Originally posted by: GML3G0
Look at that. And this is with all the settings maxed out.
http://img354.imageshack.us/img354/4035/dedust00019py.jpg
Low-res texture on that wall (or else, as suggested, your LOD or mip-map settings are wrong and it's not switching to a high-res version of the texture). If your settings are right and it's just a crappy texture, there's not much you can do.
Moire from the transparent texture on the chain-link. Upgrading to a 7800 or X1800 card and using Transparency AA will help (see various reviews of said cards for screenshots). SSAA on NVIDIA cards will also help, but will hose your framerates (as you noted below). This will look bad on any card without resampling for transparent textures.
I'm not sure what you are circling here, especially since the JPEG has been compressed to hell and back (so I can't tell what was there originally and what was introduced by the compression). AF will help with the texturing on the floor/walls, and AA might improve clarity in the distance a bit. To make things that are far away look more detailed, you need a higher screen resolution.
I couldn't get a screenshot in game of how bad the AA is on the guns...
Probably, again, a result of textures that aren't detailed enough. CS:S just isn't *that* detailed visually. Try checking out the Lost Coast level for HL2; that has a lot of higher-res textures throughout it.
the AA and AF still show. so many jagged edges...
NVIDIA's AA is often somewhat inferior compared to ATI's on the GF6 and earlier cards (NVIDIA uses ordered-grid sampling, which generally doesn't work as well on edges that are nearly vertical or horizontal). 4xAA on NVIDIA is often closer in real-world quality to 2xAA on ATI.