Just Cause 2 - The Thread of Grappling & Parachutes (Updated: Interview inside)

warcrow

Lifer
Jan 12, 2004
11,078
11
81
04-20-10
My interview with Lead Programmer Fredrik Larsson and Game Designer Peter Johansson has gone live! A few examples of some questions I asked: What other Easter-eggs exist beyond the Lost island reference? Were fully destructible structures ever considered? Will Just Cause 2 ever end up on the Wii? How does the Heat system really work? Why on earth can't we purchase multiple items from the Black Market?

It's a good read.

http://eat-games.blogspot.com/2010/04/just-cause-2-interview-peter-johansson.html




________________________________________________
I've spent a good 20 hours with the game and am writing something up, but for now I wanted to make sure everyone playing the game on the PC gets this fix.

Some (most) of you might experience some control issues--as soon as you fire up the game up the only device that works is the mouse. If you have this issue here is what you have to do to resolve it.

Follow these steps exactly:

1) Load up the game and--using the mouse--go to Settings.
2) Then 'Keyboard/Mouse Options'.
3) 'Key Mapping'.
4) Click 'Set to Default' (you must click this specific entry for 'Set to Default' because the other entries don't work. You will be prompted to confirm "Set Keymap to Default?" Click Yes.
6) Now click on the little 'X' in the upper right-hand corner of the options window. This will bring you back to the previous menu.
7) Now click on 'Accept Changes'. You should get a red window saying informing you that it's "Saving".

You should be able to use your KB and Gamepad. Keep in mind--and this is the worst part--that everytime you exit the game you have to do this since the settings don't stick. This includes the video settings.

Let's hope it's just the pre-release version I was playing and doesnt effect the final version being released today (although PR told me I have the final code unfortunately). Perhaps a patch will be released soon since PR set me words over to Avalanche.

Chime in and let us know if this affects you!
 
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warcrow

Lifer
Jan 12, 2004
11,078
11
81
Okie dokie, here is my uber-lengthy impression of the game.

Developed by Avalanche Studios, Just Cause 2 finds Mr Rico Rodriguez returning to a much better, bulkier game world. Having a grapple hook, a parachute and a beautiful open-world like the one here is essentially a dream come true. To sweeten the pot this open-world goes out of its way to pat you on the back, for the destruction you cause, with Chaos points. These points allow you to unlock faster and more destructive vehicles, bigger weapons--from the Black Market--and additional missions to cause even more chaos and rack up points. This is Just Cause 2 and--though it has some issues--is a rather fun and wacky game.

We should immediately get one thing out of the way here: The story is boring. If you're even slightly interested in a proper narrative in this game then you're going to be disappointed. The protagonist--Rico Rodriguez--is paper thin and frankly not very interesting--but who cares!? To me he's essentially a 3D-model in a video game holding a grapple hook and parachute for me. I know that sounds a bit harsh but I honestly take no issue with it because Just Cause 2 isn't about character development or pushing a narrative--it's about having fun. It's essentially a baseball bat and glove. It's a bucket and shovel at the beach. It's having access to these extremely fun mechanics in a game that encouragingly gives a swat on the tush saying, "Have fun kid!" Don't over think it.

Avalanche was wise to make the grapple and parachute available from the get-go, and with it you can latch on to anything! It's great because it forces you to be as creative as you can with attacks--over all I found it to be a wonderful experience. You can pull many of the (well placed) explosive barrels onto or closer to your enemies to shoot, or attack them from above by grappling to a nearby building to lob grenades. No vehicles around? Just 'slingshot' yourself across the land, a feat which involves grappling onto something in the distance and engaging the parachute once you hit the air. How about plucking snipers from their far off nest, pulling guys over ledges to their death or even slinging yourself to a location behind your enemy. It really is an insane amount of fun and totally worth the price of entry--the mechanic just feels right. I do think that the game could've benefited from a Crackdown type of lock on feature since firefights can feel a little clumsy, especially when enemies are coming from different directions. The grapple mechanic could have been taken a bit further with some kind of upgrade system too. Perhaps the ability to upgrade it's distance, damage levels to enemies (like a shock feature) or even the speed of the pull. Though the game has a decent cover mechanic I think the ability to switch from left-handed to right-handed in regards to the protagonists on-screen location would've been appreciated by most.

