Xcobra
Diamond Member
- Oct 19, 2004
- 3,675
- 423
- 126
That was epic!
That was epic!
But the Japanese one looks normal. The American one looks all dark and fucked up.![]()
Wait what the. How did this pic work before the shop?! I mean she's not 'holding' anything:
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I believe she is displaying the remarkable strength of her tongue.
You can guess what kind of mating ritual this suggests.
Wouldn't it just lift Scorpion up? Never liked the MK series, especially after II. Always seemed like a cheap American knock-off of a real fighting game.
I kick ass at Killer Instinct, though.
it's entrancing
like watching jabba
Killer instinct was ok but the problem with that game was you could do long enough combos to kill a guy without him being able to do anything back so it resulted in whoever got the first hit ended up winning and thus why it died off fast.
Absolutely not. There was a working combo breaker system.
KI fucking owned MK, the combat system in KI was damn near perfect. When you got into it, those lenghtly asa combos sucked because you could combo break them even after the 1st hit. After playing the crap out of it on Xband I learned to use unbreakable short combos because you'd never get off more then 1 hit with a typical combo. The short combos would be like 5-7 hits max but you couldn't combo break em.Don't remember there being one when it was out in the arcade and was the only time I had played it really.
The problem was the game was out before such information was as easy to access as it is now and it was to easy to get a person in a unlimited combo and ruined it for many.
Plus MK had better characters other then that one skeleton killer instinct had.![]()
KI fucking owned MK, the combat system in KI was damn near perfect. When you got into it, those lengthy-ass combos sucked because you could combo break them even after the 1st hit. After playing the crap out of it on Xband I learned to use unbreakable short combos because you'd never get off more then 1 hit with a typical combo. The short combos would be like 5-7 hits max but you couldn't combo break em.
Really? "C-c-C-c-C-c-Combo BrEaKeR!" is like an Internet meme now.... Never liked the MK series, especially after II. Always seemed like a cheap American knock-off of a real fighting game.snip
I kick ass at Killer Instinct, though.
Killer instinct was ok but the problem with that game was you could do long enough combos to kill a guy without him being able to do anything back so it resulted in whoever got the first hit ended up winning and thus why it died off fast.
Absolutely not. There was a working combo breaker system.
Don't remember there being one when it was out in the arcade and was the only time I had played it really.
Every arcade cabinet I saw had all the characters' breakers and linkers printed right below the monitor.The problem was the game was out before such information was as easy to access as it is now and it was to easy to get a person in a unlimited combo and ruined it for many.
Fulgore, Glacius, Riptor, Spinal, Jago, Sabrewulf...all great characters compared to MK digitizing the same costumed guy and applying different color filters.Plus MK had better characters other then that one skeleton killer instinct had.![]()
right hook to the jawDoes he hit him in the ear there with the punch? I knew that could disorient people, but I didn't know it could be that powerful.
That's awesome. It was already over after the punch though. Kick just finished him off.
wtf is cxCx did this to one of the employee at a local drugstore, the incident happened in the store. The perp tried to run away after the sucker punch, other Cx chased him down and held him until the police arrived. Got charged for assault, employee succesfully sued him.
It all started because the perp tried to buy 20 cases of Corona on a stolen credit card.
Does he hit him in the ear there with the punch? I knew that could disorient people, but I didn't know it could be that powerful.
