Just Ordered WoW (World of Warcraft)

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
Originally posted by: Malladine
Originally posted by: ggnl
If I we're in your shoes I would only have 2 considerations.

Shaman (any race) or Undead Priest.

Shamans are just ridiculous. Frost shock is instant cast, does great damage, slows the target for 8 seconds and has a 6 second cooldown. You can keep any target permanently slowed, which means death for any melee class. Earth shock is instant cast, does great damage, and interrupts spells. Which means you can interrupt 1 spell every 6 seconds from a distance. You also get talents that increase the critical hit damage on your shocks by 100% and another talent that guarantees a critical hit once every 5 minutes.

On top of all this, they are decent melee fighters. They are the only casting class that isn't meat once they run out of mana. And they can heal too. And they can use shields. And they can escape pretty much any fight they want to with ghost wolf form. Sometimes I kick myself for playing alliance.

Priests are a class that require a lot more finesse to play. But properly played, they are one of the most powerful classes in the game. Undead priests get an excellent damage-over-time spell that does great damage and heals the caster at the same time. Perhaps the biggest benefit to priests is the shortage of people playing them. Healers are essential in any group at any level, and priests are the best healers. Therefore, every group wants a priest in it, but there are not enough players to fill that demand. As a priest, you will never have trouble finding a group, people will literally come to you.
Played a shaman in beta to lvl 19, makes me wanna make another.

At 52 (priest, 11 pts shadow) I beat a 49 shaman handily and absolutely murdered a 50 rogue when i was 53. Almost beat a 56 rogue and 57 warrior too, at 53.

We raided xroads a few days ago and I have to agree on the wolf form comments. The shamans present would run in, cast a bit, then wolf form the hell back before dying. We mostly didn't kill the shaman at all. The rogues were funny, they'd pick off stragglers or the brave ones would stealth into the mass of us and pick a caster off, dying in the process. Happened to me once.

Before the main battle at xroads began (was 54 at the time) I took down two 40 shaman simultaneously. Damn that was fun :p

This was my first real pvp outing and I enjoyed it immensely! Can't wait for battlegrounds and the honour system!

Priests have a pretty good advantage against shamans. Just use mana burn to relieve them of their relatively shallow mana pool and you end up fighting a mediocre melee class. Only problem is you can expect to have every other mana burn interrupted by earth shock because of the long casting time. Another trick is to keep a low level spell on your hotbar (lvl 1 SW: P or Mind blast) so you dont waste mana to take out their grounding totem.

My priest is now lvl 30 and I handily beat any class at my lvl.
 

ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
Originally posted by: Gurck
Typical alliance thoughts on shamans, mine is 53 now and nowhere near as godly as you make us out to be. I routinely see paladins actually grinding xp on mobs 4-6 levels their senior. I have maybe a 25% chance to take out a mob 4 levels above me, 5+ and forget it... and they do it as a matter of course. They also are unbeatable in pvp, with invulnerability, stuns and exceptional healing abilities, though this isn't as big a concern for me as I'm more pve oriented and play on a pve server. It's really amazing though that such an overpowered class made it through beta and into retail :( The flip side, of course, is that most "1337 d00dz" after the most powerful class play them, and so they're developing quite a reputation for being idiots.

I'm not talking about pve, Im talking pvp. I've gotten spanked by enough shamans when playing my rogue to know that they are pretty damn tough. They're not impossible, but if I don't have a nearly perfect fight agianst them than I'm toast. If my cheap shot misses or my crippling poison doesnt proc I can expect to be kited with shocks. If I don't interrupt ALL their heals theres no way I can outlast them. If I target their totem I lose all my combo points. And if the fight is going badly, there's no way out. Frost shock, coupled with totems and melee attacks mean vanish will fail 90% of the time, leving me running at 50% speed while you shock me to death. When you're fighting a pally you can at least run from them if you're losing.