Rico seems to have the absolute slowest running speed ever in a video game. No seriously--it's pathetically verging on unusable. Though the grapple is a really great way to get around there were times I found myself in desperate situations where I needed to quickly run for cover. To make the controls more awkward Rico cannot grab on to any ledges sans grapple. For instance when attempting to navigate anything in close proximity, like a nearby crate, it a hassle while under fire. It just feels slightly antiquated and annoying in times of desperation.

The game has a GPS system in place that allows you to drop a way-point down on the map at any time. It will even throw down some 3D arrows on the streets so you know where exactly to go. Off in the horizon lies a nice little quest marker telling you were to go in terms of direction so if you want to cut across the desert you can feel free. Unfortunately there were times when this little marker got in the way visually. It's not transparent and never changes size (even though it's relatively small) so when a destination is far off in the distance it's completely covered by it--it's strange.

The mission's tends to be your standard open-world gaming fare. The most enjoyable being the military base attacks where you side with one of the local factions--who's interest lie in taking back their island--to liberate it. These missions involved escorting a technician along with several guerrillas into the heart of the base. Once there you must defend them from an onslaught of enemies, while the hacker goes to work, which usually concludes with an attacking helicopter. They're relatively short missions and yield a lot of money and Chaos points. The bases are designed differently enough to not appear to be cookie-cutter out the climactic battles don't ever seem to change. Once completing these missions you fill 4 meters with gain a large amount of Chaos points: Agency Mission, Stronghold, Faction Mission, & Black Market Item. Once these meters are filled they unlock the next item that's relative to the meter. The nice thing about completing the military base missions is that you can sometimes get access to attack choppers and vehicles with turrets at no cost. The Chaos, after roughly 10-15 hours into the game went from outrageously fun to fun. It never ever hit a dull level but it did get a little long in the tooth eventually. Perhaps if the cities, landmarks or general populace were a little more interesting.

Side missions unlock as you spread out the different factions influence and this is done by gathering more Chaos points. The missions are reasonably plentiful but not the most memorable. Missions include venturing out specific places to destroy a complex, assassinate a guy, seek out a caravan of cars via chopper to take them down, stealing vehicles and more of what you would expect. Every once in a while, though, the game throws something at you that’s relatively different. For instance at one point in the game someone required me to blow up a gigantic statue of the islands brutal dictator, tether his head to my tank and then drag it all the way back to his base. It was fun but unfortunately these unique missions are few and far between. For a diversion--and to earn cash--there are race missions involving cars, planes, jets and boats.

One of the more amusing things outside of the gameplay is the Propaganda that’s blurted out to the islands via new radio once you’ve overtaken a military complex or liberated a city. At one point in the game I completely secured a base 100%--which involves finding all the hidden cash drops, vehicle parts, gun parts and destroying all the government equipment--and immediately the radio spit out "Hello! The explosions recently heard near the blah blah mountain range were caused by volcanic eruption. Everything is fine now thanks!" It’s unsuspectingly amusing.

Speaking of the Black Market, it can be accessed anytime when there is no heat from the police. This is where you can upgrade weapons and vehicles or fast travel to any place you've already visited. Upgrading weapons is done by collecting weapon parts that're sprinkled throughout the game and using them here. Vehicles are upgraded in a similar fashion, but with vehicle parts. Like Crackdown's orb/noise system the game offers assistance in finding these items: They will sparkle from a distance, the signal strength of a meter located in the upper left-hand corner of the GUI grows as you get closer and once within close range a icon visible through walls pops up--in short, they're not hard to find.

