"Kara", PS3 tech demo

Nintendesert

Diamond Member
Mar 28, 2010
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I'm not sure what is so impressive about this. What specifically is so impressive about it?
 

Zeze

Lifer
Mar 4, 2011
11,395
1,187
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I thoroughly enjoyed the video, but just what is impressive about this graphic-wise and why is this such a special 'tech demo'?

Looks about current gen to me.
 

CZroe

Lifer
Jun 24, 2001
24,195
857
126
So they spent an unrealistic amount of time and effort animating something. So what? Anyone can spend the same amount of effort Pixar and others put into pre-rendered animation on this. Big freakin' deal.
 

mmntech

Lifer
Sep 20, 2007
17,501
12
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.....they told us HD @ 60fps remember?

In fairness, I think the PS3 does have more 1080p games than the Xbox does. It was a bold statement to make at the time though. Only high end PCs were pushing Full HD at that time.

Kara looks about as good as Mass Effect 2 does on my PC. Mind you I'm sporting dual 6850s here. Not bad for the PS3, but not quite pushing the system either. Especially when you look at the Uncharted series.
 

gorcorps

aka Brandon
Jul 18, 2004
30,739
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So they spent an unrealistic amount of time and effort animating something. So what? Anyone can spend the same amount of effort Pixar and others put into pre-rendered animation on this. Big freakin' deal.

Well... to be fair it's not pre-rendered.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
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A render being recorded into a video is the definition of pre rendered, so NOW it is pre rendered

Ok, but when they recorded it, it was running in real-time. So while you're only watching a video of it, all those individual frames were being rendered extremely quickly as in a video game, and not over the course of hours.
 

Ichinisan

Lifer
Oct 9, 2002
28,298
1,235
136
Ok, but when they recorded it, it was running in real-time. So while you're only watching a video of it, all those individual frames were being rendered extremely quickly as in a video game, and not over the course of hours.

Right, but that's just not impressive compared to what our PCs could already do MANY, MANY YEARS AGO. It's not even much more impressive than the real-time stuff we've already seen in console games like Mass Effect.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
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Right, but that's just not impressive compared to what our PCs could already do MANY, MANY YEARS AGO. It's not even much more impressive than the real-time stuff we've already seen in console games like Mass Effect.

Yeah, now that I'm home from work and I've actually had an opportunity to watch the video, it's not very impressive at all. The animations are good, but that's about it. Everything else, i.e. model quality, textures, are nothing new, especially for PC gamers who are used to graphics of this detail.
 

CZroe

Lifer
Jun 24, 2001
24,195
857
126
Well... to be fair it's not pre-rendered.
You really think that there is a team of live puppeteers animating every real-time game you play? :rolleyes:

I said that they put a comparable amount of effort into animating something that would be used in real-time, but it was still a fixed non-interactive cinematic sequence that has more in common with pre-rendered CG animation. It may even be so thoroughly optimized as to be broken by changing the perspective, such as revealing that the other copies were not full detail and lacked all polygons and textures facing away from the camera. Not that it's so impressive that I think it required that much effort because it really looks like something I would expect from the PS3. *shrug*

Yeah, now that I'm home from work and I've actually had an opportunity to watch the video, it's not very impressive at all. The animations are good, but that's about it. Everything else, i.e. model quality, textures, are nothing new, especially for PC gamers who are used to graphics of this detail.
The one thing I can say is that it doesn't use that same strange low-res jagged shadow shortcut that most modern games seem to use. The shadows and lighting look better than most PS3 games, but that's STILL what I was expecting from this console generation all along.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
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Are you guys who aren't impressed actually watching the video? That facial animation is incredible, beyond even LA Noire. Impressive that it's running on a PS3 but only to the extent that LA Noire seemed equally like a generational leap.

Can't wait for this to be standard in big budget games. This + next gen rendering tech is going to be frighteningly close to photorealistic.
 

Ichinisan

Lifer
Oct 9, 2002
28,298
1,235
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Are you guys who aren't impressed actually watching the video? That facial animation is incredible, beyond even LA Noire. Impressive that it's running on a PS3 but only to the extent that LA Noire seemed equally like a generational leap.

Can't wait for this to be standard in big budget games. This + next gen rendering tech is going to be frighteningly close to photorealistic.

Absolutely not. Just like pre-rendered animation, this kind of animation is done with interpolated keyframes. An "animator" doesn't even need to do the animations anymore. With equipment and software, it's now trivial now to capture an actor and map everything automatically. I'm sure some manual clean-up is done, but there's not even any technical achievement here. Unlike rendering, animation and keyframes are not intensive operations. They're easy to do in real-time.

If you think it's "incredible," you're deluding yourself.
 
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CZroe

Lifer
Jun 24, 2001
24,195
857
126
Are you guys who aren't impressed actually watching the video? That facial animation is incredible, beyond even LA Noire. Impressive that it's running on a PS3 but only to the extent that LA Noire seemed equally like a generational leap.

Can't wait for this to be standard in big budget games. This + next gen rendering tech is going to be frighteningly close to photorealistic.

You are not making sense. It seems that you understand that the animation is a result of mere effort, which translates to production expense and not technical infeasibility. Strangely, you also seem to think it's technologically impressive. Does not compute!

The effort is *excessive* for a game, but not "impressive" because a whole industry already exists for that level of effort (CG animation) and we see it every day. What *technological* limitation prevents other games with similarly flexible character models from having a similar level of effort applied to the animation? FWIW, I expected better than L.A. Noire in 2006 when the PS3 launched. :colbert:

Console-only gamers are so easily impressed. :rolleyes: <---coming from a huge console fan.