Shamans aren't godly, but they do have a lot of damn good skills that can be used in any circumstance. Try playing a melee class against a shaman and tell me you guys aren't good. If you really want a laugh, compare your endgame skills to a warrior's.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: ggnl
Another trick is to keep a low level spell on your hotbar (lvl 1 SW: P or Mind blast) so you dont waste mana to take out their grounding totem..
That's what my wand is for :)

CVSiN:
heck ya Mal priests are insane....
one of the best PVP classes in the game when shadow speced..
good job bro sounds like you had fun.

heh heh, thanks
 

Gurck

Banned
Mar 16, 2004
12,963
1
0
Shamans' frost spells, shocks, and fire dots are all on the same 6 second reuse timer, just fyi. Fire nova also has a reuse timer, it's 10 or 15 seconds, not sure offhand.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
Originally posted by: Gurck
Shamans' frost spells, shocks, and fire dots are all on the same 6 second reuse timer, just fyi. Fire nova also has a reuse timer, it's 10 or 15 seconds, not sure offhand.

bump for more WOW disccussion!
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
we just started two shaman together :p Couldnt get her onto a pvp server though so I really need battlegrounds SOON. Anyone know where the others are? Alterac Valley is the 55+ battleground and the only one I know of currently.

Hit 56 with my priest, seriously thinking about BRD now. The quests are found in burning steppes right?
I also have to do some scholomance stuff to enable the ghost vendor who provides the transmute recipes.

How bout an update from the op?
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
Originally posted by: Gurck
Typical alliance thoughts on shamans, mine is 53 now and nowhere near as godly as you make us out to be. I routinely see paladins actually grinding xp on mobs 4-6 levels their senior. I have maybe a 25% chance to take out a mob 4 levels above me, 5+ and forget it... and they do it as a matter of course. They also are unbeatable in pvp, with invulnerability, stuns and exceptional healing abilities, though this isn't as big a concern for me as I'm more pve oriented and play on a pve server. It's really amazing though that such an overpowered class made it through beta and into retail :( The flip side, of course, is that most "1337 d00dz" after the most powerful class play them, and so they're developing quite a reputation for being idiots.

I take take only certain types of enemies that are 4 levels above me with my 37 paladin, and only with tactics specific to that enemey. I could never take a dragonkin 4 levels above me.

Paladins have no range abilities. This is a major pvp weakness. I think the one thing that may make paladins too powerful in pvp is blessing of freedom. However, a hunter and mage should be able to handle a paladin. Hunter gets scatter shot (if spec'd) and many slowing attacks, and I believe the blessing of freedom has some form of recast timer. They also can run around with aspect of the cheetah if they use it properly, and stay out of range.

A bit tougher for mages, but that's fine because they do obscene damage compared to the hunter.
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
Originally posted by: Malladine
we just started two shaman together :p Couldnt get her onto a pvp server though so I really need battlegrounds SOON. Anyone know where the others are? Alterac Valley is the 55+ battleground and the only one I know of currently.

Hit 56 with my priest, seriously thinking about BRD now. The quests are found in burning steppes right?
I also have to do some scholomance stuff to enable the ghost vendor who provides the transmute recipes.

How bout an update from the op?

entrance to one in Duskwood, portal at the center of the map
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
Originally posted by: Schadenfroh
Originally posted by: Malladine
we just started two shaman together :p Couldnt get her onto a pvp server though so I really need battlegrounds SOON. Anyone know where the others are? Alterac Valley is the 55+ battleground and the only one I know of currently.

Hit 56 with my priest, seriously thinking about BRD now. The quests are found in burning steppes right?
I also have to do some scholomance stuff to enable the ghost vendor who provides the transmute recipes.