Unfortunately--pushing the structure from average to mundane--the missions always begin with essentially the same exact in-game, canned cutscene: A boss drives up in vehicle, kicks an ammo crate off while spiting out your mission's details and then drives off. Sometimes they get really crazy and escort you personally via helicopter so you can just drop down into a base (don't be fooled it usually looks the same every boss, just a different palette/texture swap). Early on in the game I found all of this to be sort of amusing and figured it was leading up to some kind of a joke. "Hey" I thought, "This game is going be ironic and will make fun of itself!" but unfortunately that never happened. A few hours into the game you will just skip these boring cutscenes.

There is a decent save game system in place with the best part being the checkpoints system. It usually works often enough to avoid frustration--even mid-mission hooray! What’s annoyingly missing is the ability to save anywhere at anytime. To be clear, you can initiate a manual save at any time but it performs a save state that warping you to the nearest town when loaded. It's not really that big of a deal since it just provides you with another excuse to purchase another vehicle from the Black Market or just hi-jack something nearby.

In some parts of the game there are Quick Time Events (QTEs) and unfortunately they're seemingly unnecessary even though they're attached to tense scenarios. For instance, in one section of the game I needed to open a gate to let my guys in and--while under fire--I was required to nail 5 buttons in a specific order. Another time I needed to hijack an attacking chopper and in order to commandeer the vehicles for my own use I had to successfully complete a QTE. Not hitting the right buttons forced me to start over.

The physics in the game feels just about right, but driving can be a mixed bag at times. It sits somewhere in between GTA4 and Saints Row 2 in terms of controls and feel. Plus the camera does this weird thing where it sits a little too close to the vehicle and shakes around, when going off-road, in relation to the vehicle. It makes off-roading slightly nauseating, but perhaps the point. There a various cars to buy, steal, grapple, jump on and drive off of cliffs--the same goes for flying. The variety feels good and plentiful and, of course, some handle better than others. The most fun I had was with flying. It's a gorgeous experience, especially during sunset.

I've played the demo and the full game on the PC and it appears that Avalanche has slightly optimized the game with the final retail release. I should also mention that once I turned Vertical Sync off I was able to run the game with most of the settings maxed out running at a smooth frame rate at a 1680x1050 resolution. I have a Q6600 (over-clocked to 3Ghz), 4GB RAM and a 4890 1GB video card. I do have an Xbox 360 copy and it looks strikingly good, runs well and looks great. Any version will make you happy. :)

I can see how this review could be easily construed a negative take on the game but honestly half of the issues I mentioned are trivial. Who cares about the voice acting, the narrative, Rico's pork grease laden hair--this game is fun fun fun. Get and get out there and have fun kid! <sWaT!>
 
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crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
This game has a blow shit up factor of 10. Plus it's just incredibly fun to run around not doing anything mission specific and mess around. There's a few mods out there already that do things like give you multiple grapple ropes.
 

coldmeat

Diamond Member
Jul 10, 2007
9,231
139
106
WTF? I just got back from going to every store within walking distance to try to find this game. I went to Futureshop, EB games, staples, the source, zellers. None of them had it. EB games said that they didn't get the shipment in, but had copies for the 360 and PS3 everywhere. Futureshop just didn't get any and didn't know why. They didn't even have the 360 and PS3 versions on the shelf, just sitting in the back still locked up, at 8pm.
 

skulkingghost

Golden Member
Jan 4, 2006
1,660
1
76
WTF? I just got back from going to every store within walking distance to try to find this game. I went to Futureshop, EB games, staples, the source, zellers. None of them had it. EB games said that they didn't get the shipment in, but had copies for the 360 and PS3 everywhere. Futureshop just didn't get any and didn't know why. They didn't even have the 360 and PS3 versions on the shelf, just sitting in the back still locked up, at 8pm.

Try Steam!


Also I cant seemt o figure out how do I hijack a vehicle? after I kill all the other people on a vehicle it says hit e to pull out pilot, thenit goes in to some sort of pull out mini game i cant figure out and there are no directions.
 

coldmeat

Diamond Member
Jul 10, 2007
9,231
139
106
Try Steam!


Also I cant seemt o figure out how do I hijack a vehicle? after I kill all the other people on a vehicle it says hit e to pull out pilot, thenit goes in to some sort of pull out mini game i cant figure out and there are no directions.

