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Joystick and Return to castle Wolfenstein

Guys, how do I get the RTCW see the joystick? There aren't even control settings like that within the game console. All the options are for either mouse or kb. Windows let me calibrate the thing perfectly fine. All the buttons check out. What gives????
I DO NOT BELIEVE THIS GAME DOES NOT SUPPORT ANY TYPE OF A GAME CONTROLLER!!! That would blow big time!
Thanks. I just got me a joystick and now this :brokenheart::|🙁
 
As an ex-console player (PS1) - the move to keyboard controls was somewhat negative.

However, once you map all of your keys to your own requirements you will never want to go back to a joystick if you ask the majority of people.

This does not help your situation though and unless there is native support for RTCW then this question is not easily answered. Perhaps try a google search or suchlike?
 
I found it! Man, you actually have to manually create a config file for it, as well as modify the main game cinfig file. Wtf?! For a game like this???:|
 
BWA HA HA HA HA HA! OMG! I must be the biggest console gamer on AT and even I laugh at the prospect of using anything but a mouse and keyboard for an FPS (Except Metroid Prime 😉)! Sorry for the thread crap, but you should really try configuring it the "natural" way. Use your mouse for looking/turning. Use directional keys for foward, backwards, and sidesteps. Mapping the directional movements to W, A, S, D allows you to space your hands apart naturally and reach peripheral keys for additional functions. I go one step further by always setting jump to the mouse (Primary actions like shoot and jump should never affect your directional movements for a console gamer 😉) this means I need more than a wheel mouse for Unreal, UT and UT2K3 but it's always worked out great (All my hard-core PC gamer buddies play with my method 😉).

Just learn it! Otherwise you WILL BE HANDICAPPED. You simply can not possibly do with a game controller what you can do with a keyboard and mouse. For one, a controller either has an analog axis (Joy/thumb stick) that "returns" and has a maximum turn speed (ie, speed limit) or a digital pad that has a maximum turn speed with no speed control. With a non-optical mouse, you can turn as fast as you can physically move it or as slow as you want and it will always stay where you leave it. You simply can't with a pad or joystick under any circumstances. Setting "Autorun" and simply tapping a key gives you as must directional speed control as you'd ever need (Who the hell would want calibration to limit their maximum speed?!).

I played some crappy Unreal Tournament "virtual reality" game at a local mall which used a joystick. Left was screwed up so I had to turn right or strafe (sidestep) to do everything. Because of the maximum turn speed at the joystick's extreme limit, it took 5 second to turn around when you could turn around INSTANTLY with a mouse! They used the joystick to RIP PEOPLE OFF.
 
You guys obviously haven't been playing shooters since they first started on computers or play flight sims. Joysticks have always been the "cool" way, lol, but now that I've switched to mice its hard to do anything else. I also convinced myself to stop inverting the mouse for easy of use on every one else's computers. I dont know how anyone could use a controller for shooters... for example... halo has to be the crappiest game ever created, just because its x-box controllers. X-box looks the same as ps1 to me anyway.
 
I continually wish I could disable the vertical axis in the original Doom so I could play without my mouse's vert movements slowing me down 🙂

id Software came under much flak for endorsing the Space Orb 360 for Doom.
 
Try a Belkin nostromo n50 speedpad if need the urge to use anything other than a keybod

joyshtick shomyshtick
rolleye.gif
 
If you want to use a Joystick I say "Go for it" :beer: The main thing here is that your playing a great game. Hope to see you on the public servers. I'm {SNA}Sep

-JC
 
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