The game was very playable at 1280x1024 4XAA/8XAF on both the GFFX 5950Ultra and the Radeon 9800XT; however the 9800XT gives you even more performance to play with if you wish to increase to 1600x1200 or perhaps 6XAA or 16XAF at 1280x1024.
Originally posted by: Pete
After the performance boosts nV gave Halo and TR:AoD and AM3 with new drivers, it's worth waiting to see what they can do with MP2. (I'm still waiting on the promised IQ comparisons to verify that their recent gains are legit, though.)
Originally posted by: Pete
Max Payne 2 numbers may need to be taken with a grain of salt. Apparently (I learned this at B3D), the devs kept their code very close to their vest, not showing it to anyone--so nV and ATi may not have had a chance to optimize for it. I've also read that the devs themselves said MP2 wasn't suited for benchmarking because of all the behind-the-scenes dynamic tweaking the game does, as it can't offer equal settings for an even comparison.
After the performance boosts nV gave Halo and TR:AoD and AM3 with new drivers, it's worth waiting to see what they can do with MP2. (I'm still waiting on the promised IQ comparisons to verify that their recent gains are legit, though.)
Originally posted by: Pete
No offense, stardust, but that's not very interesting. I mean, that's the most minute IQ difference I've seen in the many, many comparative screenshots between the two architectures. A little higher AF on a couple of textures as small as those headlights and the pipes aren't going to affect benchmarks by more than a few percentage points, at worst; I'm guessing closer to 0% than 1%.
Originally posted by: McArra
Here is a review using Max Payne 2 to compare 5700U and 9600XT and the difference in this game is quite big. Damn, I thought NVidia really had improved with 5700U, but it seems new drivers are needed to improve performance for games, with optimization for each one.
Originally posted by: TheSnowman
Originally posted by: Pete
Max Payne 2 numbers may need to be taken with a grain of salt. Apparently (I learned this at B3D), the devs kept their code very close to their vest, not showing it to anyone--so nV and ATi may not have had a chance to optimize for it. I've also read that the devs themselves said MP2 wasn't suited for benchmarking because of all the behind-the-scenes dynamic tweaking the game does, as it can't offer equal settings for an even comparison.
After the performance boosts nV gave Halo and TR:AoD and AM3 with new drivers, it's worth waiting to see what they can do with MP2. (I'm still waiting on the promised IQ comparisons to verify that their recent gains are legit, though.)
i don't know it seems to me that image quality is what matters most and it needs to come at an acceptable framerate, regardless of what "behind-the-scenes dynamic tweaking" the game does. also, most people who wanted to play the game have already beat it by now so waiting to see what they can do comes off as too little to late imho.
Originally posted by: Pete
No offense, stardust, but that's not very interesting. I mean, that's the most minute IQ difference I've seen in the many, many comparative screenshots between the two architectures. A little higher AF on a couple of textures as small as those headlights and the pipes aren't going to affect benchmarks by more than a few percentage points, at worst; I'm guessing closer to 0% than 1%.
Originally posted by: gorillaman
It is minute, but just from one screen shot to the other. But it's not so minute when the cards render billions of pixels and shaders per second. Every little bit counts when your dealing with collosal numbers of operations per millisecond.