How bout an update from the op?

entrance to one in Duskwood, portal at the center of the map

Was this just activated?
 

mchammer187

Diamond Member
Nov 26, 2000
9,114
0
76
Originally posted by: Gurck
Typical alliance thoughts on shamans, mine is 53 now and nowhere near as godly as you make us out to be. I routinely see paladins actually grinding xp on mobs 4-6 levels their senior. I have maybe a 25% chance to take out a mob 4 levels above me, 5+ and forget it... and they do it as a matter of course. They also are unbeatable in pvp, with invulnerability, stuns and exceptional healing abilities, though this isn't as big a concern for me as I'm more pve oriented and play on a pve server. It's really amazing though that such an overpowered class made it through beta and into retail :( The flip side, of course, is that most "1337 d00dz" after the most powerful class play them, and so they're developing quite a reputation for being idiots.

no way a paladin could grind lvls 4-5 + lvls effienciently (ie use 0 timered abilities and kill it without eating / bandage after every fight) the miss rate penalties would be insane


have no doubt pallies can kill things 5-6 lvls above them but to say the grind them would be absurd
i would say the pet classes have the best chances of taking mobs out that are much greater than their own without resorting to using all of their long timer abilities but no class can "grind" them unless by grind you mean fight one every 10 minutes

edit: though i don't see pallies as overpowered yes i can practically never beat them in a 1v1 duel but i still don't see that as a problem

i don't see shamans as that overpowered either because they are pretty much a 1 trick pony in pvp

frost shock, earthbind totem, frost shock again, ghost wolf if they get close and repeat

but still have zero problems killing them with my rogue

 

Gurck

Banned
Mar 16, 2004
12,963
1
0
Originally posted by: mchammer187
no way a paladin could grind lvls 4-5 + lvls effienciently (ie use 0 timered abilities and kill it without eating / bandage after every fight) the miss rate penalties would be insane

I've seen it in action, and more than once, perhaps he just had really good gear . . .
 

MrBond

Diamond Member
Feb 5, 2000
9,911
0
76
A lot of my guildmates are hitting level 60 and doing the raid instances every night. We had a thread on our forums about the high level raid instances and someone mentioned Rogues being useless. There's wasn't much in the way of disagreement either - a lot of people were saying Rogues are usually invited to fill parties or out of pity. I guess the problem in the high level instances is that rogues do so much damage so fast, that their lack of armor really hurts them when the mob turns on them. Someone posted a video of them doing the first part of the Molten Core instance and he said that a rogue died on almost every pull.

I bet rogues will really shine in Battlegrounds, but it seems kind of weird that they're not of much use in the raid instances.
 

oLLie

Diamond Member
Jan 15, 2001
5,203
1
0
Originally posted by: Gurck
Typical alliance thoughts on shamans, mine is 53 now and nowhere near as godly as you make us out to be. I routinely see paladins actually grinding xp on mobs 4-6 levels their senior. I have maybe a 25% chance to take out a mob 4 levels above me, 5+ and forget it... and they do it as a matter of course. They also are unbeatable in pvp, with invulnerability, stuns and exceptional healing abilities, though this isn't as big a concern for me as I'm more pve oriented and play on a pve server. It's really amazing though that such an overpowered class made it through beta and into retail :( The flip side, of course, is that most "1337 d00dz" after the most powerful class play them, and so they're developing quite a reputation for being idiots.

Shamans and Paladins both have a reputation as being overpowered. So what happens when they fight each other? A smart Shaman will always beat a Paladin because of their no-cooldown purge ability. Everyone that's played a Paladin knows about their low damage output; the only way Paladins make up for this is through Seals & Blessings... which the Shaman can dispel for what... 45 mana (I forget) with no cooldown.

What about PVE? Shamans get self-resurrection every 40 minutes. Nuff said.
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
Originally posted by: MrBond
A lot of my guildmates are hitting level 60 and doing the raid instances every night. We had a thread on our forums about the high level raid instances and someone mentioned Rogues being useless. There's wasn't much in the way of disagreement either - a lot of people were saying Rogues are usually invited to fill parties or out of pity. I guess the problem in the high level instances is that rogues do so much damage so fast, that their lack of armor really hurts them when the mob turns on them. Someone posted a video of them doing the first part of the Molten Core instance and he said that a rogue died on almost every pull.

