me think its not the engine itself, but either in the ati drivers or just what was used from the engine in KOTOR or how it was coded in KOTOR that has made it crawl on r3xx hardware.
In reply to the opengl comment, i doubt this to be the case. ATI hardware runs good in opengl, just not as good as nv hardware. Look at doom 3 for instance. The game runs 2x as fast as KOTOR does on my setup. Quake 3 engine based games as well as serious sam have also had no issues like what I am seeing in KOTOR.
As far as framerate goes, I just like it to be fairly smooth on single player rpg games. It seems to draw me in more if im not being constantly reminded of how choppy "x" area is now compared to the previous area.
 
Originally posted by: Marsumane
Originally posted by: LocutusX
Originally posted by: Dethfrumbelo
KOTOR uses OpenGL, and we all know how much ATI loves OpenGL.

The BioWare Aurora engine (at least the currently shipping iteration; featured in NWN and KoTOR) runs best on NV2x cards. It runs rather poorly on ATI hardware in general, and it actually runs worse on the GF5 and GF6 series than the GF4 Ti4200 (in general). Clearly, they don`t have any John Carmacks working for them. 😉

However, KoTOR 2 was developed by Obsidian who *supposedly* ported the Aurora engine to Direct3D and claimed to have corrected many of its deficiencies. Since it`s coming out very soon, we`ll see.

In addition, BioWare has made a statement alluding to the fact that they were dropping OpenGL for all their future games. In case anyone didn`t notice, they`ve thrown in their lot with Microsoft and the XBox. So expect Dragon Age to be a DirectX 9.0 game.

On xbit-labs KOTOR seemed to run well on the gf6 series. As far as nwn goes, i was running that game at 16x12 2x4x and would rarely drop below 30fps.

Uh, right. Try a decent-sized City Exterior map in a good single-player mod or PW.

There have been a number of complaints regarding performance of archaic NWN on new 6800 series cards, but there were a much greater number of them from GF-FX users. Most of these users being people who had upgraded from the GF4 to GF-FX. As well, a casual glance of the NWN tech support reveals a LOT of ATI users with performance problems. Most people arent playing the poorly designed (and devoid of visuals) official campaign -- instead, whats popular is the most recent official campaign (HoTU) and the new Pay-Per-Download mods, as well as all the good PWs and usermade SP mods, all of which make heavy use of HAKs, skyboxes, custom models etc. Still only looks half as good as Morrowind, but is half the speed (or less).




KOTOR is obviously more demanding then nwn, but the fact that nwn scaled as it should have on r3xx hardware, and KOTOR has a maximum difference of ~30% between the lowest and highest settings makes me think its not the engine itself, but either in the ati drivers or just what was used from the engine in KOTOR or how it was coded in KOTOR that has made it crawl on r3xx hardware.

kotor was made by the exact same people as Nwn & same development location. it was a re-use of the same engine with some minor tweaks. many of the problems with NWN carried over to Kotor.

I tend to not pay much attention to most of the "benchmarks" for NWN on the web since most were poorly chosen. The scene used by the AT benchmarks for NWN was decidedly CPU-limited, on even a 9800 Pro running at stock.

 
KOTOR has gotten me interested in the genre again, it is that good! 🙂 I have mentioned before that it is the only game I have played that gets chop@12x10 and I played on a 6800GT past Ultra speed on a A64@2.4ghz system. It only gets chop when there are explosions during a fight though.
 
Originally posted by: LocutusX
Originally posted by: Marsumane
Originally posted by: LocutusX
Originally posted by: Dethfrumbelo
KOTOR uses OpenGL, and we all know how much ATI loves OpenGL.

The BioWare Aurora engine (at least the currently shipping iteration; featured in NWN and KoTOR) runs best on NV2x cards. It runs rather poorly on ATI hardware in general, and it actually runs worse on the GF5 and GF6 series than the GF4 Ti4200 (in general). Clearly, they don`t have any John Carmacks working for them. 😉

However, KoTOR 2 was developed by Obsidian who *supposedly* ported the Aurora engine to Direct3D and claimed to have corrected many of its deficiencies. Since it`s coming out very soon, we`ll see.

In addition, BioWare has made a statement alluding to the fact that they were dropping OpenGL for all their future games. In case anyone didn`t notice, they`ve thrown in their lot with Microsoft and the XBox. So expect Dragon Age to be a DirectX 9.0 game.

On xbit-labs KOTOR seemed to run well on the gf6 series. As far as nwn goes, i was running that game at 16x12 2x4x and would rarely drop below 30fps.

Uh, right. Try a decent-sized City Exterior map in a good single-player mod or PW.

There have been a number of complaints regarding performance of archaic NWN on new 6800 series cards, but there were a much greater number of them from GF-FX users. Most of these users being people who had upgraded from the GF4 to GF-FX. As well, a casual glance of the NWN tech support reveals a LOT of ATI users with performance problems. Most people arent playing the poorly designed (and devoid of visuals) official campaign -- instead, whats popular is the most recent official campaign (HoTU) and the new Pay-Per-Download mods, as well as all the good PWs and usermade SP mods, all of which make heavy use of HAKs, skyboxes, custom models etc. Still only looks half as good as Morrowind, but is half the speed (or less).




KOTOR is obviously more demanding then nwn, but the fact that nwn scaled as it should have on r3xx hardware, and KOTOR has a maximum difference of ~30% between the lowest and highest settings makes me think its not the engine itself, but either in the ati drivers or just what was used from the engine in KOTOR or how it was coded in KOTOR that has made it crawl on r3xx hardware.

kotor was made by the exact same people as Nwn & same development location. it was a re-use of the same engine with some minor tweaks. many of the problems with NWN carried over to Kotor.

I tend to not pay much attention to most of the "benchmarks" for NWN on the web since most were poorly chosen. The scene used by the AT benchmarks for NWN was decidedly CPU-limited, on even a 9800 Pro running at stock.

Im just saying NWN and KOTOR do not scale similarly. NWN has its issues, but atleast when u down the res your frames go up more then 2 fps. And as far as the KOTOR benches goes, i was just looking at the benches. I've never actually used a 6800 card with these games. Im assuming it has severe minimals and that is what is not shown to us in the benches. In any case, both have their issues and need some serious work.
 
In any case, both have their issues and need some serious work.

Well, yes I agree with that part totally, at least. 😉

Hopefully the "switchover" to DirectX will force Bioware to hire some decent graphics engine programmers and optimize-optimize-optimize !
 
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