- May 20, 2010
- 4,020
- 1
- 81
This is one of the few games I was really looking forward to this year and I have to say it does not disappoint. I have heard complaints around the internet that BL2 is just more of the first game. In a sense I suppose that's true, but it improves on it so much in every single area that it can hardly be considered a criticism.
First of all the PC version of this game is exactly what a PC port should be. All the options are there. High resolution textures, AA, AF, PhysX, and most importantly an FOV slider that goes all the way up to 110. Controls are all rebind-able and feel completely natural on keyboard/mouse. This is one of the few games I can think of which were perfectly playable on day 1.
Graphically this game looks gorgeous both from a technical and artistic perspective. The cell shaded look continues to work in Borderlands favor, while zooming in on enemies, and NPC's will reveal detailed character models. The real star of the show though is the environments. They are extremely varied, and extremely detailed. From snowy peaks, to barren wastelands, to caves, to cities and towns, to volcanic hills. All the action RPG tropes are there, but they make it work in a modern way.
The comedy writing in this game is some of the best I've ever experienced. I ended up playing every little side quest I could find just to experience the hilarious stuff the writers had come up with. And it's not just isolated to NPC's and story quests. Even the generic "physco" enemies come out with some genuinely funny stuff. "You're gonna learn what it feels like to swallow your own throat!"
Game play wise this game works very well as both a single player and co-op experience. They made it very balanced for whichever way you choose to play. The minute to minute action tends to be very frantic, taking on multiple enemy types, sprinting, and switching weapons often. Getting downed is a frequent occurrence. Luckily you can res by either getting a kill while your down (second wind) or having a teammate give you a hand. Weapon variety in this game is amazing. They have done a much better job this time of making guns really seem different from each other. Each manufacturer has it's own personality. For the first 20 hours of the game I probably didn't see the same gun model twice. Enemy variety is equally good. There are tons of different types each one requiring a different tactic to kill. Overall the game does a really good job of keeping things fresh - you wont be slogging through the desert for hours killing skags this time around.
The one downfall of this game is it's difficulty. It's just plain too easy. You can easily get yourself back up using the second wind mechanic, and in co-op things are made even easier. Even when you do get killed it's simply back to the nearest respawn station, with a little cash penalty.
With that said I would still recommend this game to anyone who thinks they would enjoy a frantic shooter with a killer art style. Overall I'd give it an 8/10 - looking forward to my second play through and the upcoming DLC.
First of all the PC version of this game is exactly what a PC port should be. All the options are there. High resolution textures, AA, AF, PhysX, and most importantly an FOV slider that goes all the way up to 110. Controls are all rebind-able and feel completely natural on keyboard/mouse. This is one of the few games I can think of which were perfectly playable on day 1.
Graphically this game looks gorgeous both from a technical and artistic perspective. The cell shaded look continues to work in Borderlands favor, while zooming in on enemies, and NPC's will reveal detailed character models. The real star of the show though is the environments. They are extremely varied, and extremely detailed. From snowy peaks, to barren wastelands, to caves, to cities and towns, to volcanic hills. All the action RPG tropes are there, but they make it work in a modern way.
The comedy writing in this game is some of the best I've ever experienced. I ended up playing every little side quest I could find just to experience the hilarious stuff the writers had come up with. And it's not just isolated to NPC's and story quests. Even the generic "physco" enemies come out with some genuinely funny stuff. "You're gonna learn what it feels like to swallow your own throat!"
Game play wise this game works very well as both a single player and co-op experience. They made it very balanced for whichever way you choose to play. The minute to minute action tends to be very frantic, taking on multiple enemy types, sprinting, and switching weapons often. Getting downed is a frequent occurrence. Luckily you can res by either getting a kill while your down (second wind) or having a teammate give you a hand. Weapon variety in this game is amazing. They have done a much better job this time of making guns really seem different from each other. Each manufacturer has it's own personality. For the first 20 hours of the game I probably didn't see the same gun model twice. Enemy variety is equally good. There are tons of different types each one requiring a different tactic to kill. Overall the game does a really good job of keeping things fresh - you wont be slogging through the desert for hours killing skags this time around.
The one downfall of this game is it's difficulty. It's just plain too easy. You can easily get yourself back up using the second wind mechanic, and in co-op things are made even easier. Even when you do get killed it's simply back to the nearest respawn station, with a little cash penalty.
With that said I would still recommend this game to anyone who thinks they would enjoy a frantic shooter with a killer art style. Overall I'd give it an 8/10 - looking forward to my second play through and the upcoming DLC.