I bet rogues will really shine in Battlegrounds, but it seems kind of weird that they're not of much use in the raid instances.

we have a skill that draws aggro away from us to compensate.
 

Boogak

Diamond Member
Feb 2, 2000
3,302
0
0
Originally posted by: oLLie
Originally posted by: Gurck
Typical alliance thoughts on shamans, mine is 53 now and nowhere near as godly as you make us out to be. I routinely see paladins actually grinding xp on mobs 4-6 levels their senior. I have maybe a 25% chance to take out a mob 4 levels above me, 5+ and forget it... and they do it as a matter of course. They also are unbeatable in pvp, with invulnerability, stuns and exceptional healing abilities, though this isn't as big a concern for me as I'm more pve oriented and play on a pve server. It's really amazing though that such an overpowered class made it through beta and into retail :( The flip side, of course, is that most "1337 d00dz" after the most powerful class play them, and so they're developing quite a reputation for being idiots.

Shamans and Paladins both have a reputation as being overpowered. So what happens when they fight each other? A smart Shaman will always beat a Paladin because of their no-cooldown purge ability. Everyone that's played a Paladin knows about their low damage output; the only way Paladins make up for this is through Seals & Blessings... which the Shaman can dispel for what... 45 mana (I forget) with no cooldown.

What about PVE? Shamans get self-resurrection every 40 minutes. Nuff said.

LOL, that self-res is only good for anti-wipes in instances. You still get hit with res sickness and it's available once an hour (down to 40 minutes after spending 2 talent points, which IMHO is not worth getting).
 

Gurck

Banned
Mar 16, 2004
12,963
1
0
Originally posted by: Boogak
Originally posted by: oLLie
Originally posted by: Gurck
Typical alliance thoughts on shamans, mine is 53 now and nowhere near as godly as you make us out to be. I routinely see paladins actually grinding xp on mobs 4-6 levels their senior. I have maybe a 25% chance to take out a mob 4 levels above me, 5+ and forget it... and they do it as a matter of course. They also are unbeatable in pvp, with invulnerability, stuns and exceptional healing abilities, though this isn't as big a concern for me as I'm more pve oriented and play on a pve server. It's really amazing though that such an overpowered class made it through beta and into retail :( The flip side, of course, is that most "1337 d00dz" after the most powerful class play them, and so they're developing quite a reputation for being idiots.

Shamans and Paladins both have a reputation as being overpowered. So what happens when they fight each other? A smart Shaman will always beat a Paladin because of their no-cooldown purge ability. Everyone that's played a Paladin knows about their low damage output; the only way Paladins make up for this is through Seals & Blessings... which the Shaman can dispel for what... 45 mana (I forget) with no cooldown.

What about PVE? Shamans get self-resurrection every 40 minutes. Nuff said.

LOL, that self-res is only good for anti-wipes in instances. You still get hit with res sickness and it's available once an hour (down to 40 minutes after spending 2 talent points, which IMHO is not worth getting).

Not to mention it costs an ankh, 20sp each. I dunno, maybe it's that my only pvp experience with paladins is being corpse camped and teamed up on by higher levels (did I mention which faction I find to be less mature overall?), but they seem pretty rough against other players; stuns, immunity, heal... Again though, that's not really my concern nor Blizzards; they've already stated that pvp and its balance wasn't their goal with the game.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
Originally posted by: Gurck
Originally posted by: mchammer187
no way a paladin could grind lvls 4-5 + lvls effienciently (ie use 0 timered abilities and kill it without eating / bandage after every fight) the miss rate penalties would be insane

I've seen it in action, and more than once, perhaps he just had really good gear . . .

not me most palys grind on 2 levels lower to 1 level above level... best exp no downtime and no reliance on timed abilities to save your ass... Palys do super low DPS so they kill slower than most other classes except a warrior...

grinding on higher level mobs gives less exp overall (it caps if you havent noticed) than same level or 1 level lower monsters...