I like to have an actual copy of the game, but I may have to use Steam.

In the demo, all you had to do was press 1 2 3 or 4 when the number came up.
 

skulkingghost

Golden Member
Jan 4, 2006
1,660
1
76
I like to have an actual copy of the game, but I may have to use Steam.

In the demo, all you had to do was press 1 2 3 or 4 when the number came up.

I just found the problem. In Eyefinity the games quicktime events dont show up. DOH. Now I have to switch resolutions anytime i want to hijack something. I hope they fix this soon!
 

Wag

Diamond Member
Jul 21, 2000
8,288
8
81
I like to have an actual copy of the game, but I may have to use Steam.

In the demo, all you had to do was press 1 2 3 or 4 when the number came up.
It's a Steamworks DRM game anyways. Once you register it you'll never have to do it again. If you want to save $10 order the PC version through CD-Wow, you'll just have to wait a week to get it because it's a UK outfit (that's what I did, but $10 is $10).
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
For those who are constantly pissed off (like me) that developers don't port games correctly to the PC, JC2 does it fucking right!

- There are additional graphical options on the PC version that make it look better than consoles (Xbox360 anyway, PS3 is probably close if not the same)
- You don't get any control schemes that display console buttons, it's all properly mapped to the keyboard.
- If you plug in an XBox controller to use, all the commands automatically switch to display the controller buttons

So if you like these giant open sandbox type games, Avalanche Studios is a developer you should support because they do it right.
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
The game has a blimp/nightclub. I happened across it when I saw the blimp and figured 'that would be fun to blow up'. Unfortunately, none of the obvious ways to make it crash worked, which means crashing it is probably a mission later.

So far, Panau has an airborne rave, a nuclear power plant, and a friggin rocket launch pad. It's not so much a nation as an amusement park.

There was much rejoicing.
 

Liet

Golden Member
Jun 9, 2001
1,529
0
0
For those who are constantly pissed off (like me) that developers don't port games correctly to the PC, JC2 does it fucking right!

- There are additional graphical options on the PC version that make it look better than consoles (Xbox360 anyway, PS3 is probably close if not the same)
- You don't get any control schemes that display console buttons, it's all properly mapped to the keyboard.
- If you plug in an XBox controller to use, all the commands automatically switch to display the controller buttons

So if you like these giant open sandbox type games, Avalanche Studios is a developer you should support because they do it right.

I'd like to support them just for doing a PC port properly (assuming they have, haven't tried it myself). It's SO insulting getting a straight console port that doesn't take advantage of any of the things my PC does better than a console.

I have more than 8 buttons to take advantage of on my keyboard, for instance.
 

Rezident

Senior member
Nov 30, 2009
283
5
81
Demo is excellent, especially when you remove the time-limit. Bought this on pre-order and cannot wait for the carnage. Blowing things up on such a big scale.
 

hans030390

Diamond Member
Feb 3, 2005
7,326
2
76
For those who are constantly pissed off (like me) that developers don't port games correctly to the PC, JC2 does it fucking right!

- There are additional graphical options on the PC version that make it look better than consoles (Xbox360 anyway, PS3 is probably close if not the same)
- You don't get any control schemes that display console buttons, it's all properly mapped to the keyboard.
- If you plug in an XBox controller to use, all the commands automatically switch to display the controller buttons

So if you like these giant open sandbox type games, Avalanche Studios is a developer you should support because they do it right.

Except for the demo (and likely the full release) had terrible mouse lag.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
you guys liked this game? i got the demo today and i don't see the big deal. movement and combat seems kind of clunky.

it reminds me of Mercenaries 2 a bit, although I think I had more fun with that than Just Cause 2.
 
Apr 17, 2003
37,622
0
76
you guys liked this game? i got the demo today and i don't see the big deal. movement and combat seems kind of clunky.

it reminds me of Mercenaries 2 a bit, although I think I had more fun with that than Just Cause 2.

demo seemed kind of clunky for me too.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
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