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disappoint

Lifer
Dec 7, 2009
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The guy on Skype sounds like he's one of the master trolls that is stringing her along. I'm guessing he made this stuff up...so I guess you can make this stuff up :colbert: :awe:

What's funny is he probably didn't believe her when she said "You're being recorded right now, at least I think you're being recorded, I hope so..." or something to that effect. I'm paraphrasing but that's the gist of it.

Wkj63d8.jpg
 

CZroe

Lifer
Jun 24, 2001
24,195
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What's funny is he probably didn't believe her when she said "You're being recorded right now, at least I think you're being recorded, I hope so..." or something to that effect. I'm paraphrasing but that's the gist of it.

Wkj63d8.jpg

He only repeated something she was already telling us, meaning he had already told her. I think he wanted to say what he actually called about in private.
 
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Sonikku

Lifer
Jun 23, 2005
15,898
4,922
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WTF IS THIS I MUST HAVE IT NOW ZOMG *FAINT*

(Also, it must be delivered in boxes small enough that my wife doesn't see my carrying them into the basement)

It actually probably could fit in a small box. Looks like a projector.
 

Paratus

Lifer
Jun 4, 2004
17,618
15,792
146
WTF IS THIS I MUST HAVE IT NOW ZOMG *FAINT*

(Also, it must be delivered in boxes small enough that my wife doesn't see my carrying them into the basement)

It's Elite Dangerous on a triple projector rig with a custom control panel, I believe.

What maybe even more immersive is Elite works with the Occulus Rift kit. ARS had an article where they took the game and the Occulus Rift with head tracking and coupled it with a high end joystick and throttle it was seriously like piloting a ship.
http://arstechnica.com/gaming/2014/11/the-oculus-rift-makes-elite-dangerous-amazing-and-impossible-to-describe/
.....Even after weeks, Elite: Dangerous with the Rift DK2 makes me stop and say "holy crap" at least once per session. The game supports the latest Oculus SDK revision, which means that it can tell not just where your head is pointed, but it also fully understands where your head is. The positional tracking is executed with fluidity and grace. When using the Rift with first-person games (like Alien: Isolation, for example, which has experimental Rift support that can be enabled by flipping a single config file option), you can use this positional tracking to lean around corners or duck simply by moving your head, but that mobility only gets you so far when you have to return to your mouse and keyboard to actually move your avatar.

Elite: Dangerous neatly sidesteps this issue by simply having your player character remain seated. This solves the potential problem of reconciling the Rift’s positional movement with your game’s character (like whether or not your in-game avatar should shuffle left or right if you move your head laterally). You’re strapped to your cockpit chair, and so there’s no need to worry about what your avatar is doing or how to square "real" movement (i.e., where your head is) with WASD input and mouselook.

This also neatly blends with what the real you is probably doing when you play Elite—you’re almost certainly sitting in a chair. If you look down in the game, your view pans down to see a flightsuited body also seated in a chair, grasping the ship’s stick and throttle. If you also happen to have your left and right arms extended in front of you holding a HOTAS-type setup, your body’s proprioception matches nicely with what your eyes are seeing, and you experience an odd momentary blurring of self—proprioception is a weird thing, and it’s easy to allow yourself, just for a moment, to think that the body you’re seeing is yours.


Enlarge / It's you! Bitchin' flight suit.
It’s one thing to be able to look around the ship’s cockpit. That’s easy and probably the first thing anyone does. But once you realize you can move your head, a whole new way of interacting with your spaceship reveals itself. Can’t quite read the text on a control panel? Lean forward. Need to check above and behind you while you’re undocking to see if there’s a ship about to crash into you? Lean forward and crane your neck or look back over your shoulder like you’re checking the blind spot in a car. The increase in immersion is stunning, because automatic actions yield expected results—you really can see a bit more out of your Cobra’s side window if you crane your neck in that direction a bit, just like in a car.
 

disappoint

Lifer
Dec 7, 2009
10,132
382
126
Gods damn it guys, nobody cares. Shut up and post pics.

We heard you don't like text in posts so we posted an image in the form of text only to test your testicular fortitude regarding text.:p

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