killzone 2

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

hans030390

Diamond Member
Feb 3, 2005
7,326
2
76
those of you who have no issue with the controls...

im just curious, did you get the game at launch?

I did. I'll admit that I had to adjust to it, but I wasn't set on hating it. I ended up being able to do quite well in the game. I also quit playing for a long while. Coming back to it after MW2 was hard, but I was able to quickly adapt again.

the way i see it, if they are gonna go for realism, then go for realism. don't make EVERYTHING in the game fantasy OTHER than the weighted controls.

i mean it's not like they had a track record of AAA titles or anything. KZ2 was another example of mediocrity.

Sure, the game is set in a sci-fi "fantasy" setting, but I think it's a very realistic sci-fi setting at that. What about fiction states is can't have elements of realism in it (if not being totally realistic outside of the story)?

That said, I still would have preferred a "tighter" aiming experience even though I love the game.

As for KZ2 being an example of mediocrity, I think that's a bit off. Games like MW2 might have better aiming and such, but I think MW2 is an unpolished turd that was simply put out for quick, easy money. Maps were bad, perks were lame, item unlocks were screwy, and the networking is terrible. You'd think that being one of the best selling games of all time, they'd be able to put in dedicated servers (or just better networking in general). And that's just a few examples.

Now, you might not even like MW2. I'm just saying that, given its popularity and global praise, I don't think KZ2 would be considered an example of mediocrity sitting next to it.

Just my 2 cents. Doesn't bother me if someone doesn't care for KZ2.
 

destrekor

Lifer
Nov 18, 2005
28,799
359
126
I bought the game at launch.

I had no problem with the controls. In fact, I actually enjoyed them! :eek:
Imagine that eh?

I also enjoy CODMW/MW2 on PC, and in fact, rarely venture into console FPS games because I hate console FPS controls.

This one, it just felt right. No, I DON'T want that style in every game. Oh hell no. It would be terrible and ruin many games. But for some reason, everything about the way Killzone 2 was presented, it just blended in and felt so damn right. I can't explain it, I just can't. I wouldn't want it it other games, but it did nothing to draw any ire from me and stop me from enjoying a shit-hot stylized FPS.

I, personally, think they captured what it feels like to hold an assault rifle. That's just me. And that authentic bold approach just made my day.

Resistance 2 was attacking Halo.
Killzone 2 was attacking, not necessarily COD, but what has always been promised for COD. Gritty, authentic realism.

Here comes the "if you want realism go shoot up a school" arguments. To which I say,

'
 

Praxis1452

Platinum Member
Jan 31, 2006
2,197
0
0
If you need to spend 10 hours learning how to aim, then you should probably go play Hello Kitty or something.

The weight made the game better, and it's an awesome system that should be put in all games. I love hearing people like you bitch about it, because it just makes me realize how much more skill it takes to use then some featherweight shooter like CoD. I haven't played in months, and I'm still ranked 10813 out of 2035613. The game is awesome, and it was awesome day one and better than now with all those patches to get people to stop bitching.
And that's why multiplayer is dead, because of people like you. Because developers think like you. Fuck the player, he doesn't matter, my vision of the game matters more. Got it.

And yes, it does take time to get comfortable with something completely different. You say it made the game better, I say it made aiming more difficult. I guess you enjoy having more trouble aiming. It's not weight, it's a deadspot. It does not act realistic. If I apply a torque, the rifle moves. There is no deadspot. You can make it realistic, but I don't think killzone 2 was. Most certainly, it's not a simulator. It's a sci-fi shoot'em up.

edit: I will say that the recoil felt right. I don't mind the idea that recoil stops you from being able to move your gun easily, nor similar implementations, but the deadspot was pretty much the worst idea ever.

I liked the atmosphere, the setting, but not the gameplay. Too bad.

It's funny how featherweight shooters don't use skill. I can implement a system which makes aiming a lot hardernec, and yeah, people who practice will be more skillful. I can also say that it DOES NOT necessarily make a game better. Difficulty and skill do not make a fun game. I'd rather play a fun game over an "I'm better than you because I play a more skillful game" anyday. Fuck off tristicus.
 
Last edited:

Praxis1452

Platinum Member
Jan 31, 2006
2,197
0
0
Its "bullshit" that they pretended? So because they can't make a 100% accurate simulation, they should abandon all attempts at realism? Every game should handle like Unreal Tournament to make it easier?

Don't get me wrong, I love Unreal Tournament, but the amount of ire you seem to have here is comical.
No, it's "bullshit" because it's an attempt to spin the new aiming system. It's got "weight", and all the people that like weight can go "I'm better than all those others who play with their featherweight shooters". That's what it is and it's evident in this thread.

"Oh you don't like it, well you're just a noob with no skill". Got it. Fine w/e.

