those of you who have no issue with the controls...
im just curious, did you get the game at launch?
the way i see it, if they are gonna go for realism, then go for realism. don't make EVERYTHING in the game fantasy OTHER than the weighted controls.
i mean it's not like they had a track record of AAA titles or anything. KZ2 was another example of mediocrity.
And that's why multiplayer is dead, because of people like you. Because developers think like you. Fuck the player, he doesn't matter, my vision of the game matters more. Got it.If you need to spend 10 hours learning how to aim, then you should probably go play Hello Kitty or something.
The weight made the game better, and it's an awesome system that should be put in all games. I love hearing people like you bitch about it, because it just makes me realize how much more skill it takes to use then some featherweight shooter like CoD. I haven't played in months, and I'm still ranked 10813 out of 2035613. The game is awesome, and it was awesome day one and better than now with all those patches to get people to stop bitching.
No, it's "bullshit" because it's an attempt to spin the new aiming system. It's got "weight", and all the people that like weight can go "I'm better than all those others who play with their featherweight shooters". That's what it is and it's evident in this thread.Its "bullshit" that they pretended? So because they can't make a 100% accurate simulation, they should abandon all attempts at realism? Every game should handle like Unreal Tournament to make it easier?
Don't get me wrong, I love Unreal Tournament, but the amount of ire you seem to have here is comical.
And that's why multiplayer is dead...
those of you who have no issue with the controls...
im just curious, did you get the game at launch?
I think multiplayer died because it was never a HUGE game, it's been out for over a year, and games like MW2 have grabbed most everyone's attention.
Whether or not you like the control scheme is totally up to you, but please, cut this crap about it being realistic. Seriously. The M4, even one with day and night optics, is not very heavy, and the main rifle in KillZone2 is clearly modeled to be a bullpup AR15 variant. There is no, "Ugh, I need to heft this this around because it's heavy and has weight to it." The M249 SAW, sure, a little, the M240B, definitely, but then again, you'd never be running around firing an M240B from the hip like that.
So if you like the controls, that's great, enjoy the game. Personally, I didn't even finish the campaign because I got bored with the cardboard characters and didn't find the missions particularly engaging. The MP was okay, but I just don't enjoy the drunken monkey kung fu control scheme, and that preventing me from really liking the game (that and the ridiculously dark art direction, which for the record is one of my major complaints again the Gears of War franchise as well).
If you think it's the greatest thing since sliced bread, then by all means, enjoy it. But don't come out here spitting Sony PR BS about "realism" when you have no idea of what you speak, and don't come out insulting us because we simply prefer to play another game.