They didn't design to create a realistic shooter, and so all this argument about how realistic it is, isn't worth a damn. Because it then follows that more realistic = better. That's exactly how that line of argument runs. I disagree with that. More realistic is not equal to better. Realism doesn't make anything automatically better, unless it's a sim, at which point the entire design is focused on realism. What I'm saying is that these are not necessarily dependent on each other. Realism is no better than fantasy. What matters is that people enjoy it, and the evidence shows a rather large amount of people didn't. They're not catering to me, fine. I've learned my lesson about the games geurilla makes.


I dislike the game, and I'm expressing my frustration with it. I really did enjoy just about everything else. And this one aspect made me throw it away, simply because I stopped enjoying it. I play what I enjoy regardless of what people think, and I felt that this aspect ruined the rest of the game. So yeah, I am frustrated with it.
 

R Nilla

Diamond Member
Jul 26, 2006
3,835
1
0
those of you who have no issue with the controls...

im just curious, did you get the game at launch?

Yes. I have yet to try the updated control scheme(s) they pushed out. I think it was released after I was finished playing the game.
 

Praxis1452

Platinum Member
Jan 31, 2006
2,197
0
0
I think multiplayer died because it was never a HUGE game, it's been out for over a year, and games like MW2 have grabbed most everyone's attention.

I really liked the multiplayer, I think controls are really a gate-keeper in who enjoys the game. Especially something as obvious as that. Sure, it's a year old, but I think the content was there to have a much larger audience. I mean, of course it did not have the success of COD, but while it might not have been HUGE, I think it was most certainly quite a large game. I think it could've had more than like 1 server found when I logged in for US region. It had 5 or so during midday, but even 20-30 servers or lobbies i would find quite a bit better. But 1 at night, and maybe 5 afternoonish is pretty horrid.
 

OptimumSlinky

Senior member
Nov 3, 2009
345
1
76
Whether or not you like the control scheme is totally up to you, but please, cut this crap about it being realistic. Seriously. The M4, even one with day and night optics, is not very heavy, and the main rifle in KillZone2 is clearly modeled to be a bullpup AR15 variant. There is no, "Ugh, I need to heft this this around because it's heavy and has weight to it." The M249 SAW, sure, a little, the M240B, definitely, but then again, you'd never be running around firing an M240B from the hip like that.

So if you like the controls, that's great, enjoy the game. Personally, I didn't even finish the campaign because I got bored with the cardboard characters and didn't find the missions particularly engaging. The MP was okay, but I just don't enjoy the drunken monkey kung fu control scheme, and that preventing me from really liking the game (that and the ridiculously dark art direction, which for the record is one of my major complaints again the Gears of War franchise as well).

If you think it's the greatest thing since sliced bread, then by all means, enjoy it. But don't come out here spitting Sony PR BS about "realism" when you have no idea of what you speak, and don't come out insulting us because we simply prefer to play another game.
 

destrekor

Lifer
Nov 18, 2005
28,799
359
126
Whether or not you like the control scheme is totally up to you, but please, cut this crap about it being realistic. Seriously. The M4, even one with day and night optics, is not very heavy, and the main rifle in KillZone2 is clearly modeled to be a bullpup AR15 variant. There is no, "Ugh, I need to heft this this around because it's heavy and has weight to it." The M249 SAW, sure, a little, the M240B, definitely, but then again, you'd never be running around firing an M240B from the hip like that.

So if you like the controls, that's great, enjoy the game. Personally, I didn't even finish the campaign because I got bored with the cardboard characters and didn't find the missions particularly engaging. The MP was okay, but I just don't enjoy the drunken monkey kung fu control scheme, and that preventing me from really liking the game (that and the ridiculously dark art direction, which for the record is one of my major complaints again the Gears of War franchise as well).

If you think it's the greatest thing since sliced bread, then by all means, enjoy it. But don't come out here spitting Sony PR BS about "realism" when you have no idea of what you speak, and don't come out insulting us because we simply prefer to play another game.


It's more realistic than being able to turn your whole body, or even having a squared position and turning your shoulders, rifle to your shoulder pocket, and pivoting and getting a target in the crosshairs immediately. That doesn't happen except for special forces soldiers who train insanely. You cannot turn with a rifle in the pocket fast, not at all. That's why an individual is trained to lower the front of the rifle (buttstock still in shoulder pocket) for faster turning radius. The most methodical soldiers, for target acquisition, use that method most often, and simply work on reaction time to pop the rifle up and acquire nearly immediately.

There's little such thing as realism in any FPS game. The slightly exaggerated slowness is simply a different approach than the other shooters. It's not necessarily completely matched to the expected weight of similar firearms, but they do it better than the visual appearance of zero weight that almost all other FPS games use.